Analyzing the 1v1 Cowshed Winner – Dead by Daylight



Read more Dead by Daylight ➜ https://deadbydaylight.mgn.gg

i dont even know who this is but they rolled me
http://www.twitch.tv/ScottJund

source

48 thoughts on “Analyzing the 1v1 Cowshed Winner – Dead by Daylight”

  1. Pre-dropping is so dumb and safe pallets should not even exist in the first place. I think the pallet break time should be significantly reduced and the pallet stun time should be significantly increased. Only unsafe pallets and mindgameable pallets should exist. Also being able to see through 90% of shacks and most loops is fucking retarded. Shit game design choice. M1 killers are so powerless against good survivors.

    Reply
  2. 7:15 You definitely should. In 1v1s getting bloodlust as m1 trapper is your main goal. You wont down someone otherwise quickly. If the player gets hit without bloodlust early on, they simply missplayed.

    Reply
  3. 5:35 and therein lies the problem. You are both flowcharting, and she has already wasted 90 seconds of time and you haven't landed a hit. In a regular DBD match, you just lost, and if you abandon chase she immediately hops on a gen and you spend more time trying to find someone losing what little momentum you have. All it takes is 1-2 predropped unmindgamable pallets and you lose 3 gens.

    Reply
  4. 6:30 yeah the loop for 8 seconds, but then you have to break the pallet, and a pallet break gives them around 10 meters of distance, which you spend another 11 seconds catching up. So those unmindgameable pallets just wasted 20 seconds now. All she has to do now is just shift w to the opposite corner of the map and you spend 90 seconds downing and hooking her and you just lost 3 gens.

    Reply
  5. how does anyone think that this is good balance? why is there 4 minute chases in a game where killer is suppose to be stronger in the 1vs1? This is exact problem with safe loop design. it shouldn't exist. 4 minutes on isolated survivor should NEVER be a thing. I do not understand what scott is on about when he says 10-20 second is no big deal. 10-20 second is how you get 3 gen done in first chase. all this time adds up. Yes 4 minute chases do not occur in 1 chase because killer is not dumb enough to take bad chases but they occur in multiple chases. For example 60 second X5 chases is 5 minute chases. A good killer should have < 2 minute chases but there is absolute no skill-cap to killer because of safe pallet design. you waste arbitrary amount of time on 50% of the m1 killers with 0 counter-play on a majority of pallets. This is why Nurse and Blight work because pre-drop like this and wasting time is not possible. They can actually hit a lower then 2 minute chase window instead of these ridiculously 4 minute chases.

    Reply
  6. Scott is right about burning resources and ocasional safe pallets not being a problem (unless there are several linked which is something shouldnt happen and devs should look onto), you want those gone early on, especially around gen clusters.
    I think a mistake some people make with super safe tiles is abandoning chase when a survivor is reaching them, once a survivor goes there you have to force a drop or next chase the safe loop will still be there, if you force drop half safe ones even at the cost of 1 or 2 gens the chases will get exponentially easier and the pressure will escalate very fast.

    Reply
  7. I always say there is no perfect match you who’s probably one of the best players in dbd when I see this breakdown I see so many mistakes it’s crazy keep in mind I make waaayyy more and worse ones I know hindsight is a bitch but it gives you a good reflection instead of just blaming the game or one side

    Reply
  8. I always do that where I swing around for the window in the jungle gym instead of the pallet cz I'm extremely greedy…too greedy I will legit whatever it takes not to drop a jungle gym pallet I consider jungle pallets as good as shacks I never drop em unless I'm in death hook lol

    Reply
  9. Scott, you know how many times I faked a window vault… only to be going against a noob killer who just walked in a straight line and got the hit. Some killers I go against would have maybe got hits on this survivor because they were too stupid to be mind gamed. The fact that the survivor knows how good you are is to your detriment. You didn't know how good they were, so you're at a disadvantage on every mindgame.

    Reply
  10. 1v1s really only show you the problems this game has with RnG being so punishing in any given map generation. I find the whole, "you should never get bloodlust 2 against anybody" kind of hilarious given what maps look like most of the time and the fact predropping is more powerful than actually using a pallet to stun.

    3:05 it's not that interesting. So far, you've given them absolutely no reason not to do this. There's no reason for her not to stall the pallet drop as long as possible. There COULD have been a mind game here as she's not looking behind her when she gets to the corner. She's already made up her mind that she's vaulting that, 1000%. Instead of the mind game you play the straight line game, predicting the most basic survivor play, and her not looking behind her that whole time looks genius.

    Reply

Leave a Comment