Can Killer win with ZERO power? – Dead by Daylight



Read more Dead by Daylight ➜ https://deadbydaylight.mgn.gg

Follow me on Twitch: https://www.twitch.tv/theonlychoy
Follow me on Twitter: https://twitter.com/TheOnlyChoy

A follow-up to the video: “DBD is extremely Survivor sided” by Otzdarva
The point of this challenge is to prove that making weak killers is pointless because all it does is promote unhealthy gameplay.

Become a Member and get access to exclusive perks and emotes: https://www.youtube.com/channel/UCWIStiSeNuSL7p9Eyy7kpbw/join

source

45 thoughts on “Can Killer win with ZERO power? – Dead by Daylight”

  1. To be clear I don't think the Knight is weak if you use certain playstyles; in fact he's pretty powerful. That said, if played in the way he was intended to be played he's by far the weakest killer in the game.

    Reply
  2. Thanks for this video Choy! I've been saying the same things you touched on for 2-3 years now that Survivor-only and Killer-only players I meet refuse to wrap their minds around because they're too busy being biased

    What's the point of basing all of their bi-monthly marketing around new 'exciting' Killer chapters if they're just gonna be terrified to design a character without having 5 different training-wheel mechanics built into it to coddle Survivors that mostly don't even need it because they're decent enough to have an impact without all that? I'm not prioritizing either side, I just want it to be less hectic and a large part of that comes down to the discrepancy between Killer powers. I understand that new or less skilled players shouldn't be excluded or left to suffer, but they also shouldn't be having their hands and feet catered to 100% of the time and that's how it unfortunately feels with the design in DBD.

    In a game where Nurse and Blight exist there's ZERO excuse for either role or BHVR to justify releasing new characters in 2022 or 2023 with 10 forms of built in counterplay…. how easy does it need to be before people just have to adapt and meet the skill-floor? The Knight was such a beautiful RTS power concept and its already ruined for nothing other than coddling the lower brackets

    Both top Survivor and top Killer brackets are bottlenecked due to over-tuned perks/addons/design as well as under-tuned perks/addons/design. Look at Sadako for example. Her most optimal playstyle is a mixture of slugging/hit and run which gets frowned upon, yet people somehow also didn't want her to be too powerful… So which one is it fans and BHVR? You don't want new Killers to be too oppressive so they give us all multiple built in counters, then when the Killer gets exposed for being underwhelming and people start sweating on those characters to compensate for their natural limitations (Looking at Willie and his Sadako streak) people will start complaining about that too. Can't have it both ways

    It amazes me that some people still can't see this vicious cycle that sours the experience for both sides

    Reply
  3. You proved a good point: the real issues affecting the fundamental state of the game are core design problems. No amount of "shiny, new" Killer powers or perks will offer long term solutions to this. BHVR needs to stop putting band-aids on everything are start reevaluating their core design philosophy (maps and tile generation, hook and injury states, generator interactions, etc.).

    Reply
  4. I did the similar experience too, but with different condition:
    I use Blight, compound 33, Adrenaline Vial, Spirit Fury, Enduring, Bamboozle and BBQ, with the rule of: never tunnel, slug, camp and make sure everyone hit stage 2 before "killing". My killer can only M1 to damage, power is used to break pallets, and rush to far away gen only. I am an experienced player who hate to kill, where my MMR drop to rock bottom and I am playing unfairly with really low rank player.
    I played a few matches, and concluded that if survivors are able to stick to gens, even with oppressive loop denying combo, they still managed to finish all gens. If there is one survivor who can somewhat loop well, I only managed to get 7 hooks if I follow my rules tight. If you want to win, there is no way you can play fair/nice.

    Reply
  5. What you said I think is so true that Killers should have agency to make plays against survivors. Too many Killers really require the survivor to mess up to get hit whereas I think it should be the other way around. It's why when I'm survivor my favorite Killer to go against is Nurse. She can hit me literally at any second so the entire chase is tense but you can do many things to lose her, delay the hit etc so it requires the Killer to mess up to not get hit but your influencing that as survivor and increasing the odds she makes the wrong read.

    Reply
  6. DBD is only asymmetric with regards to the numbers playing on each side. I truly feel like Killers should be unbalanced and terrifying. I play The Dredge as a main now, and I truly feel powerful with that killer, which is what I think the killer experience should feel like.

    Reply
  7. And I play both side I play survivor more but I get mad at survivors being mad about three gening when that’s completely the survivors fault it’s not the killer’s fault the last three gens are right next to each other

    Reply
  8. I'm not even surprised by this one bit. I've seen many times killers destroy games while only using 1 yellow perk. Killer mains complains so much but this game IS SO EASY For killers it's ridiculous.

    Reply
  9. I understand the point of this video and I definitely agree. Killers don't need to be insanely powerful, but there's changes that can be made that wouldn't overall affect the quality of the match for the killer while still having the same match outcome. Thinking about the Knight, the whole cycling through guards thing is more useless than helpful. If they implemented Clown's switch mechanic and added a cool down to each guard and actually made each of them significantly different from each other, that would be a buff idea that would match the point. BHVR literally designed another anti-loop killer with a power that's meant to be versatile with scouting, defense, and chases. Changes I'd make would be to make Jailer last a while longer but have his path be significantly longer so he can defend and scout two gens far from the killer. I'd also make it so a guard can hunt any survivors near a gen after they kick it (and disappear if they can't see one). I'd remove the clunky cooldowns between placing guards and make it so that if you place a new one, the last one disappears. Also, the stupid acceleration thing that happens at the start of the power just needs to be gone. It's such a time waster. Oh, and the stupid "I can't place a guard too close to a window or pallet" thing needs to be gone as well.

    Reply
  10. choy, this is litteraly my main and to be frank, hes more intimidating because the presence of a huge bunny mascot covered in blood head to toe alone is a perk. Making a montage on the bunny killer soon, bout done with it. Got to do some more moris with him.

    with that, I run Sloppy butcher, Coulrophobia, Distressing, and either Unnerving Presence or Agitation. They cant survive if they cant heal. No M2 needed. Gold 1 lol

    Reply
  11. Survivors being good and efficient doesn't make them sweaty if anything it shows you don't do well as killer some things just happen that make it unfair which is why it's called ASYMMETRICAL certain moves from the killer Survivors can't do anything about and vice versa

    Reply
  12. Honestly playing like a sweaty toxic killer isn't really that fun at all but if they keep on the path they're on and I keep running into sweaty swfs then I have no intention of changing strategy. Fix the maps and killer powers if you want me to change. They're lucky I even stick around.

    Reply
  13. I think more interestingly this provides scathing insights into the real impact of camping, tunneling, and slugging in a match. Showing that playing dirty is more impactful than killer power or skill; which itself highlights numerous problems in both the game and community mindset.

    Reply
  14. It's ironic that so many people enjoy a game, that has so many built in game mechanics that they dont enjoy.

    They hate, t bagging, flashlights, any clutch save, long loops, camping, tunneling, slugging

    People hate gens

    Killers feel like they need to lengthen gens.

    This game is madness

    Reply
  15. It really makes you question how BHVR went from making an amazing killer like Wesker with a bug on release that was fixed pretty quickly, to a killer that was meant to be strategic but just ended up being released as a boring anti-loop killer with BHVR giving him pointless buffs and nerfing his best addon in the worst way possible.

    Reply
  16. I sometimes feel like they cater to the brand-new players exclusively because us older players have no way of re-buying our mains' cosmetics. They fail to realise that I wouldn't mind owning endless recolours of the breed-me David cosmetics, complete with waifu-grade head swaps.

    Reply
  17. Well said sweats will win no matter what. Also I take long breaks as game is exhausting to play it's potential keeps bringing me back for more disappointment. Honestly before MMR killer was perfect MMR did make my solo survivor experience better but I don't want to sit on gens all day it's very boring but killer for me is to hard now the survivor players in my MMR are way better than I am and it's just how it is. If I play for hooks and not tunnels I get crushed and honestly hooks is fun tunnels is not but obviously majority is ok with it so this is what we have

    Reply

Leave a Comment