Concerning New Meta? | Dead by Daylight



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33 thoughts on “Concerning New Meta? | Dead by Daylight”

  1. “Hide and seek” is just another part of the game …always has been
    It’s just more exciting to mindgame and extend chases
    Or just simply interacting with the opponent/s

    You don’t want to be predictable either

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  2. The question is "is this better then the last meta?" and it is! by a mile, but that dosnt mean its good. BUT its way way way better then gen Rush/Deadhard meta

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  3. Been enjoying both sides but ive only recently started playing survivor. The slower stealthy guys do feel like they need some kind of gen help tho tbh they can get gen rushed. Idk how you do that with out inadvertently buffing all killers. Cheers.

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  4. I have always played the game as hide and seek brlecause I enjoy it more. Urban evasion is my favorite perk and I never run exhaustion perks. But I'm very abnormal for the community.

    Edit: I just want to clarify that this style of play is fun when survivors are easy to catch (ie. Put all their perks into stealth/heal/gen and no chase perks). It changes the emphasis from chasing the survivors to finding them. Finding and then having to chase isn't as much fun.

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  5. Kinda trash take. What do you expect when BHVR nerfs survivor into the ground? More interaction with the killer = Less time on objectives. If you can't handle immersive survivors with sprint burst then you are either new to DBD or you got soft and complacent with killer being buffed for the past 2 years.

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  6. Isn't the immersive playstyle of the devs originally intended for players? Looping and chasing being a main thing was not what they intended. (correct me if I'm wrong) I'm not saying its good or bad but if this is where the game is going it might be something the devs really want and idk if that is something the community/playerbase can do anything about.

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  7. I remember watching a video Scott Jund did when people were asking for a dead hard nerf, and he said he really didn't want BHVR to ever nerf DH as the meta would change to people using sprint burst to just never get into chase. I'm not at all surprised it's then been incorporated with being ratty, as when I play SB I always run fixated or urban so I can get my exhaustion back quicker and that naturally leads to just never interacting with the killer. It's not even thatt I'm intentionally being ratty it's just that I want the perk to come back asap and so I start walking to get it back as soon as I'm out of line of sight, I expect to be found again but sometimes I just never am. I only realised how annoying this was when people started doing it against me lol.

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  8. I mean, what else could happen?

    Self-heal is mostly gone since CoH doesn't allow self-heal and medkits are pretty bad at self-healing (purple medkit is the exact same as a brown medkits when it comes to self-heal and it takes ages) so Survivors need to regroup to heal.

    Regrouping not only means less gen pressure but also increased likelyhood of Killer getting even more pressure if he finds the people healing (which is easy with all those aura-reading perks and/or high-mobility Killers).

    With Dead Hard being effectively dead and CoH being effectively worthless for SoloQ and mediocre at best for SWF, Survivors simply don't have those safety nets (which is even more apparent when going against Nurse and Blight who already had little counterplay and now have effectively none beyond "hope they're bad").

    The only relatively safe option availlable is for Survivor to do their utmost to avoid interaction with the Killer since healing is now too inconvenient. Better to avoid the Killer and/or do every gen in record time than get too close and spend ages healing. It's why Resilience is basically being used by almost everybody recently since most Survivors will spend 80% of the match injured.

    Survivors don't take nearly as many protection hits as before and rarely go out of their way to heal a random (which is why CoH is worthless now, all they had to do was make it so the bonus of CoH didn't stack for self-heals and that people could only heal at 50% speed in the boon regardless of perks/items and only altruistic healing could be further boosted by the boon).

    It was pretty obvious that it would go somewhere along those lines. Also ironically, the devs wanted DBD to be horror Hide-n-Seek, so the new meta is pretty much what the devs intended for the game.

    On the flip-side, ever since the update the amount of tunnelling has skyrocketed in my Survivor games. At least 3 games out of 5 at least one person will be tunnelled out of the game. This is partly because of one thing;

    Gen-regression is essentially gone, with even Pain Res being dead despite being a healthy perk, which means slower/weaker Killers don't have that extra time they needed (Nurse, Dull Merchant and Knight never needed the perks in the first place, there were so many better ways to adjust those perks to make them weaker in 3-gen sitch) so most players will tend to play more aggressively/scummy to compensate.

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  9. The meta has changed for most killers but it hasn't changed anything for the strongest killers,nurse will end the chase before you get away and blight hsrd counters sprint burst,and whispers isn't countered by distortion so if people hide and you don't want to play the strongest killers you can use it.

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  10. I disagree.
    Content creator always say "the most interesting part of the game is the chase and looping"!
    Yes. For you! You probably have thousands of hours in the game and you must provide content for the audience and show your skill.
    Looping is necessary, if you do not like it you do not become a content creator.
    But looping can be stressful for killers and survivors.
    Killers and survivor that wants to avoid it and play strategically hiding and misdirecting the opponent do exist.

    You never faced it because before was a sub-optimal play.
    Content creators should stop thinking the game they play is the only game possible and the game all the other players like.

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  11. The biggest imbalance in dbd is that survivors can win the trial without ever interacting with the killer, while the killer can only win by interacting with the survivors. Until there is a fundamental shift in how the game is structured, no change they make will ever achieve balance.

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  12. The high light of this video bro is (its JUST BORING). its the only true thing you have said 😂. There's a year n half of KILLERS that are trash, MAPS new and reworked that they have just botched. And over 2 years of ptb's that's just destroyed game play..y don't you talk about that instead..your wasting your life on this #£%# for no future goal. So in the present day y not just say it like it is…

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  13. My group has never struggled so hard to get gens finished. We spend so much time grouping up to heal and/or sneaking across the map to get healed or help someone heal, only to have us all clustered up when the killer finds us and immediately starts injuring people again. We tried running CoH so we'd at least have a designated meeting place, but with everybody bunched up healing, the killers were finding the loud group of crying injured survivors pretty fast, then snuffing the totem. Plus all the time it takes carefully traversing the map back and forth to get to CoH, then back to the gen you'd been working on, which has been regressing the whole time. I prefer running a chase build, but it soon became apparent that we couldn't afford any preventable interaction with the killer so I don't intentionally engage anymore. 3 of the 4 of us are running Urban now, 2 of 4 are running Distortion, and we're all either running Sprint Burst or Lithe. We're all being a lot sneakier and more careful. It's not how I like to play, but it appears to be the best way to make it out alive. I'm trying to be optimistic about the changes and hoping we just need time to develop new strategies…

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  14. I loved the immersive meta when I first started, now don't get me wrong i'm not saying its bad or good I just remember using it but now that i'm more experienced the maps on Dbd are too huge for that game style to be fun. Yeah I get it, it's tense for a survivor and maybe for fun for them but on the other side you're getting bored going in a massive loop looking for 4 survivors. Maybe if the maps were small? It's best answer I got tbh. Not fun for the killer would be my tldr.

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  15. Dh leaving is a cause. More tunneling and camping than ever so its best to avoid all chase. Or else u get tunneled or camped out, this meta is needed atm due to how things are

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  16. I've noticed it more recently, yeah. Stealth as much as its "intended" by the devs is the survivor equivalent of a facecamp for me. (interactivity wise, not strength) It isn't good to do all the time, I can still win while people do it, it just deletes interaction. If someone wants to play hide and seek why even play a multiplayer game? Both Outlasts, Resident Evil, honestly even Assassin's Creed or the Batman Arkham games fill this stealth/hide and seek niche in some way and there isn't even a lobby you have to sit in. It genuinely just feels like a Bubba facecamp game to me when people do this, it gets at its worst when two survivors are left alive and just…hide. It is especially noticeable on the bigger maps too.

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  17. If it’s not obvious to anyone else, DH and the amount of easy healing that could be done in the game were clearly propping everyone up and making everyone play more riskier.

    Getting hit didn’t mean as much because you could run away to CoH and/or easily use DH for a 3rd health state. With the recent update that is no longer possible so now players don’t feel safe playing as risky.

    Imo, this is the natural state of the game and it’s in a good spot. DH, CoH and the quick healing times were not healthy for the game and it was giving everyone a false sense of what this game should be. Even you lol

    Why shouldn’t players run away at first sight and crouch walk to stay hidden when getting hit is no so much more detrimental than it was? It seems like you just want players to mindless run into a get into chase so that you can have fun.

    Doesn’t make sense to why I should purposely get into chase (and potentially die and be outta the game faster) just to give killers some semblance of fun.

    This is what the game was like before DH, DS and CoH took over the game. Don’t like it? Then don’t play it lol but it’s healthy for the game and if it wasn’t then the game would have died before DH and CoH were even introduced

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  18. I would insta run away and hide too if my medkits were made slow and junk and deadhard was deleted on top of my short post damage speed boost getting ruined

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  19. Survivors are definitely less confrontional now that dead hard and circle have been nerfed. Survivors having this get off me meta can be a bit annoying at times but I don’t mind it. I will happily, happily take survivors having SB and Lithe and playing more immersed if it means I am able to lunge more freely, not get BSed by DH as Wesker or Blight, and injuries actually having more consequence because self-healing is significantly nerfed. To me that’s a good consequence. SB can be a bit annoying but I’d much rather lose to an exhaustion perk at the start of a chase before I’ve sunk time into it, and I’ve always found it way less annoying than Dead Hard. Overall I think this is a good direction for the game, even if I personally wish Balanced and Smash Hit were a bit stronger.

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  20. I wouldnt say the looping is what kept me playing the game after all this time since starting in 2017, after a while it gets boring playing Ring Around The Rosie for years so I recently (even before the dead hard change since I rarely use exhaustion perks except when im doing a Head On build) started running a stealth build on survivor just cause its fun to play in a different way than what I used to do

    The stealth that I like to do isnt just hiding all game though, its starting a chase then turning a corner to disappear, very fun when it gets pulled off

    I doubt people will start gravitating towards the hiding playstyle though because they might get bored of it easily, and with survivor content creators no one will want to watch them sit on a generator, so theyll stick to the chases and whatnot

    but even if they do happen to play in a stealthy way, they still have to stick their heads out when a teammate is downed/hooked so if they devote their build into hiding and are forced to come out, thats just an advantage for the killer where they dont have to worry about perks that might help survivors in chase

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  21. Players with high hours tried to warn the killer mains. The response was "if sprint burst is so much better then why does everyone run dead hard". And thats easy. Dead hard was more fun. Dead hard was more challenging and therefore felt more rewarding when successfully executed. Dead hard Incentivized being chased which was the most fun part of playing survivor. But us OG sprint burst users know that sprint burst is way better for ESCAPING chases. Avoiding the killer in the first place. Always making that pallet or that window because the sprint burst is 99d and absolutely no counter play for the killer. But no one listens to the ones who have played for years. And dbd is way more stale because of it

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  22. I've been running Urban Evasion for a bout as long as I've played the game, its a fun perk. When I started running into more and more Lethal Pursuer I started running Distortion as well. Now I'm running into more and more Doctors I might start throwing on Calm Spirit as well.
    I'm actually finding the stealthing aspect of this game is more fun than the chases.

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  23. The main issue I've been having is my teammates are always giving up during the first chases. I had a game where 2 of my teammates both gave up before we finished the 1st gen. I've been trying to complete an archive challenge for ages now where I need 8 people to escape before me. And in over 30 games, I'm only at 2/8 cause people keep DCing…

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  24. Actually it’s in reaction to 80% of killers playing reveal perks. I don’t remember the last game where killers weren’t playing all or a combo of lethal pursuer, BBQ, darkness revealed, nurses calling, bitter murmur, etc. and reveal add-ones. It’s killer meta with sloppy butcher. That is the problem. It’s killer crutch perks.

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  25. This is kinda how the game is advertised tho. Unfortunately, there doesn't seem to be a way to balance the game around both looping ánd immersed playstyles. Seems like the best contender for two different game modes with their own balancing.

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