Circle of Healing needs a nerf | Dead by Daylight



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Boon: Circle of Healing recently received a slight nerf, but its still far too powerful. Here’s what I suggest BHVR change about the perk to make it more balanced.
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35 thoughts on “Circle of Healing needs a nerf | Dead by Daylight”

  1. A good fix would be to allow the killer to have two options. Snuff or destroy. Snuff works the same as it currently does. But if the killer has no use for that totem and wants that totem to not be booned again. They can just destroy it, this would help some of the killer perks that require totems to be destroyed by survivors in order to work. But if the killer has plaything or something. It would be better to just snuff the totem out.

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  2. Imo boon: circle of healing should be reworked similar to a hex

    Being a mapwide effect with each tier increasing the healing (50%,55%,60%) with the blue particle effects being present mapwide but the closer you are to the boon the more concentrated the blue effects are (info for both survivor and killer)

    But if the killer finds it, it's a one and done perk for all survivors , you cannot place another boon: circle of healing

    Also medkits, self heal, ect doesn't stack with the boon

    The other boons can stay at 24m and can be rekindled

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  3. IMO just rework snuffing into actually breaking totems so it takes a toll on both killers and survivors affects killers if they run hex perks and affects survivors in ways like looking for a new totem spot creating a bigger gap for things like genrushing and to prevent camping a totem thats like in a ideal place for them to keep abuse it bcz theres like ideal tiles for them there etc

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  4. Make it so you only gain its maximum benefits whenever you’re within ba certain range of the actual totem.
    IE:
    Within 8 M: Heal at 75%
    Within 24 M: Heal at 50%

    This way survivors can’t just run within the maximum range of it and get a huge benefit.

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  5. "A survivor cannot bless a totem more than once."
    In other words, each survivor can bless a specific totem one time, for a total of 5 blessings each survivor, and 4 blessings each totem (keep in mind that for the average game at most 2 survivors will have a boon, so killer only has to snuff twice on average). It gives killers value in snuffing a boon knowing that survivor can't use that totem again. People point to COH as the problem boon, but Shadowstep is seriously powerful too. Put it on a totem inside say, preschool on Badham and watch the killer throw the game to snuff the boon, which you can just go bless again. Anyone they chase at school they have to either abandon to snuff or waste a LOT of time. This is a simple single line of text that can be added to every perk card to flatten the power curve boons make.

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  6. To be honest, booms actually can you information. Running Nurse’s calling and knowing where the booms are can help you find the injured survivors faster. Run it with BBQ & Chilly and it’s nasty. Ring girl benefits also because you’ll teleport and easily condemn

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  7. My idea to nerf boons is to bring circle of healing back to 100% and only allow you to place 2 boons per match, and the range of the boon is reduced by 4 meters for every boon perk you have, and instead of shadow step completely removing scratch marks, scratch will be visible for 4 seconds less

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  8. I mean it already got nerfed as it is. In my opinion anymore nerf n it’ll become ds useless. There are a variety of perks to counteract boons, and as both killer and survivor player its not as bad as when it first released.

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  9. I thought of nerfing the Healing Speed to 50% but with Circle Of Healing it also comes with a negative of "Every time the Killer snuffs the Boon it will take the Boon user an additional _s to Bless a future Totem"

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  10. Personally I would say buff the healing speed to 110%, and remove the self healing altogether. Selfcare is so slow because healing yourself is very strong. One survs perk shouldn't let every single one self heal any faster than self care does

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  11. I don’t disagree with your suggestion at all. I would however maybe just add an additional 25% increased heal speed when healing others (bonus healing not affect yourself) that way it’s still somewhat good and all a 25% healing boost would do is directly counter sloppy butcher. Also it would require half the team ( 2 survivors) to be resetting to gain any healing value.

    So, basically unlocks self heal action without a medkit AND gives a 25% healing boost when healing others.
    Doesn’t sound too bad to me.

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  12. I don't like that survivors can Boon a Totem immediately after it got snuffed out. I feel like the perk should go on cool down whenever it gets snuffed. Like a 45 second cool down and then you can reboon.

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  13. I see where this guy coming from but I say the extra healing speed ya that can gets nerf as a Survivor main I can say that COH is very op and makes some killers pointless to play as such as legion sense they and heal 5x the speed to get back to full heath so the healing speed can get a nerf and I feel like the healing others one should only get. 2% healing speed not a complete 0% at the very least 1% as a additional nerf
    – when the survivor with Boon circle of healing gets hooked the totem gets snuffed. Or it can go like stacks the more people u heal the more stacks u get up to 6 witch will put the normal healing speed back and 3 through 5 is when a noticeable change in healing speed but this is what I say they should do and and 1 more thing they should nerf the aoe from I think 24->19

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  14. I'd love to see a unique drawback just for Circle of healing like if a heal is completed the booner + anyone involved in the heal is exhausted. If this is too harsh can be just the booner or maybe just the people involved or maybe only when its a self-care heal.

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  15. Eh I don’t think it shouldn’t have a change of no healing speed it just sounds like a worse self care as a killer main I don’t have a any issue sure something might happen every once in a while that give a survivor another chance per say but at least a nerf to booning would be that every time you boon the same totem it would take a 50% longer then 100% then 125% so at least if u find said boons and snuff them over and over again it would take so long that it would start to waste time but of course there are more totems around the map it would have the same thing but in a smaller scale like 15% to 30% then goes to 50% has the cap until the thing I said earlier applies which would bring the cap to 125% (would round to the nearest percent either 50% or 100% )this would only apply to the survivor that is setting those boon not everyone else

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  16. In most of my games people don't even use the COH that is out on the field lmao. I understand the feeling of why people want to nerf it but I like it the way it is. There would be no reason for people to use it if you want them to nerf it to that extent. I do have to say that they do have to fix the rank matching.

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  17. I personally don't think that boons (coh) included are as powerful as people make them out to be, and I personally think that shadow step (in the right cases) is more op than coh.

    Coh can make playing certain killers really hard, but certain killers make some surv playstyles hard too. I think that people need to learn how to play against boons better instead of complaining about them. B/c you can deff play around them.

    If there were to be a nerf to boons, I wouldn't mind seeing a token system, with all boons having 3 tokens that cant be stacked with others. But I don't think that boons need a nerf.

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  18. Lmaooooo hasn’t the boon got a nerf already y’all ain’t never happy either killers are complaining or a survivor is complaining 😂 first it was ds now it’s boon smh 🤦🏾‍♀️

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  19. I think all boons should be a one shot deal. Remove the noise effect that killers can hear so it becomes harder for killers to snuff a boon out, but once gone they cannot make another one. After all I can't rekindle my devour hope or no ed.

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