Chucky Nerfed AGAIN – Dead By Daylight



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They really don’t like the little guy
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27 thoughts on “Chucky Nerfed AGAIN – Dead By Daylight”

  1. I think unfortunately as a killer main it is necessary, they kinda messed up with the way they designed him from the get go because giving a 3rd person killer undetectable and making them so short makes playing against him very unenjoyable.

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  2. At first obviously I hated it but I’ve been liking the extra distance combined with jump rope getting hits I wouldn’t of been able to before, I think if they are gonna be this harsh with chucky at least make his base movement speed like a normal killer

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  3. as both a killer and survivor player, I never really liked chucky, but not to the point where he should be gutted like this, because people complain. keep in mind that nurse and blight, and even to an extent spirit exist. imo all of those killers are much more annoying to go against then chucky. hope to see these reverted soon (hopefully)

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  4. Don't transform my goat into the new pig please, he can't vault or pass under pallets fast, he has a longer cooldown, he is slower, he has his most strong addon nerfed, PLEASE STOP THE NERFS, REVERT HIM 😭😭😭😭😭😭

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  5. Speed was lowered by 20% but the duration increased by 50% so it ultimately goes farther distance (120% I think). Pair this with extension addons and chaining scamper resets and you can stay in slice and dice for an insane amount and cover crazy distance. Increasing the CD when S&D, Hidey-Ho, AND Scamper are all tied to it is a bit cruel though. Missing a S&D is already too punishing, now its 28 seconds of having NO kit at all.

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  6. Then only Chucky nerf should have been making it 3 seconds before you can S&D after starting Hidey-Ho.

    The only time I see people call Chucky "OP" is when the Killer instantly Slice & Dices while starting power, making it virtually impossible to see coming. That & the cooldown should be the only nerfs kept. His speed should be reverted with the duration kept.

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