Read more Dead by Daylight ➜ https://deadbydaylight.mgn.gg
Trapper gets countered by comms, by Fogwise, by Pink Maps, by exhaustion perks, by Circle of Healing and by like 50 other things. But even worse than that, he’s countered by the maps themselves not providing enough hiding spots for his power.
00:00 Explanation & Context
01:27 Temple of Purgation
13:46 Shattered Square
Watch live: https://www.twitch.tv/Otzdarva
Join our community: http://discord.gg/Otzdarva
Thumbnail 3D render by the lovely Ev3ntic:
https://www.twitch.tv/Ev3ntic
source
“Touch Grass” is an insult to many, but to Trapper mains it’s a hopeful wish.
The new map is hell.
Poor meg 🙁
always though they should add when he traps someone he gains a chuck of movement speed to either moving towards the trapped survivor or just in general so if hes in chase and someone get trapped cross map he can finish the chase hes on or sprint it to the trapped survivor
I think the only way to fix Trapper is have him start with all or at least half his traps then have them reopen by themselves every 60 seconds after someone interacted (includes running on them) with them and survivors that help them escape should get a small skill check, like if they mess up the check they still escape but have to mend and the survivor that was helping has a 10 % chance to be damaged by that missed check if they were in full health. An Add-on could bring that up to 30 % and is a Pink Add-on.
It's a shame really. I enjoy trapper, but he just isn't viable
i don’t know about you, but i thought these games were very entertaining and really have that special powder that makes dbd fun. i would like to see more sometime
Traps should be invisible from a certain distance, maybe even smaller distance for those who are running instead of walking. A mix of how Wraith works and how walking is a soft counter against Hag.
hey otz, I had an idea for a trapper rework after watching your recent video. I understand that trapper and the bear traps are iconic for dbd, but what about if instead of the bear traps he has, he uses bolas that have a fairly long wind up to throw, but he snares survivors in them? I was thinking there’s plenty of room for ideas like they either hinder the survivor or outright trap them in place, and whether you get a free pickup like current trapper or you have to injure them could all be discussed in terms of fairness by the dev team. thoughts? alternatively this could even be a new killer really
I fucking love otz his personality is just one of a kind I don’t watch just his dbd videos but resident evil too he’s the only content creator I can watch for a long period of time and not get bored
Why did that Felix die in one hook? I don't even play this game so idk lol
Trapper needs some sort of cloaking add-on for his traps, or make it apart of his kit all together. I've always also thought that maybe trapper should be able to place traps as he moves similar to how freddy places his red circle things.
I don't understand why they haven't changed it so Trapper pulls his traps out of lockers instead of randomly thrown into the corners of maps at the start. Just make it so that if Trapper opens a locker with empty trap slots he pulls that many traps out of his "bank" of total traps. Doesn't matter which locker so that trapper is always able to retreive his traps in the early game with much less time spent wandering around gathering them.
What I've been hoping they do to trapper is "modernize" his kit. Make it where he has a max number of traps in the field(Maybe like 5 default bags increase by 1 per tier) but can reload at lockers and toss them a short distance say 2m to set them. The biggest problem he has is how freaken slow everything he does is and the constant extra travel time to pick up and relocate traps. Love the set up for traps and the feel of stuff but the time drag just kills him on any map that's wider than the shack.
23:13 "You guys will be a case study for scientists to study for generations to come." I'd pay royalties to use that line. It's genius. 😀
Seeing a survivor run towards your trap-aura is an amazing feeling. "Run to it! Run to it! YEAH!"
He was…. Worse than he is now?
Trapper needs buffs, badly. Giving him no aura while he places a trap would be a good start. Just removing bag addons entirely and letting him hold all his traps and start with all his traps would be another big help.
he's the poster boy for the game but he's such a sad mess. Maybe he could use a secondary power like another trap type you can set – tripwires, razorwire for windows, a tiny deathslinger.
Wait idea, you can grab people out of deadhard
I think a legitimately good buff for trapper would be to remove the ability for him to be stunned from his own traps, and perhaps change that feature to be behind a brown add-on for extra blood points. If trapper could put down traps in the middle of loops that can instantly incapacitate a survivor, he would be much scarier to deal wtih.
Why don't you put the traps on every palate saved you a lot of time in beginning to end game
That's how I feel with huntress. Every new map has more invisible walls around structures, more random debris and significantly less lines of sight. They're really taking the fun out of her and forcing you to go for more animation lock hatchets since you'll get w key'd 3/4 the distance of the map if you miss one mid range toss.
Poor Trapper, getting bullied and picked on. He could be so much fun to play and verse, but it's getting too hard, and everybody turns into camping at 5 gens
Damn that 1st team left him absolutely SHOOK! 😂
9100th Like