Read more Dead by Daylight ➜ https://deadbydaylight.mgn.gg
hit them, hope this helps
http://www.twitch.tv/ScottJund
source
Read more Dead by Daylight ➜ https://deadbydaylight.mgn.gg
hit them, hope this helps
http://www.twitch.tv/ScottJund
source
4:13 wrong again, its 12 seconds of distance. 2.7 second attack cooldown, the survivor moves 10.8 meters away, the max range of killer lunge on a running survivor is 3.5 meters of distance with a 0.6 m/s gaining as you chase them = 12.16 seconds of distance.
And lastly, the solution to this whole problem is to completely rework DS, they shouldn't lock anti-tunnel behind a perk you have to spend money to acquire. It should be a basekit mechanic the game is balanced around.
I think it was scott that said that killer tunneling two survivors but alternating between them so that you can waste one persons resources while you chase the other… was pretty spot on advice. I am assuming that was advice i cant remember the context.
But if you commit to not tunneling a single person(at least not all at once) then the survivors technically only have 3 perks.
I've always found that DS abusers eating dirt is the most effective counter.
Been doing that since the "Second Chance" meta and had zero issues.
people when survivors using perks and teamplay benefits them: 🤯🤯🤯🤯🤯
offensive DS is always met with a tunnel. Don't care what happens in the rest of the game, that person WILL LEARN not to do this.
The issue with this Scott is that not every killer has a chase power to instantly catch up after a hit cooldown. By the time you finish with your animation they're already at a much stronger loop.
"just hit them 4head" is such a dumb take, and clearly coming from a guy that only plays wraith or mobility killers.
It rewards a skilless play with basically zero risks on the survivor side. You of all people seem to always speak up against such playstiles but only when it's on the killer side.
There is also currently an exploit to completely avoid DS; making the perk do nothing, however, I have reported this to behavior's email so it shouldn't be around for long.
No, I am not sharing.
I was thinking about taking protection hits immediately removes your DS but they need to code protection hits properly
"Just hit them"' is kinda like how sometimes I'm mentally screaming "Just kick the pallet!" when I'm looping a killer in DBD. Like, just kick it… if you can't mindgame that pallet just break it, I won't be able to use it anymore! Heck, when I''m killer sometimes I LET people drop the pallet on me so I can get rid of a certain pallet faster for later in the match
they should just disable basekit endurance and DS when they took a protection hit
If the unknown can body block basement stairs to get a free down when I’m healthy after unhooking somebody then yeah no don’t take away collision when I get unhooked please
Well if you lose collision for a few seconds survivors would just fun completely on top of the person they unhooked, and it would be completely RNG if the killer hits the right person. Can already see how that would play out
I don't enjoy the idea of losing Collison off hook for a couple seconds. On both sides I like the aspect of the person getting unhooked to body block for their teammate so they both can get to safety and possibly have a really good chase out of that.
Let the slugfest begin ! :>
You see Scott, that 2 second window is the difference between getting a free hit on the unhooker or going on a long run with them in a pallet city. When you choose to hit the bodyblocker it’s always benefiting them in some way. So, considering mentioned details, the best way to counterplay this situation is to smartly navigate around the bodyblocker and hitting them only, if they actually get you stuck.
Nah hitting someone and ignoring them afterwards require too much brain power
Don’t forget ingame code SPLENDID for 500k bp and 30 rift fragments
They should make it to where if you get unhooked you’re invincible until healed and make it so that person can only unhook and heal others standing or have someone heal them to be able to do gens and other stuff the person has no collision until healed the trade is they can’t do anything until healed this would buy the killer some time to pressure them if all survivors are not healing the game will go into automatic endgame and kill all survivors after 15 -20 mins of full gameplay as well as if every survivor that is downed except the invincible person it goes off and they can be downed and make saves instant instead of a bar but now as killer if you want to go back to hook you can hit the saver and not have to worry about a body block body block will still be a thing just not off hook they will have to change perks like nurses to work after the fact of you healing anywhere on the map as well as other healing perks as well a a new obsession mechanic everyone now starts the trail as obsession when hooked you lose obsession until healed again from hook then gain it back this would buff obsession based perks you would have to rework some but perks like play with your food would be good and save could work if you hit your obsessions you gain tokens but if you miss a basic attack you lose 2 tokens this make save how it should have been changed then add a 50 % regression on gens that have not been worked on over 45 seconds and add back skillchecks to totems that is all I think it fix base game to feel more free you could not complain as survivor or killer
for me it's not hard because i play spirit so they can't body block me when i phase LMFAO
When do you collab with tru¿talent and the Hans guy?
Killers would complain regardless of what survs do, so at the end of the day play as you want, they can cry me a river I couldn't care less
why did you disregard UB?
Can we set up a GoFundMe to get Scott a second hoodie?
You could also just put them in Cage of Atonement as Pyramid Head (The Executioner) to disregard the DS counter-play all together.
People crying about offensive decistive strike when idiot killers still hard tunnel and 5 gens. This game and its community is fucked, everytime survivors get 1 little tiny buff killers loose their mind, but cry like school kids when they loose their best perks.
if you hit the unhooked survivor, usually the unhooker makes it to the next pallet or window, so this is not a good advice, but maybe the best we have.
Survivor Scott with another bad take and just wrong info. "They don't gain that much distance."
Yes, they do.
The hit cooldown is 2.7 seconds. During those 2.7 seconds, the survivor can shift w to gain 10.8 meters of distance. To make up that 10.8 meters of distance takes the killer 18 seconds.
So, at minimum, the chase is extended for 18 seconds.
However, it's more than that. Over that 18 seconds, the survivor covers a total of 72 meters further than what they would have. That 72 extra meters is often the difference between getting caught at a playable loop and being able to reach a very tile like shack or main, extending the chase even further. It can often be MORE time efficient to wait out the endurance, then wait out DS than chase a survivor who's going to get to, say, GoJ main building.
I don't understand why people get mad in the end-game chat when they fail to DS or Boil Over bait me and I just never pick them up…..I had a Kate yesterday raging in end-game chat until the chat automatically closed because she kept kiting me upstairs in Haddonfield and going down up there on purpose. Am I supposed to eat the Boil Over bait and just fail hook carries over and over?
Or just start playing MLB Slugfest
So, what you are saying is that there is no counterplay and the game punishes you because the survivors made the mistake of unhooking near you. How is that good? Can we punish survivors for msitakes the killer make? Lets say you miss a hit but another survivor outside of your terror radius gets injured. Is that fun?
Scott do the Scott shaker
People who run rapid brutality and say the best for last be laughing at these people
Just down the guy again and wait out DS
Bro wth is this video. How to counter old DH: Just whiff your swing! They don't get that much distance afterwards. You're only on weapon cooldown for a few seconds lel. No collision idea is good though.
Been saying this for years.
The average player in the community is 3-4 levels lower in skill than they actually think.
Lots of whiners with little brainpower.
Any time survivors get defensive tools, they will ALWAYS use it offensively.
It's just proven at this point.
I'm not against DS being used offensively, but I will absolutely, 100% of the time run someone down if they use their unhook endurance to get a protection hit. I will NEVER chase you off of hook otherwise. Use your offhook endurance that was created to let you run away from the killer for free to RUN AWAY.
The reason I'm cool with DS is that it took a perk slot, and you had to plan for it to be used. Taking a protection hit through unga tactics with basekit grace period stuff will only get you killed faster by me.
but scott, then you're giving them MFT speeds :c
My favorite is when another survivor thinks I'm tunneling, so they take a hit, but they're actually the one I want to chase, so they just gave me half of exactly what I wanted. XD
Dbd logic
killers have techs and strats- nerf them
Survs have busted strats and perks-deal with it
Order of Pressure:
Sacrifice > Hook > Slug > Chase > Deep Wounds
If you're at hook as it is, you want to smack the person off hook to give them Deep Wounds. If they're still around trying for DS, just leave them slugged, it's free pressure. Actual free pressure: All you had to do was be there
So brilliant genius scott once again shown up.
Survivors make a disgusting unintended by devs tech to make more time for the team to prolong chase and get more genspeed overall? – Cool! Just do what they originally wanted you to do, play by their rules and thats how you counter them! 🤠
Yeah so the other guy is now on a tile, 2 seconds is a lot more detrimental than you are saying
I'm very thankful when they decide to do that to me. It gives me the go-ahead to tunnel them out of the game, and it gets super easy from there. Good players don't really waste time trying to body block and instead rush to advance the game. So if they do this they're very very likely to be pretty bad or new to the game, meaning it's a safe bet to tunnel.
So i kinda disagree with Scoot here. There are situations where you don't want to do this, like if you know the unhooker is on their death hook and the person body-blocking has only that one hook, then its a bad idea because you'd hit a 3 man faster by just hitting then ignoring the body blocker. But if its the beginning of the match, or the other person has no hooks, much better to intentionally eat the DS and tunnel the dude out. Theyve not only given you permission but its also the most effective in this scenario.