Behaviour Misses Again with Skull Merchant – 8.3.0 Patch Notes – Dead by Daylight



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Notes: https://forums.bhvr.com/dead-by-daylight/kb/articles/474
http://www.twitch.tv/ScottJund

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42 thoughts on “Behaviour Misses Again with Skull Merchant – 8.3.0 Patch Notes – Dead by Daylight”

  1. Honestly, they should've just made it in a way where Corrective Action doesn't get tokens on non-manual great skillchecks.
    So only get tokens when you actually hit the spacebar at the correct moment, not when it is corrected/turned INTO a great skillcheck.

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  2. i think they messed up with corrective action. i thought it would be the same but the stacks wouldnt recharge if you got a great skill check with the help of someone elses corrective action. what they replaced it with seems really strange

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  3. crazy how they "one and done freddy" essentially killing the character and seeing nothing wrong with that, but when they decide to touch SM and nerf the problems about her they immediately revert the nerfs and buff her instead 😐

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  4. So Scott revealed his hand here, he was apparently fine with Skull Merchant being nerfed into oblivion and he wants her to "die". Well you dont speak for all of us, buddy. Some of us play every killer because we paid for every killer and leveled them up with bloodpoints that will never be refunded just because a Skull Merchant touched you once.

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  5. Instead of removing the Cypress mori offering entirely, they could have made it so it allows you to kill one downed survivor once only one or two survivors are left in the match. That would be a buff to the current version of the offering, but it wouldn't significantly change who wins the match overall since it's very rare that you have a game where only two survivors are left, you down one of them, but they still both manage to escape. (It's not impossible in theory but I can't remember ever seeing it happen in actual matches.)

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  6. Regarding Corrective Action, being map wide is actually a nice little buff because even good players occasionally accidentally fail a skill check when they get off a generator and a check just happens to appear right at that moment. In fact I wouldn't be surprised if there's at least one such failure every couple of matches even with players who normally hit all their skill checks. It's just a law of large numbers thing, with multiple people doing gens throughout the span of a match and multiple times people get off the gens part way through repairs someone is bound to get unlucky now and then.

    So worst case I bet even if all the players can reliably hit skill checks while they're actively working on gens, Corrective Action would still turn at least one or two failures into good successes over the course of a couple of matches.

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  7. Silly Scott can't read again. It says the haste is after being place AND after changing rotation. Basically really doubling down on the solution to SuckMerchant being Hold W

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  8. I think that for the Mori idea,they should've just kept it as is but instead of removing the offerings,let each offering give a new Mori animation for each killer specifically for more variety

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  9. I have no way of proving it,but a few years ago I wrote to BHVR about a killer idea similar to Skull Merchant. She was called the Vigilante and could place these devices on the ground that would cast a radius and track any survivor that stepped inside. She could also make them sound like generators for a short time to throw some confusion into the mix.

    Survivors could destroy these devices, but by doing so they would bathe that section of the map in smoke for 30 seconds so you couldn't see very well, and she could stealth while in the smoke.

    Maybe in practice this would have been an annoying power, but I like killers like Plague where survivors can either fight her one way (stay infected but stay broken), or another (cleanse constantly but risk her main power). I just think the drones can do so much more than what is now just a basic tracking ability and a few annoying haste-related effects.

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  10. The sad thing is, release Skull Merchant was exactly as Scott said she should be: a killer who placed down her drones to create a web and was rewarded for controlling an area. The gen kick changes were enough to help address the old chess merchant but these new changes and reworks actively incentivize the chess merchant strategy since survivors are now far easier to chase making ambushes at gens a much, much more efficient tactic. Her power on release wasn't a problem, the echoed cries of [favorite content creator] who only played against her for a handful of matches in the ptb and maybe only played as her once created the problem because people all wanted to gen rush against her and not double up on gens to counter her instead.

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  11. I am a P100 Skull Merchant main who has over 1400 hours on her. I have been telling them on the Forums since her rework what changes she needs, remove the Hinder entirely, it isn't needed but the Haste is, remove Stealth Mode from Drones, it's not fun to have to play Russian Roulette with drones in places like Shack, and if that isn't enough then add a -1 Scan line removal whenever a Survivor hacks a Drone so there's a way to remove stacks so she isn't guaranteed an injure. That's it. Why do they keep doing these weird, convoluted changes that no one literally NO ONE wanted? All this does is force her to play in the most braindead way possible of "Put Drone at loop, spam rotate, get injure, M1" that's her entire playstyle and her only playstyle now.

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  12. Guess they went from survivors rage quitting against the worst killer in the entire game to survivors rage quitting off an annoying killer while also making every killer not like her either. sad to see it but as i will say, no rework will save her she is far to gone at this point may as well leave her here and forget about her.

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  13. All you had to say is they brought the haste back video over just delete her and make a new killer fr skull merchant reborn make it some of the story the entity saw what he brought into the realms and did everything it could to restore balance

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  14. They need to make full REDUX of Skull Merchant. Including her design and skins. There are some not so greatly designed killers like Legion with bad scare factor or not so interesting power, but at least Legion has nice animations and cool music. Skull Merchant is lacking everything. They need to admit their Deathgarden-like design is a flop and change her entirely.

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  15. They just need to make moris only work after the last gen pops. Idk why they havent tested this yet, but it encourages killers to spread hooks evenly until the end of the match and at least give survivors a semi-full match before getting killed off. It would def lead to more endgame slugging but at that point the risk-reward is appropriate imo

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  16. Scott, i don't believe the majority of the backlash on PTB corrective action was because people thought it would make it to live. I (and nearly everyone else I saw) was just stunned that bhvr changed the perk that turns missed skill checks into greats and didn't even think for a single minute about any other perk that would interact with it. EVERYONE'S first thought reading it was "oh man, that would be fucking stupid with hyperfocus, no way they didn't test/account for that though" only to be proven that they once again didn't test anything.

    It's more just shock at how unaware of a change it was.

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