Creating an Iridescent Add-on for Every Killer in Dead by Daylight!



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Hey everyone, today I thought it would be interesting to create an iridescent add-on for every killer. My goal with these was to either make them both fun but also powerful. Let me know what you think, I’m gonna basically quick fire these a bit like the meme add-on video. Let’s get into it.

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Music used from YouTube Audio Library:
The Emperor’s Army – Jeremy Blake
Clean and Dance – An Jone

Timestamps:
Intro 0:00
Trapper 0:18
Wraith 0:37
Hillbilly 0:54
Nurse 1:10
Shape 1:27
Hag 1:47
Doctor 2:05
Huntress 2:23
Bubba 2:41
Nightmare 2:58
Pig 3:13
Clown 3:32
Spirit 3:54
Legion 4:03
Plague 4:22
Ghost Face 4:40
Demogorgon 4:58
Oni 5:16
Deathslinger 5:32
Executioner 5:51
Blight 6:13
Twins 6:27
Trickster 6:49
Nemesis 7:00
Cenobite 7:15
Artist 7:30
Onryō 7:46
Dredge 8:06
Mastermind 8:25
Outro 8:38

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41 thoughts on “Creating an Iridescent Add-on for Every Killer in Dead by Daylight!”

  1. Okay that artist addon is insane, imagine running that with the addon that makes it slower to take them off. People would be swarmed all the time so the artist would constantly know where people are and be able to damage across the map.

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  2. Death slinger : dead man show down.
    You can no longer chain survivors but will now down injured survivors. Reload time is 25% faster as well as down sight. Survivors shot will suffer from hemorrhage and will need to mend

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  3. I have an idea for a pig iri where there is one additional jigsaw box where the pig can restock her traps once, the survivors cannot search this box. I think this would be a nice buff if basekit though

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  4. Glad to see you still posting! Take care of yourself man, and keep doing what you do best!
    Also, I love this idea of a video, hearing what your ideas are for original add ons is dope

    Reply
  5. I hope of 2 things. 1, Middle finger emotes for both killer and survivor. 2, Bears in the Forrest map, Alligators in the Swamp map and maybe a snake or 2. Like the zombies that are in game. I know a it's a long shot but I can dream lol

    Reply
  6. I've got an even scarier idea for the Nemesis add-on that would be a lot more fun.

    (Iridescent Epsilon Strain)
    You can no longer mutate past Mutation I, but gain the effects of Mutation III.
    Zombies have been removed from the Trial.
    Whenever you contaminate a Survivor or injure them with Tentacle Strike, your movement speed is increased by 10% for the next 15 seconds.
    Whenever a Survivor is contaminated, action speeds in attack cooldowns, special attack cooldowns, vaulting, generator damaging, locker searching, pick-up, hooking, carrying, pallet breaking, wall breaking and Mori'ing are all increased by 5%, up to a maximum of 20%.

    Reply
  7. I know the point was making them better or more fun, but a key part of iri add-ons is giving them a downside so they are balanced or have counterplay. I'd like to see that approach more than just major buffs. Some of these would be incredibly overpowered, like Hags, because of a lack of a downside, and would be a must pick on the killer.

    Reply
  8. The Dredge’s add on’s idea sounds powerful until you realize it would HEAVILY incentivize gen rushing, though I guess survivors can’t see the auras of gens like killers can and the decreased visibility would make it even worse

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  9. I have an idea for an Artist add-on! You know how crows will heckle you if you’re AFK? What if they could ALSO do that when you disturb them? And then maybe the survivor would have to do a skill check to shoo the crow away. That’d be funny.

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  10. Almost every single one of these would be by far the strongest add-on in the game if it was added. Remember, iridescent addons are supposed to change how a killer is played, not just buff them to oblivion

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  11. I think Myers one is pretty lore fitting. Currently it does Nothing if you Stalk a Survivor fully, wich is a shame. Survivors should be punnished for giving you so much Power

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  12. No offence, but alot of these don't feel balanced nor really "spice up" how the killer is played on either side like how iri addons are "supposed" to (For instance both of GF's iri's turning him into a great snowball killer when set up right or Wesker giving him early game pressure/better chase). Here is how I would personally take on your ideas/ideas for new iri's in general

    Trapper: Traps spawn open and near tiles/loops. When a survivor steps in a trap they are inflicted with broken until: Hooked, a generator is completed, or the EGC has started. Traps take 50% longer to set up and pick up
    Wraith: The uncloak speed boost is increased by 10% and lasts for 0.5 longer. Uncloaking takes 20% longer
    Billy: Chainsaw sprint is 5% faster, rev speed is increased by 25% and turn rate is increased by 44%. You must hit a survivor or object to end a chainsaw sprint
    Nurse: Blinking through walls/pallets break them. For every object destroyed this way gain a 10% blink recharge speed boost for 20 seconds. Stacks
    Shape: Survivors regain stalk while doing conspicuous actions, survivors have 50% less stalk in them. When a survivor is fully stalked, they are exposed for 30 seconds
    Hag: No longer have a teleport range, teleport time is now based on distance (about +0.1 second for every 20 meters or so)
    Doctor: Static blast is map-wide, static blast now only makes survivors scream instead of giving them madness
    Huntress: Pretty fair tbh
    Bubba: Chainsaw hits inflict 2% hindered until the survivor is fully healed, Stacks. Chainsaw hits will now no longer put survivors into the dying state, instead putting them into deep wounds
    Nightmare: Just make the tokens for snares and pallets 5/7 for each respectively and it's fine
    Pig: Traps placed are started instantly. When a generator is finished it takes away 20 seconds off of the traps timer. The trap's timer is 40 seconds longer
    Clown: Both are fine, but don't like both being in 1 addon. separate them and you'd have something more fair
    Sprit: Just make them exposed if everyone else is injured, addons shouldn't allow moris until they are really worked for. (BUT, if you wanted to go down this route: when everyone is injured, if the obsession has been hooked once they will be moriable, then the obsession moves to a random survivor after 60 seconds)
    Legion: Vaults pallets 50% faster and will damage anyone on the other side. removes the ability to fast vault windows, but timer will still pause while vaulting
    Plague: put a LOS and range requirement to it and it's fine
    GF: Take away the silent moving and make it so you don't get KI when someone reveals you and it's fine
    Demo: Like huntress it's fine
    Oni: Have actually had this idea for this for a while, You no longer gain a large amount of power from hitting survivors. You passively gain your power 400% quicker. You can now gain your power from passive gain
    Deathslinger: Redeemer gains another shot before needing to be reloaded, reloading takes 50% longer (based on your base reload speed after addons)
    PyH: Punishment inflicts tormented on a cooldown of 60 seconds. tormented will decay off of a survivor after 180 seconds
    Blight: reduces rushes by 2 and you move 10% slower while rushing, Lethal rushes no longer have any collision and you can rush at any time during a lethal rush
    Twins: Fine
    Trickster: Main event can be held for 100% longer. the fatigue from main event lasts 100% longer and main event will end after downing someone
    Nemi: Tentacle gains 0.5 meters of range while in T1 and T2, you can no longer go into T3
    PinH: Chains spawn every 10 seconds while a survivor is in chase. Your summon pain spawns 1 less chain when hitting a survivor
    Artist: Crows no longer hurt survivors if they are close enough. Crows auras are never taken away from repelling and repelling takes 1 second longer
    Sadako: just make it so you gain condemnation while near a TV and it's good
    Dredge: Nightfall takes 50% longer to trigger. while out of nightfall teleport speed is increased by 50% and you will always teleport to unlocked lockers if possible
    Wesker: Good, but maybe just double the range if they are fully infected

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  13. The ideas seem fun, however I'm not a fan of any twins addon that increases cooldowns, albeit it's just Victor's cool down, but the twins already suffer from intense cooldowns as it is. Most of them are still being debated among us 7 or 8 twins main as being reasonable.

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