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This week we’re discussing content creators and their affect on the wider Dead by Daylight community. We are going to look at power & influence, parasocial relationships, playstyles in DbD, discuss a particular content creator respectfully and look at the potential impact that creators have had the game!
A particular thank you to SpooknJukes for not having any issue with me speaking about him so directly, he’s a good bean, go check out his Twitch and Youtube here:
https://www.twitch.tv/spooknjukes
https://www.youtube.com/channel/UCOKozWJpMlbeidFKTdVPhSw
References:
Annstrong, A & Hagel, J., 1996. The Real Value of Online Communities. Harvard Business Review. Issue 74. pp.134-141.
Bosoon, J., Johnson, A., Niederhoffer, K & Swann, W., 2006. Interpersonal chemistry through negativity: Bonding by sharing negative attitudes about others. Available at: https://www.researchgate.net/publication/227674233_Interpersonal_chemistry_through_negativity_Bonding_by_sharing_negative_attitudes_about_others [Accessed 13 May 2022].
Bushman, B & Gibson, B., 2010. Violent Video Games Cause an Increase in Aggression Long After the Game Has Been Turned Off. Available at: https://www.researchgate.net/publication/247789174_Violent_Video_Games_Cause_an_Increase_in_Aggression_Long_After_the_Game_Has_Been_Turned_Off [Accessed 13 August 2022].
Dibble, J., Hartmann, T & Rosaen, S. 2015. Parasocial Interaction and Parasocial Relationship: Conceptual Clarification and a Critical Assessment of Measures. Available at: https://onlinelibrary.wiley.com/doi/abs/10.1111/hcre.12063 [Accessed 12 August 2022].
Geyser, W, 2022. What is an Influencer? – Social Media Influencers Defined [Updated 2022]. [online] Available at: https://influencermarketinghub.com/what-is-an-influencer/#toc-0 [Accessed 12 August 2022].
Neely, E., 2016. Video Games, Power and Social Responsibility. Available at: https://www.researchgate.net/publication/305220809_Video_Games_Power_and_Social_Responsibility [Accessed 12 August 2022].
RunningMan, 2022. RunningManTTV Twitter. [online] Available at: https://twitter.com/RunningManTTV/status/1559307420005896192 [Accessed 16 August 2022].
Shook, N., Fazio, R & Vasey, M, 2007. Negativity Bias in Attitude Learning: A Possible Indicator of Vulnerability to Emotional Disorders? Available at: https://www.academia.edu/57798120/Negativity_bias_in_attitude_learning_A_possible_indicator_of_vulnerability_to_emotional_disorders [Accessed on 12 August 2022].
SpooknJukes, 2022. SpooknJukes. [online] Available at: https://www.youtube.com/channel/UCOKozWJpMlbeidFKTdVPhSw [Accessed 13 August 2022].
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15:37 Wow that speed
Cool chalkboard sweater
I ultimately feel like the whole thing about someone not being responsible for your fun can be a subjective point. For instance, lets say you play a game "fairly". i.e. you don't camp or tunnel, don't use perks that killers or survivors rage about, and the other side still gets mad at you. What are you supposed to do in an instance like that?
There comes a time where reasonable expectations have to be set. But the problem is everybody has a different opinion of where that expectation belongs. I fear this is a question that is not going to have an answer for a long long time.
The "Us VS Them" mentality really does show on the forums, probably more than any other place in DbD community.
I remember I made a post asking if people give hatch and someone wrote several paragraphs explaining that I am a horrible person for giving hatch and saying that "I only do it to benefit myself". They tried to say that I was purposely lowering my MMR by doing it when I was just doing it to be kind to others. They claimed that I was being selfish and was purposely amplifying the issues of the game (and made a few remarks about me playing killer as if it was some horrible thing).
It kind of sat with me for a bit and I took a break from the game since I really didnt know if what I was doing had negative effects on others. Obviously, I came to realization that it was just overall a dumb thing to really think about, and after doing research you still gain a lot of MMR rating despite giving hatch and survivors dont lose or gain MMR by them getting hatch. But I think it goes to show that all it takes is a tiny bit of influence is really push people into a negative direction, and that all people do is just feed into the negative mentality.
"Anything the other side does is bad and here is why" but lacks the empathy to see one's intentions or see what the other side is going through, not everything is done with the malicious intent but they fail to see it.
In a broad sense no if you single people out then yes
This is a very well-produced video. Love how informative, respectful and honest-feeling your video is. Totally earned a sub. Can't overstate how great it is to see refetenced materials in the description.
i tried to watch ur video but ur gameplay is so terrible, can you ever run through a pallet without throwing it? its not content creators making the game toxic, its survivors that intentionally waste pallets and wont loop, wont look behind themselves, typically console players, that work with the killer to make their team lose. then the killer gives them the hatch.
My ways of fixing some of this stuff:
1. Basement Bubba- disable insidious near hooked survivors (24/32 meters)
2. Exposed + Nurse- nurse blink attacks are considered special
3. Nurse- Make it take more skill to use the nurse by slowing her blinks down for each obstacle she blinks through, making it difficult to just tp all the way through certain structures.
Option 2- Make blinks recharge longer for each object blinked through during the previous 2 blinks.
One of the biggest mistakes (other than getting this game greenlit back in 2016), was giving power to those undeserving. The Common Man is not supposed to exert a level of influence such as the one displayed in social media over the last few years. It is not a matter of elitism- you simply cannot grant a streamer the power to sway people into cult like behavior which leads us to you creating this video. Which, while very well composed and informative, is still afraid to rightfully so lash out towards these influencers who have on repeated occasions sent their followers as a digital lynch mob to cause harm unto others.
Amazing Video very informative Keep up the Great work!!!!!!!
I feel the us vs them issue is a big one in the dead by daylight community. I constantly see it referred to as the "survivor community" and "killer community" and it amazes me. Why can't we all just be the "dead by daylight community"? Why promote and continue needless segragation between the two? Yeah some may prefer killer and others survivor, some folk play different roles but that doesn't make them a different community. We all play the same game, dead by daylight. We are the dead by daylight community.
I think one thing you missed when comparing DBD to other games like League of Legends and Rainbow Six Siege is the match length and time investment. If you are having a bad match in DBD you can be out and in your next one in under ten minutes. In LoL or Siege you can be stuck in an unfun match for over half an hour easily. So while you got ether camped or tunneled out of the match it was only a few minutes of your time and, like you said, survivor queues are fast right now. In LoL if you get ganked on repeat and set so far behind you can’t do anything you’re just screwed. You’re stuck in match not able to anything but try to not die for over half an hour.
DBD streamers community is full of hypocrisy and lack of self-awareness.. Streamers critique and condemn survivors that abuse broken mechanics (like when OOO basically became a wallhack) but will do the same as killers all the time, same thing with toxic behavior that when not cut from the videos they usually just give a senseless reason or call it a challenge. Plus plenty of the streamers are just sponsored by dbd (ofc they don’t mention that) and will plain ignore or downplay big problems in the game.
For example the hacker situation, times when rubberbanding was rampant, etc
Many others just plain use modified game files for bigger fov (Sweh uses that) or post-processing advantages like stretched res or color modification to get the killer bloodstain much more visible. Not to mention racist Argentinian streamers that keeps calling people Monkeys and other derogatory racial slurs while being left unpunished both by twitch and dbd.
DBD feels like a lawless territory, where only people liked or paid by dbd get their way and the rest is left to luck..
Absolute scholar.
I'm going to answer without watching being I'm subject often being I stream and such to a lot of toxicity whether I'm nice or not I have played for 2 k hours and I have been counting death threats and other things I recieve from people who aren't content creators people who are everyday random assholes so your video is nothing but a click bait really
Watched all of your videos so far. Great content!
A big issue is that certain streamers are idolized by their chats to the highest degree where they can do no wrong. This is very apparat in TrueTalents Twitch streams. Everytime he gets a kill that survivor just wasn’t good and everytime a survivor escapes they’re sweaty and take the game too serious. And his chat defends hun every single time. It’s toxic in the sense of just being ignorant not talking and getting upset. He then also bans/blocks people that speak up about the way he acts or his community asks.
agree with everything, also remember its always good to degrade poor behavior but never to degrade that person!
amazing video, perfectly explained what I have been trying to say better than I ever could. Keep it up
On the last one I have to disagree. This might sound like an unpopular opinion in this comment section, but I stand by the core principle of "one player isn't responsible for other players' fun"
Yes, DbD is not balanced. Nor is it competitive. It's cursed by concept, it is completely unavoidable. Yet to me, the principle still stands firm. It's still just a game. It is not nor it will never be a valid reason for aggression or harassment. If being camped or tunnelled triggers someone beyond reasonable limits, its a clear sign to change hobby, for their own benefit
Now, just to clear, yes, I camp or tunnel if it means to secure the game. Yes, I call the Meg who runs me around the Haddonfield main for ages all sorts of words with strong "F"s. But the truth is, I do it while alone at home. I do not and I will never do it in someone's face, in person or in in-game chat. I won't insult other people's race, gender, nationality or literally anything else. Insulting one's skill or playstyle, maybe, and only as a retaliation against an attack on me, but that's it. Because that's just the game, simple as that
When I play DbD, I tend to give the other side no quarter. But in return I expect no quarter to be given to me. Am I the part of "Us vs Them" mentality? I don't think so, despite how it looks. I mean, I play 90% killer, but I still think Deja Vu is justified to be permanent, among other things. In the end, it's just a game, no more, no less
The word of the day is "Self-control"
I think this is probably my favourite topic that you've covered because I initially got into Dead By Daylight through content creators, and I'm still heavily invested in those same content creators despite me now having 1.4k hours in the game itself. As always, absolutely love your sociological approach to these discussions, it's really fascinating to understand how our relationships with games are influenced by online communities and parasocial relationships, the latter is especially interesting to me! Really good stuff man, well done, and great commentary on SpooknJukes!
Yes they are very toxic
You lost the plot with this the moment you said the killer was the power role. I dont know how many different ways it can be demonstrated that this is blatantly untrue. So you either havent been playing very long, or are just blatantly lieing for some reason.
For dbd the answer is yes
Then you went on to argue that camping someone in a video may cause them to get violent irl 24 hours later. So if I camp some guy, im respinsible for him beating his wife.
Sorry dude, this is so ridiculous I cant even keep watching. Enjoy your day 😂
The last time I faced a literal face-camping Bubba was a soloQ game on Temple of Purgation.. the other 3 survivors actually split up and absolutely slammed the remaining gens and all escaped while I gave Bubba his only kill. Not even trolling, I was so happy they all knew exactly how to punish the camp so I made sure not to attempt a Kobe to maximize their time to get out🥳
Stramers are the fakcing worse… most of them at least
Always enjoy hearing your takes on things and watching how you reason through a topic. Thank you for being a positive example of how you can disagree with someone but do so respectfully.
While I agree with a lot of the sentiments in this video, and I do truly enjoy this, sadly there is one glaring issue. On the subject of "High" MMR, you state to get better at the game, and I would assume then get true genuine High MMR, and not the false high mmr we think we have, killers should be going for more hooks over more kills or easy kills in a match.
Sadly, this just isn't how the game works. Because a killer's MMR is based on kills, not hooks. I'd get more MMR "points" if you will if I get 4 kills and 4 hooks than I would 8 hooks no kills, or even 11 hooks 3 kills and someone got out via hatch or door. It's not based on my emblem status, it's not based on if I camped or tunneled or used NOED to win or how many gens got done, it's all based on kills. That's how BHVR made their game. So getting good at hooking everyone 3 times a match while it might make you more consistent, it does not make your MMR go up any more with 12 hooks 4 kills than if I just get 4 hooks and 4 kills. It's sad, but it's true.
Same for survivors. It's not about how many of your teammates get out in a game, or how many saves you get or gens you do or how much chasing happened because of you, it's based on if you escape. And that's what gets a lot of people hung up on the fact that the killer can have so much agency as to camp or tunnel. It's not about if you bought your team time to leave, people think the killer said screw this guy in particular when really the killer just wanted to not drop even lower than if they all got out. The killer needs pressure, and sometimes survivors will throw the killer a 4k when it could have been just a 1 or 2k game purely for altruism and the idea that they all need to escape to win and go higher.
Because escape vs kills is what decides the numbers, not what you do to get there. That's where the hockey memes come from. (Patrick the lead dev compared hockey to DBD and justified why it's based on escapes and kills, and not the nuance.) So like it or not, that's the way the game works.
If someone losing/doesn't have fun in a video game causes them to become a ticking time bomb of violence I feel like they should find a new hobby. Maybe painting or something. What are players supposed to do? Assume every other person they play with might break out into a violent rage in 24 hours unless you make the game fun for them? That seems silly to me, in my experience when you put other people's fun above your own you then stop having fun and it just starts a cycle.
I mean not rly the point here but calling League a balanced game is like calling basement bubba a skilled play
14:20 yeah they've gone up because survivors are cry babies who left once their meta perks got nerfed
THANK YOUUUUU IVE BEEN FEELING SO INSECURE IN THE COMMUNITY BECAUSE OF A CERTAIN VIBE I GET FROM CREATORS/REDDITORS MINUS A NICE FEW STREAMERS THAT I GENUINELY LOVE ugh its genuinely tiring
I do not agree with the notion of "League is a balanced game" In any scenario like Overwatch yes it's a fair equal chance for anyone to win, but not League. It's too easy to snowball and make it almost impossible for the other team to have a fair chance to win especially with how power crept new champions are becoming and how every patch seems to buff something that's already stupid strong and snowball-like, especially in a solo/duo queue environment. Other than that though, amazing points.