Read more Dead by Daylight ➜ https://deadbydaylight.mgn.gg
Hey everyone, today I thought it would be interesting to create an iridescent add-on for every killer. My goal with these was to either make them both fun but also powerful. Let me know what you think, I’m gonna basically quick fire these a bit like the meme add-on video. Let’s get into it.
Check out my Twitch: https://www.twitch.tv/azhymovs
Join the Discord: https://discord.gg/RR4UbAvZ4K
Check out my 2nd channel for content focusing on stuff other than games: https://www.youtube.com/channel/UCnz3TK9TLt6BhKh-P66srtQ
Dead by Daylight Wiki (very helpful and a ton of cool stuff and secrets on there): https://deadbydaylight.fandom.com/wiki/Dead_by_Daylight_Wiki
Music used from YouTube Audio Library:
The Emperor’s Army – Jeremy Blake
Clean and Dance – An Jone
Timestamps:
Intro 0:00
Trapper 0:18
Wraith 0:37
Hillbilly 0:54
Nurse 1:10
Shape 1:27
Hag 1:47
Doctor 2:05
Huntress 2:23
Bubba 2:41
Nightmare 2:58
Pig 3:13
Clown 3:32
Spirit 3:54
Legion 4:03
Plague 4:22
Ghost Face 4:40
Demogorgon 4:58
Oni 5:16
Deathslinger 5:32
Executioner 5:51
Blight 6:13
Twins 6:27
Trickster 6:49
Nemesis 7:00
Cenobite 7:15
Artist 7:30
Onryō 7:46
Dredge 8:06
Mastermind 8:25
Outro 8:38
source
Demo’s portals are already invisible until he teleports through them, and silent portals are already an Iri Addon.
Okay that artist addon is insane, imagine running that with the addon that makes it slower to take them off. People would be swarmed all the time so the artist would constantly know where people are and be able to damage across the map.
I wish pigs reverse bear traps triggered immediately
As a totally un bias ghostface main give me that add on
Executioner's could never happen. We'd never be allowed to have a good addon for him.
Death slinger : dead man show down.
You can no longer chain survivors but will now down injured survivors. Reload time is 25% faster as well as down sight. Survivors shot will suffer from hemorrhage and will need to mend
the twins add ons should have been iridescent baby
I have an idea for a pig iri where there is one additional jigsaw box where the pig can restock her traps once, the survivors cannot search this box. I think this would be a nice buff if basekit though
Glad to see you still posting! Take care of yourself man, and keep doing what you do best!
Also, I love this idea of a video, hearing what your ideas are for original add ons is dope
I hope of 2 things. 1, Middle finger emotes for both killer and survivor. 2, Bears in the Forrest map, Alligators in the Swamp map and maybe a snake or 2. Like the zombies that are in game. I know a it's a long shot but I can dream lol
Hit them survivors with that iridescent belt and iridescent axehead combo
The sadako one imo is an amazing idea and would definitely make sadako a lot better than she is now
Demo’s portals can’t be seen until opened already in basekit I’m pretty sure
These would be good if they had downsides like Iri add ons are supposed to like the wraith ones is incredibly busted with no downside same with the spirit one
The Blight add on sounds cool, until you spawn on a swamp map. You just keep running after your 1st rush till the gens are done XD
What we truly need is an add-on to give Nemesis's zombies little tophats or something
Tbh im kimda disapointed that pigs irridescent wasnt the billy puppet
I was thinking of one for Demo where if you hit shred at max range survivors get downed, if not they get deep wound, or 10 percent healing penalty, or both
As a slinger main, I love it
Oh this BYEEE at the end got me, i was so used to the "Thanks annnd goooood bay" lmao
I've got an even scarier idea for the Nemesis add-on that would be a lot more fun.
(Iridescent Epsilon Strain)
You can no longer mutate past Mutation I, but gain the effects of Mutation III.
Zombies have been removed from the Trial.
Whenever you contaminate a Survivor or injure them with Tentacle Strike, your movement speed is increased by 10% for the next 15 seconds.
Whenever a Survivor is contaminated, action speeds in attack cooldowns, special attack cooldowns, vaulting, generator damaging, locker searching, pick-up, hooking, carrying, pallet breaking, wall breaking and Mori'ing are all increased by 5%, up to a maximum of 20%.
7:46 I dont think you should be pronouncing condemnation like that..
I know the point was making them better or more fun, but a key part of iri add-ons is giving them a downside so they are balanced or have counterplay. I'd like to see that approach more than just major buffs. Some of these would be incredibly overpowered, like Hags, because of a lack of a downside, and would be a must pick on the killer.
The Dredge’s add on’s idea sounds powerful until you realize it would HEAVILY incentivize gen rushing, though I guess survivors can’t see the auras of gens like killers can and the decreased visibility would make it even worse
I do think base kit trapper needs to have a series of difficult skill checks to disarm the trap and if you fail you get injured
This is just what I would add to break killers and make them op lol
I have an idea for an Artist add-on! You know how crows will heckle you if you’re AFK? What if they could ALSO do that when you disturb them? And then maybe the survivor would have to do a skill check to shoo the crow away. That’d be funny.
Almost every single one of these would be by far the strongest add-on in the game if it was added. Remember, iridescent addons are supposed to change how a killer is played, not just buff them to oblivion
the easiest Irie for Nemesis is just giving him another zombies for a total of 3
Spirits add-on has nothing to do with her power :/
Idea: Continue making those lore videos you made of the killers for example "The Story of [BLANK]"
Dawg most of these are completely gamebreaking
Nemesis addon If you Infekt a survivor he lose one helth state but ist only works on helthy suvivors
I think Myers one is pretty lore fitting. Currently it does Nothing if you Stalk a Survivor fully, wich is a shame. Survivors should be punnished for giving you so much Power
I legit want this Plague add-on. Basekit.
K unsubbing. So many cringe moments
So basically no draw-back overpowered add-ons that would throw off the balance tremendously? Wow. And here I thought BHVR was bad at making bslancing choices.
No offence, but alot of these don't feel balanced nor really "spice up" how the killer is played on either side like how iri addons are "supposed" to (For instance both of GF's iri's turning him into a great snowball killer when set up right or Wesker giving him early game pressure/better chase). Here is how I would personally take on your ideas/ideas for new iri's in general
Trapper: Traps spawn open and near tiles/loops. When a survivor steps in a trap they are inflicted with broken until: Hooked, a generator is completed, or the EGC has started. Traps take 50% longer to set up and pick up
Wraith: The uncloak speed boost is increased by 10% and lasts for 0.5 longer. Uncloaking takes 20% longer
Billy: Chainsaw sprint is 5% faster, rev speed is increased by 25% and turn rate is increased by 44%. You must hit a survivor or object to end a chainsaw sprint
Nurse: Blinking through walls/pallets break them. For every object destroyed this way gain a 10% blink recharge speed boost for 20 seconds. Stacks
Shape: Survivors regain stalk while doing conspicuous actions, survivors have 50% less stalk in them. When a survivor is fully stalked, they are exposed for 30 seconds
Hag: No longer have a teleport range, teleport time is now based on distance (about +0.1 second for every 20 meters or so)
Doctor: Static blast is map-wide, static blast now only makes survivors scream instead of giving them madness
Huntress: Pretty fair tbh
Bubba: Chainsaw hits inflict 2% hindered until the survivor is fully healed, Stacks. Chainsaw hits will now no longer put survivors into the dying state, instead putting them into deep wounds
Nightmare: Just make the tokens for snares and pallets 5/7 for each respectively and it's fine
Pig: Traps placed are started instantly. When a generator is finished it takes away 20 seconds off of the traps timer. The trap's timer is 40 seconds longer
Clown: Both are fine, but don't like both being in 1 addon. separate them and you'd have something more fair
Sprit: Just make them exposed if everyone else is injured, addons shouldn't allow moris until they are really worked for. (BUT, if you wanted to go down this route: when everyone is injured, if the obsession has been hooked once they will be moriable, then the obsession moves to a random survivor after 60 seconds)
Legion: Vaults pallets 50% faster and will damage anyone on the other side. removes the ability to fast vault windows, but timer will still pause while vaulting
Plague: put a LOS and range requirement to it and it's fine
GF: Take away the silent moving and make it so you don't get KI when someone reveals you and it's fine
Demo: Like huntress it's fine
Oni: Have actually had this idea for this for a while, You no longer gain a large amount of power from hitting survivors. You passively gain your power 400% quicker. You can now gain your power from passive gain
Deathslinger: Redeemer gains another shot before needing to be reloaded, reloading takes 50% longer (based on your base reload speed after addons)
PyH: Punishment inflicts tormented on a cooldown of 60 seconds. tormented will decay off of a survivor after 180 seconds
Blight: reduces rushes by 2 and you move 10% slower while rushing, Lethal rushes no longer have any collision and you can rush at any time during a lethal rush
Twins: Fine
Trickster: Main event can be held for 100% longer. the fatigue from main event lasts 100% longer and main event will end after downing someone
Nemi: Tentacle gains 0.5 meters of range while in T1 and T2, you can no longer go into T3
PinH: Chains spawn every 10 seconds while a survivor is in chase. Your summon pain spawns 1 less chain when hitting a survivor
Artist: Crows no longer hurt survivors if they are close enough. Crows auras are never taken away from repelling and repelling takes 1 second longer
Sadako: just make it so you gain condemnation while near a TV and it's good
Dredge: Nightfall takes 50% longer to trigger. while out of nightfall teleport speed is increased by 50% and you will always teleport to unlocked lockers if possible
Wesker: Good, but maybe just double the range if they are fully infected
I love how Azhymovs even admits that 90% of these addons are broken beyond belief
The ideas seem fun, however I'm not a fan of any twins addon that increases cooldowns, albeit it's just Victor's cool down, but the twins already suffer from intense cooldowns as it is. Most of them are still being debated among us 7 or 8 twins main as being reasonable.
This dude does realize there are two addon slots, right? So many of these do like 20 things and would stack in such a comically busted way-