DEAD BY DAYLIGHT HAS A K POP KILLER



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35 thoughts on “DEAD BY DAYLIGHT HAS A K POP KILLER”

  1. Idk how you don’t lose you’re ever living mind playing this doggo shit killer. Remove regression. Period. or have it be a healable status that you or another survivor have to do, like mending. Rock? 5 minutes for one health state. Jungle gym? No. Don’t even bother. Jeez. I don’t even know how you fix this.

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  2. That basic tile at the beginning, there is literally nothing you can do but m1 as a 110 killer. I honestly don't even know if the survivor even has to use the pallet. I really hope the devs look into this character because if he's going to be 110 he is going to need a serious buff here.

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  3. Honestly they could just remove Decay off the laceration meter and make the bounce base, replace bounce add-on with some other gimmick. I think a good replacement for bounce Add-on would be a deep wounds on knife injury would be nice ,it would make it easier for this killer to damage a survivor and move on.

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  4. This killer so trash😂he only can down people with his dagger at open fields. Small loop=weak, jungle gym=weak, killer shack=weak. Even take so much time to just injure survivor. God damn Dev…

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  5. Devs seriously don't get how slow 110% really is. Like, if you're going to give your killer that speed, you should at least make their power insanely strong, and his just really isn't. His power takes ages to even injure someone, much less down, and almost all of your progress can easily be reversed. He can basically be infinite-looped by any decent looper at a good area. They're gonna have to give him a ton of buffs before he can even be considered a C-tier killer.

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  6. His name is "Trickster"…. His power should be well Tricky but is is too straight-forward and under powered.
    Should be about the bouncing his blades off the walls and getting rewarded for more bounces:
    1) 1 injure = 4 straight hits
    2) 1 injure = 2 bounced hits
    3) 1 injure = 1 double-bounced hit
    Plus 1/4 the amount of knives, and now you have something.

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  7. After the twins and this bull crap I’m convinced the devs design every killer around the idea everyone is playin against yellow ranks

    I swear only killer you can get a 4k and still get entity displeased

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  8. Tru3, I watch you for over 2 years playing this game. I have never played it. I know you were asking yourself what is interesting to watch or not (killer side) and I want to give you my opinion on this. My favorite killer to watch by far is Pyramid Head. He is very thematic and only do slow-kind of movement. I feel watching a nurse for example is annoying. Also sound, sound that are too high are annoying.

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  9. My thoughts in making this killer better would be the following things. Not all of them needs to be implemented but I think it would make him viable and not add on dependent. For his power, he should be able to cycle between his different kind of daggers. Ricochet, “Explosive”, and Pierce. This way you can use the right one for the appropriate time. Ricochet for one survivor, “Explosive if you struggle at aiming or they are all a generators. Lastly, Pierce if they are taking protection hits. No matter the variation, the dagger will do 1 tick. The survivors total would go down I would say to 7 and maybe have an add on that makes them go down to 6. Remove the slowdown pulling up his aim stance. Speed up his movement by a little. He has a lot of struggles right now and allowing him to be more versatile and making him better at loops would make him a lot better. These were just my thoughts

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