Clown's Reworked add-ons – Dead by Daylight



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30 thoughts on “Clown's Reworked add-ons – Dead by Daylight”

  1. This is a welcome change but don’t you think it would be a good idea to buff basekit clown? It’s like the slinger nerf all over again, do a big nerf and nothing to compensate.

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  2. I also love how they nerfed flask of bleach by 1%. I guess that 20% hinder was just too strong, 19% should be perfectly fine. Oh, btw, this is Clown, one of, if not the, worst Killer in the entire game. But don’t worry, statistics or something, our balance team likes to look at numbers they don’t understand and pat themselves on the back.

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  3. As someone who mains clown… yeah fair enough. Yeah Clown as a killer is pretty bad relative to the strongest killers – but that addon was a game-changer.
    Exposed is extremely strong in the meta right now. Between fast-healing, and the amount of skills people run for when they're injured, I could stomp all but the most try hard of 4 man swfs with relatively casual perks. Skipping an injured state can account for two or even three hits, if deadhard makes it to a pallet or window, which it often does.

    I don't mind nerfs like this, because it's meant to be a rarity to see if – but that doesn't mean it should be a total free win.

    Also I HOPE it's because they're trying to make space to buff other areas – having such a strong exposed addon around meant buffing the clown in any other way is dangerous. This way maybe they could give him more buffs in other areas – personally I'd like to see his invigorate bottle buff his vault speed.

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  4. Finally they nerfed this no-brain addon, this addon was just stupid (same with old iri head and the iri addon of pinhead that lets u hit survs with ur chains)

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