BLIGHT SERUM WESKER IS NUTTY! – Dead by Daylight 30 Days of Wesker Days 24-25



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Welcome to the Blight serum Wesker is nuts! Dead by Daylight 30 Days of Wesker Days 24-25! To remain festive were here to have some fun with the Blight Serum and a super early pressure build to make the most of it! So strap in and letโ€™s get startedโ€ฆ

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26 thoughts on “BLIGHT SERUM WESKER IS NUTTY! – Dead by Daylight 30 Days of Wesker Days 24-25”

  1. The blighted rush shouldnt slow you down afterwards and not block the ability to attack since its once per hook and at the Start of the Trial. Count it as special attack (Blighted attack) and its not OP with Exposed ๐Ÿ˜€

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  2. Hope you get better soon man.
    Also, in case you do another bulid video here's one that works surprisingly well.
    Gen Pallet Destroyer Ghost Face
    Brutal Strength
    Spirit Fury
    Overcharge
    Dragon's Grip
    Yellow add-on the makes survivors oblivious when they reveal you
    and your choice

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  3. Hey red I had a build you said it was a winner but never saw a video ๐Ÿ˜ขhereโ€™s the build the punishment executioner build perks: blood echo, jolt, sloppy butcher, septic touch. Please get back to me when you can, thank you!!๐Ÿ˜Š* any ad on work

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  4. As far as Hex perks go, outside of challenges (personal or in-game/achievements) I basically never use Devour Hope due to how quickly it can be removed if totem rng makes it appear in plain sight 5 feet away from a Survivor's spawn point and how the only way to make it last longer is by using another perk. I can't ocunt how many times I've lost totems in the first minute of the match.

    I much prefer Hex: Plaything mixed with Pentimento and/or Shattered Hope, especially with Wesker who's known for his huge terror radius, I've managed some sneaky plays and it forces Survivors to search and cleanse totems after getting hooked (which could then be replaced by Pentimento totems, giving a nice 30% debuff) if they don't want to get ambushed. The more side-objectives the Survivors have, the less they are doing gens.

    The big weakness of this build however is the same as every build: SWF teams who don't really care about no terror radius.

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