DBD Survivor META… DEAD HARD EVERY GAME! | Dead by Daylight Bubba killer gameplay



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Survivors full on meta, Dead Hards every game and it’s annoying… filled at high MMR. I run diversity but I see the same perks every game on the other side. Take this Leatherface gameplay for example.

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DBD Survivor META… EVERY GAME DEAD HARD! | Dead by Daylight Bubba

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20 thoughts on “DBD Survivor META… DEAD HARD EVERY GAME! | Dead by Daylight Bubba killer gameplay”

  1. seth well if they play with many skills and also that they almost always have the same combination then I don't see why you follow their rules of not tunneling I think you have every right to do so and more if it is high mmr against premade and camping it's bad but they always say that because you take away the advantage of genrushing and they can't make fun of the killer

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  2. if swfs had some sort of penalty based on premade lobbies it would feel much more balanced and probably less stressful to play killer against swfs.
    its crazy enough that 4 people that are good at looping unite, you also need to worry about perks like dead hard.

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  3. Man, i understand your frustration seeing the same perk over and over again, i really do. But look at this from the other side. You're saying that you are using non-meta build. Fair enough. But for each player like you there are ten meta-slave killers that use heavy meta builds, add-ons included. And frankly, seeing 5 full-meta Nurses or Blights in a row is tiresome, when you want to chill win an off-meta build. How should a survivor know with whom they will be playing? With a douche tunneler or with a rarest kind of a Bubba chad that just enjoys chases?

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  4. Problem is not dead hard. Problem is high mmr survs who sit on discord. Discord good team=rip killer. Non discord solo queue team = killer is op. If behaviour idiots would add party chat for survs and perhaps buff the killers it would be fair. But now its a discord full stack fest or a solo queue sad experience

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  5. u should just m1 ppl when they r injured and out in the open , only use chainsaw when ur next 2 a pallet… chainsaw windup waste ur time in chase also just go for hook cuz sluging a swf isnt usefull

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  6. Feels bad to be punished for using your power, maybe they should make it so you can double hit them even faster with the chainsaw, the invulnerability frames are too long after a succesful dh

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  7. hi seth i'm using a translator to write this comment because i speak spanish but i'm in a course to learn english very soon i want to say that not long ago i bought dead by daylight console because i played it on mobile and one of the killers i used the most was bubba and I discovered your channel through a video of the tier list of assassins created by the Spanish-speaking bugi tv channel and from main bubba I recommend your channel and I saw many videos of how you play with bubba and I liked it a lot I am already a subscriber and I like your videos and I hope you always have the best and sorry for the long comment

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  8. I think you would've been fine with purple chili + beast's marks, that should kill confirm even if they dead heard perfectly every time. Unless they get to another pallet or window ofc… If they're injured you can always go for the m1 early so the survivor is forced to use dh early, mix up your timing so they don't know if you're going to wait for dh or swing right away.

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  9. Yes it's super repetitive to see the same shit every game good thing u dont play survivor, just deal with it like the rest of the player base does with all the other bs

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  10. bvhr is full of idiots and listening to stupid survivors who can't play this game or understand it!, basekits should be given to KILLERS ONLY!. killers should get free basekits if they move away from a hook that plain and simple!. killers moving from 32,36,40 meters can get passive affects on them or debuffs on survivors extremely easy to stop camping! not hard at all. like if killer moves a certain distance away from hook gens that have been kicked regress faster or survivors repair speed is reduced by 10% when a survivor is on a hook only can be a max of 10%. this rewards killer moving away from hooks and punishes survivors for leaving teammates on hooks, problem solved. like why the fuck would a killer leave a survivor on 2nd stage hook! and a gen next to that survivor that is 90% complete, thats two objectives that killer would be given up. basekits need to be given to killers to move away from hooks period or debuffs placed on survivors for leaving survivors on hooks for to long if killer is around hook!.

    and you can easily make it if killer goes back to hook to camp within like 16meters or 12meters the affect/buff on that killer is removed. cause its hard on smaller maps when your chasing another survivor that 32m-40m you can easily get in hook range again but your not camping as killer, so killer wouldn't be punished for playing normal gameplay, survivors will be punished for being the ones not playing a normal gameplay is how it should be.

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