Dead by Daylight! – ADAPT NEMESIS!



Read more Dead by Daylight ➜ https://deadbydaylight.mgn.gg

Broadcasted live on Twitch — Watch live at https://www.twitch.tv/tru3ta1ent

source

12 thoughts on “Dead by Daylight! – ADAPT NEMESIS!”

  1. i think it should be ur first 100 games u only match with people who have played less than 100 games. after that u play against everyone else who has over 100 games. i think only being matched with players from 0-1000 hours is a bit too much because 1000 hours is a lot of game time. it shouldnt take as long as 1000 hours to get somewhat decent at the game like i have nearly 600 and im decent at the game if i do say so myself so it would make more sense to have something not so drastic in place like 1000 hours, plus what about people who have more than 1000 hours? i mean there are a lot of dbd players that have over 1000 hours but there are more people that dont have more than that so it would increase their lobby searching times. also that idea where DCer's, cheaters, etc should be put with people who do the same would be good as well. kinda like a penalty system where instead of having a matchmaking cooldown when u DC u have a certain number of matches u can DC from, for example lets say u can only DC from 5 matches before u have to play 10 matches in this DC/cheater pool of players and if u DC from these matches thats when u start getting the matchmaking cooldowns. this is just the way i would make things. Tru3 if u end up reading this i would love to know if u agree or disagree with anything!

    Reply
  2. Your idea is good tru but are you suggesting that people can’t teach their newer friends the game? I have thousands of hours into the game but always try to get friends into it. With your suggestion I wouldn’t be able to ever play with them even once they learn the game a bit

    Reply
  3. They, the devs, need to make it where the killers dictate the tempo of the match more. It shouldn't feel like a survivors game. 16 perks vs 4. With the strongest meta perks being with the 16 part…wtf devs. Balance for killers out to make it more fun to play killer and harder to play survivor

    Reply
  4. The hours-based matchmaking is brilliant but the 0-1200h interval is too much. I thinks it should be both, a mix of skill and hours played in the matchmaking process so smurfs don't troll as much in the lower hours interval players.

    Reply
  5. i'd imagine those who get 1000+ hours and didn't like it could invent a method of smurfing (account shuffling).
    Don't mean to poke holes like a twat but here's a hole i've poked.
    Cheers for the upload true.

    Reply

Leave a Comment