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imo it should still change
1) should not override a hex
2) lower its range
3) boon totems should not stack
BASED
Woo, can't wait for pt. 2, thank you! <3
Not everyone is as good at the game as you, meaning others would have a harder time stopping the setup. There are definitely spots on Midwich, Hawkins, RCPD, and Dead Dawg where this could also be done so it's certainly not as niche as it seems. And there's also no guarantee that they're all next to the totem, they could be on a different floor far away from any of the totems, meaning you have to leave 3 survivors alone to go hunt down one of the totems that were making them nigh invincible. A survivor could then stealthily re-bless a totem recently snuffed out. It's not unwinnable, but the potential to be this absurd is concerning. Plus this is only what's been discovered on the first day of the PTB, meaning there could be more combinations out there that are also dumb.
Also, needing to make new strong perks to compete with existing strong perks in order to shake up the meta is just power creep, it would be better to bring the dominant perks in line with other perks in order to prevent just adding a new perk to the list of super-strong perks at the top of the meta.
Op on paper I guess…
I agree it's not op, I think it'd be a real shame if there was a nerf in the form of reducing it to one usage per game. At most I think the best change would be to completely remove the stacking/overlap effect of the totems. They take ages to activate, they're easy to find/break, and even then they are applied to a specific spot. I would also love a new meta if I'm being honest lol, good video.
I mean you're forced to break it if they're grouped there, forcing a chase drop, because they can be immortal in the circle with botany knowledge.
Give it a few weeks after launch and people will use the perk reactively, they will group to bless in a swf then heal to reset and they can do that in roughly 30 seconds, that's less than one chase against a good survivor.
Thank you for this video, as someone who can't play the PTB seeing the vids on how "op" Boons were, as well as the fact that Boons can be replaced had me thinking that this was going to make games a lot more annoying. However, after seeing this video, and giving it some thought myself, I've come to realize that they aren't bad. Knowing that the quick heal was mostly due to the fact they can stack on the game (I did see the same healing before The Killer can pick them up thing done on Midwich, but I believe the totems spots there are similar to The Game and allow for stacking) as well as realizing that it takes 14 second to Bless a totem but only 1 or 2 seconds to get rid of it has made me see that they aren't as strong as I thought they were. I think that the fact people had been saying how OP Boon Totems would be before they came out made me and maybe other people think that it would be the case. Now I see them as fairly strong perks, but nothing really overpowered so long as the stacking part is removed. Thanks again for this video, I'll do my best to share it with others.
Ruin went on too for a long as time pre nerf while being broken af and even after the Nerf it is a strong ass perk, every hex totem is strong. God forbid survivors have a decent fucking perk that doesnt get gutted and unusable. But sure keep crying about the same perks being used. Everything Will said here is spot on. It needs to be nerfed a bit in that it should absolutely NOT stack. Everything else is fine. Almost all my matches in the ptb were of people wasting time to get a boon totem up thats gonna take 2 seconds for the killer to deactivate.
What you described about blessing time would still have all the upsides if you destroy them. It promotes more things for killers to manage when they already have a bunch of things to manage. This makes the killer role even less appealing to new players. I think it's overall a better design and infi-blessing is unhealthy imo.
PS: to be fair, I don't think scott said that you could body block the totem, but I don't remember perfectly
While you do bring up valid points for the perk and even factor in some other things too it for time, you didn't factor that there are killers that run ruin/undying/corrupt that survivors are already used to so finding totems or waiting out on gens is the normal thing specially in todays "meta" so finding totems isn't difficult specially since the placement of totems hasn't changed since the last update done to the spawn locations of them. In a comp setting yes it is insanely strong but also in that comp setting you won't need another survivor to meet up to heal you when you get a free We'll make it effect without having to unhook someone. Yes the totem needs to be set up but that goes back to my prior statement of spawn locations of totems are well known to a majority of the player base. Will you have survivors here and there that don't know, sure that's always going to be a thing. The issue with this perk as someone who plays both survivor and killer equally is that 28 meters is to big of a radius, 14secs to bless a totem is nothing when we cleanse totems expecting things like noed and ruin/undying. If the effect of the 100% at rank 3 is to stay then lower the range would be suffice. Now I'm all for changing the meta of things but all this will do personally speaking is change 1 perk on the "meta" loadout that is going on. And that'll probably be deadhard as it gets the lowest value in terms of use compared to something like iron will, DS, or even BT. Again valid points that you brought up but that's only in the once in a while matches that won't be a killer running slowdown perks. If you're one of the few that is lucky to not see that then I wish I had your luck.
Maybe I'm being dumb here, but as a survivor main I don't see how Circle of Healing could be OP. Like, wouldn't it be better to just bring a medkit with extra charges, so you save a perk slot, save 15-60 seconds of finding and blessing a totem and save time running to the Boon totem to heal yourself. I feel like you only wanna heal yourself 2, 3 or 4 times per match which you can do with a medkit🤷♂️
The reason the boons seem so ridiculous is because every survivor is running them, because they're new and ppl wanna test the new stuff, which causes there to be up to 4 totems giving every survivor 1-2 bonuses. If we think realistically unless it's a coordinated team running the healing build, they isn't gonna be more than 2 boons very often. I think the average match will have none or one, and it'll seem totally fine then. The boons overlapping is probably something that needs to be looked into, the circle of healing one is definitely strong, but the boons aren't op.
I think you can't tell how strong it is based on PTB, because most people will play less sweaty and mess around way more. Additionally I think Matchmaking is not existent in ptb (unless they changed it due to DBMM)
you are the first person that I've seen talk some ACTUAL sense about the boons.
i think If people balance the time of creating boon times with doing gens Is really good
Yeah no. All a survivor has to do is put it on the opposite side of the map where gens are finished and this either forces the killer waste time and lose gen pressure, or he just lets survivors have their own safe place where they can heal infinitely with no downsides.
It's fucking broken, what's so hard to understand about that?
It’s not just on the game. It’s every map. It’s broken af and just goes to show you how out of touch the devs are. Still op af btw, try doing a high Mmr against this. Unbelievable unbalanced.
You place the blessed totem near an already finished gen, now you have a perma heal station.
The only thing I think is dumb is the whole boon totems can be used more than once and overlap a hex.
It isn't that strong of a perk, what Scott is saying is that you can insta heal, you won't see that in actual games. They are running certain perks. And you can stop that pretty easily. But a few changes could be used for the hex for survivors.
Please explain your math… Survivor spawns on top of totem as you said. Why does it take 30 seconds to bless?
This is heavily biased. I am sorry but if you cant dominate a no perk wraith on the game. Your team was just horribly bad. Please test this out with Otz's swf. Love to see it.
I'm curious through all your testing did you even look at the tier 3 version that give 100% increased healing. must have been some thorough testing happening.
Yo nurse calling and save the best for last value? when the update goes live
Its only op is everyone has it at the same time so i dont know why people think is op
Plus a lot of killers have been buffed so… yaaa
I hope Scott sees this I think it'll actually make him think about it, he isn't dumb lol
I don’t think it’s OP much like you but I can admit, it is strong. I think it needs a slight nerf, maybe you can’t put a bless over a hex and also maybe lower the healing bonus to maybe at max 95%. Also self healing at normal speeds by yourself is a very strong effect so I am going to switch iron will out of my normal build for circle of healing