Another MASSIVE Update Is Coming… – Dead By Daylight



Read more Dead by Daylight ➜ https://deadbydaylight.mgn.gg

DAMN it almost feels like we’re playing a new game at this point. So many game-changing updates!

More DBD discussion videos!
https://www.youtube.com/watch?v=SHgmMmnj3yY
https://www.youtube.com/watch?v=Xz6pCVe0rtE&t=7s
https://www.youtube.com/watch?v=D9e2JGHnP_U

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43 thoughts on “Another MASSIVE Update Is Coming… – Dead By Daylight”

  1. It would be fair if they give killers basekit perks. Corrupt would be amazing and why not give that scourge hook perk that gives 20% faster hook progress(I forgot what its called) . That would actively discourage camping hooks.

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  2. I don't like this new update.
    Bhvr could have tried to rework some maps or killers or address the cheater problem. Instead they decided to drag all the mori perks/offerings through shit and make twins useless.

    Overall the changes are not that bad, but why remove moris or make them less common? The main reason people had rancor or devour in their build was for moris cuz they're satisfying the other things like info or exposed were just side effects.
    Maybe it's just me idk

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  3. I think bbq would be a good perk to make base kit for killer as it will reward the killer for hooking as incentive them to not camp and go for other survivors but I think making stuff base kit is a terrible bandaid fix to most stuff and even with bt being basekit for example killers still camp and tunnel if not more so after that change

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  4. base kit no ed is imo terrible. 14 seconds per cleanse (give or take) plus the time it takes to find which isn’t easy on most maps. so 5 totems and a minute or two to find them all and that’s -3 minutes off the game going for totems. horrible. most survivors don’t know totem spots.
    survivors leave more frequently to negate dying to no ed.
    clutch end games plays can’t happen as often.
    survivors will hide more often after gens pop.
    i’d literally be permanent killer main with bitter murmur in every build.
    bitter murmur will become meta and with infectious could give 2 free downs on some killers or 1 on most.
    along with many other reasons on why this could be bad i’m just not thinking about this would be horrible for game health.

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  5. I think picking yourself up should have some sort of cost, maybe progressing yourself +1 hook state in exchange for a second chance to get up. However, you'd be able to keep the utility of "free pick up" perks by making it so that their conditions don't cause you to progress in hook state when picking yourself up. My main issue is that 45 seconds is too short for killers reliant on slugging (Sadako, Oni, Twins) and only encourages tunneling off of hook.

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  6. 5:53 NOED being basekit wouldn't be so bad if it only activated during a match if all four survivors are still alive when the last gen pops.

    Or even only activates once end-game collapse begins.

    Because in these scenarios- It's not overly oppressive like it would be if only 1-2 survivors were alive.

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  7. I don't get their logic, in the first paragraph they say moris don't happen enough, but then they remove all sources of moris making it so that you only ever get one a match maybe, but moris will still be few and far between cuz quite often killers don't get 4 kills and the last person escapes, or two edcape

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  8. Base kit noed would be interesting tbh, in my head it seems fair? Not sure how it would play practically honestly, but if survivors can forever pick themselves up (obviously until they bleed out) then i think its fair, especially in the end game. If you have to worry about a swf bully flashlight sabo squad in end game then having noed should at least have some counter to that.

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  9. There is so many problems with having NOED as basekit.
    1. Rewarding lazy gameplay (not every match ofc)

    2. With already slowdown perks being meta, you can run a perk like Pentimento get 30% penalty to survivors and if they manage to finish the gens, you can litterally insta down them.

    3. This wont solve Queue times as killer.
    Sometimes you queue for over 25 minutes to get into a match. Imagine what happens when NOED basekit is added.

    4. This wont solve hackers on both sides.

    5. I get that running teams would see it as fun and exciting. But that just means Solo Q is left under the rug again.

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  10. Hmm, maybe basic noed will be interesting… But i would rework it from hex to perk by making it to work as much as rancor… it would make every survivor perma suffer from exposed status, if all generators are done and killer didn't get more than 20% or 2-3 of all hooks (now we have from 9 up to 11 hooks, 'cause of new the last standing mechanic)

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  11. I'm personally more inclined to thinking that perk that shows the survivors aura on the ground should be basekit (especially with unbreakable being basekit now) but have it like 16 or 20 meters only. It would help out those who are more audibly impaired and can't hear very well (since 16-20 meters youd be hearing the moans anyways) and with the unbreakable basekit I feel we'll see an increase in tenacity being used so it'd make it a little more fair then a survivor distracting the killer for 10 seconds and the downed survivor getting far enough away to where the killer really struggles finding them again, especially if hard of hearing. Great video regardless though! Keep it up!

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  12. So they are making the game even more handicapped for killers. Man killers sure do have it easy these days. Takes no talent or real skill to play killer, but takes hella skill just to survive. Great balancing job Behavior. They might want to think about rebranding the game as a killer game only bc with these changes how many people are actually going to want to play survivor anymore.

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  13. I don’t like this: it’s basically buffing top killed like nurse and blight; you can longer give hatch; it makes SWFs even stronger and gives them abusability

    How to fix the 4 min slug: after 1min a survivor is allowed to end themselves similar to hook.

    I don’t think the game needed this massive rework, ehat needed a rework: the extremely a usable killers.
    Also make blast mine not shit again

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  14. devour hope shouldn't loose it's mori function, as you said it's rare to get 5 stacks of devour and mori the whole lobby and as someone who uses devour a lot especially for ghost face (gotta get them selfies) i would discontinue using the perk all together if they changed it. if you can protect devour and get 5 stacks you deserve to mori the whole lobby. it's contradictive as well they say mori's are rare and we want more people doing mori's but they're removing mori's from fun perks such as devour

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  15. So i just a few months back wasted 2000 shards on Boon Exponential,for it now to become absolutely useless? Am i able to demand a shard refund? Like,i get that unbreakable might be touched by it,but Boon Exponential is literally a boon with the sole purpose of picking yourself up fast. A totem needs to be blessed for it to be possible,why take that away? Boons rarely stay up for too long with aware killers anyway,so why remove it??? Like i said,i get that Unbreakable is basically becoming a base kit perk now. But that it striked out Boon Exponential,Soul Guard (only works if the person is Hexed,doesnt make any sence) AAAAND No Mither? Come oooon,its literally THE only somewhat strength that weak MeMe perk has. Again,makes no sence to take away all thoose perks`s ability as they dont function like Unbreakable does.

    I dont even have Jonah,but i choosed to buy his perk in the shrine of secrets with some hard earned shards,so that falls abit heavy on my heart,considering i dont have alot of people to "SWF" with,and i never play solo queues grindy anymore (i used to,several hours daily) So earning enough shards to even get perks now takes forever.

    And in the middle of this shitstorm stands Bhvr,acting like they dont know what is going on,and are sending out emotional surveys how you feel if your opponent in a game is hacking……. geezus effin christ (pardon my french) I just had enough of theyr huge egoes and totally ignorant approach to crucial issues regarding the game. This game needs a takeover in ownership,there i said it lol.

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  16. At first thought noed at base I didn't like but you've convinced me spooks, not only would it make survivors do totems hence not doing gens which buys the killer more time but it also might mean a reduction in use of COH.

    This is coming from a survivor main btw.

    Edit: hmm would that mean hex builds will be useless though? Maybe pentimento value?
    Interesting idea nonetheless

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  17. If you play bubba and need basekit killer like this, that only means you are really bad to make pressure and mindgame the survivors….. If i remember you main bubba and play often with basement build like Insidious, so you don't need base kit like this…. don't suggest, its because people like you always crying for shit idea the game is like this now….

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  18. Can't break it anymore than they already have. Loaded into my first two games in a week to get survivor teams that can't get a single gen done before all being sacrificed. Done for another week. Nothing they do can fix the issue that a lot of the gameplay is the players and not the aspects of the game. They will keep altering things until this game is a shell of what it was. I would love to see them spend 12 months not releasing new chapters and instead pull all their resources and energy together to fix the cheater issue and SBMM (as if it works).

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