Chaos Shuffle Mode is BETTER THAN MAIN? (And Why) | Dead by Daylight



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26 thoughts on “Chaos Shuffle Mode is BETTER THAN MAIN? (And Why) | Dead by Daylight”

  1. I really loved it. I didn't like it at first because I thought it was going to be super chill but once I realized not to sweat but try to treat it like a normal match it was way more fun and challenging compared to normal game mode

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  2. It's fun when playing an average or above average killer and up, but playing on a lower tier killer really starts to show just how dependant they are on slowdown perks.

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  3. every match i play of this there's 1-2 people giving up on hook immediately and th ekiller playing like there's a million dollars on the line in a tournament so the game mode isn't fun at all

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  4. This mode has been fun, not just for the random play, but I've had someone trash me for having NoED as one of my random perks and said "you should have the better judgment to not use such an OP perk". I was Wraith, he basically told me I shouldn't M1 when gates were powered. On the flip side, playing Freddy for a chase daily ritual, I got Beast of Prey, Septic Touch, Insidious and Coulrophobia on Gideon. Sometimes you can tell how hard the game is gonna be right at the start which is why you hear so many tunneling at 5 gens cuz the killer didn't get any slow down

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  5. It was good from a killers perspective but idk what alot of the perks were for survivors haha. I didn't know what they did and just rolled with it. Tried to be friendly for 2 games with the other survivors and the killers weren't having any of it for the first 2 games (sadako and myers). Then when we decided to play normal a legendary wesker player came and wanted to play friendly and we had a great time. Ended up in the same lobby with 2 of the same people 3 times. I don't understand why they just don't leave this in the game as a game mode along with my little oni. The small survivors and big killer was no doubt inspired by kyto's video where he would do the same thing. Even the 2 v 8 is an old idea that kyto did for fun. You should look it up, they look fun

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  6. What this game mode shows me is that

    There are a ton of situational shit perks with little value they can do

    And that

    They are even worse when they aren't paired with other perks that combo with each other for a decent effect.

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  7. Literally the only complaint I have about this event preventing it from being a perfect 10/10 is the addons/ offerings. When you play killer it feels really shitty to go against sweaty swfs who run like 3 bnps or syringes/styptics. Add an atrocious map offering like the game or garden of joy and the match is infuriating. On the other hand, when you play survivor and go against a 3 blink nurse or a double iri blight or a purple tomb stone Myers that way he doesn’t get the speed reduction it just feels ass. The point of the event was to woo which side can use whatever there perks are to the best of there abilities but it just kinda feels like whoever brings the most OP add ons or offerings or items just bully the other side. In those painful lobbies it’s a 5/10 in normal lobbies with normal ppl it’s a 10/10 and would definitely play more than the base game mode.

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  8. everytime you cut to a zoom in of facecam during the gameplay i never expect it in these commentaries and i laugh everytime its so funny to me for some reason

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  9. Chaos Shuffle needs to be made permanent. It NEEDS to, please Devs, let us have the fun things!

    But I do agree completely, getting rid of meta builds is great, but it also gets me away from the same exact builds that I use every single day. It gives a bit of randomness that feels refreshing and fun again, and it leads to some fun combos you'd never expect or think to try. Experimentation and happy accidents, that's what this game mode brings and that's something that NEEDS to stay.

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  10. I think I prefer the main mode but this modes alright. Most of the time I cant even remember what perks ive got and end up just running around basically perkless. It is nice not having to go against the same handful of killer perks every game, but I do worry what it would be like for killer if a team brought 4 toolboxes and they had no slow down perks.

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  11. Seems alot of killers have no macro scene and heavily rely on info perks to locate survivors as well and alot of these survivors really arent that efficient without stacked gen perks and anti tunnel perks.

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  12. I absolutly love the mode. As you say, no meta, big surprise, just chaos and fun. The only thing I dont like, is that I cant use my favorit surivor perk – diversion, I love my pebble 🙁

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  13. Honestly, i think Chaos Shuffle is great, but there are improvements that i would still like to see.

    Disable map offerings and randomise addons on both sides and items for Survivors.

    Add more RNG.

    It's been boring to see x4 BNP and map offerings in 90% of games.

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  14. I feel vindicated. The game mode has issues but It has just shown me this games biggest problem is the players attitudes and reliance on perks. If we get more time I'm hopeful it would have a subtle effect of letting people feel the need to let go of their pedal a little more. I think it's starting but it will take time and there will always be spoil sports.

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  15. This chaos shuffle gamemode is the only reason at the moment i come back to DBD for a moment before i go back to TCM but if they keep it around eventually later i'll be fine with re-installing it once more, The Chaos shuffle & 2vs8 will be the big reason why i'll come back to play with my friends or alone even because the main gamemode i had issues with the game's core design for a long time this is the closest thing that reminds me why i kept playing DBD in the first place.

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  16. I don't understand what I'm reading here… This mode was always easily producible by oneself.

    It may be your opinion that it's better, but that's just it: your opinion!

    The way you're trying to present this as a fact is a bit laughable.
    It's funny how you use "objectively," quite irrational.

    Reply

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