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Read more Dead by Daylight ➜ https://deadbydaylight.mgn.gg
Broadcasted live on Twitch — Watch live at https://www.twitch.tv/tru3ta1ent
source
I had a game where I had to change my son's diaper, so everyone escaped and I barely got 2 hits. 5 games later and I'm still playing rank 18s as a rank 4 killer.
Wait! how will the mmr work with swf?
MMR is complex depending on how many variables are utilized to calculate an individual's "ELO". If its simply "surviving" and "kills" than yes, that would be a ludicrously simplistic implementation of MMR. But if they take the data they already collect (see: emblems) and somehow appropriately weight each variable, than it could be relatively robust in comparison to something like Rainbow Six Siege (which is literally only win/loss). But you are correct — it does depend on how exactly BHVR builds the system.
Anyone else here that watches all these videos but never played this game?
I do that same shit sometines. Ill be trying to play a game that requires concentration, and my wife will try to talk to me. Feel like a damned fool sometimes. 🤣🍻
Blizzard is a company that is thousands of employees larger than BHVR and they can't wire OW's MMR system correctly after 5 years. DBD MMR is going to be a total circus.
MMR in dbd is barely possible…what happens if someone maxes out chase but does nothing else? What happens if someone just does gens? If there's someone 1300mmr with teammates who are all 500mmr vs a killer 1000mmr…that player 1300mmr isn't gonna be a god compared to that 1000mmr necessarily…especially with 500mmr teammates. Their team could do nothing then that 1300mmr loses mmr because they solo queued.
I loved the MMR system queue time was 10 seconds FOR ME and I played woth the best team mates ever. A rank 20 was better than most rank 1 players. But we went against a lot of noobie red rank killers who camp. Killers had the bad side of MMR
how did that cheryl have jeans? i thought her outfits were set locked
This Has to be Freddys most sweatiest build in the game. This build shouldn’t exist because it has so much Jen slow down and is extremely unfair for survivors. I think a balance for Friday would be to take away the fact that survivors passively go into the dream state, and make it to where just if he hits you you go into the dream state. Also allow for more awake stations. I think it’s quite stupid to have to run completely across the map to wake up against Freddy and you you usually have to go to the farthest station from your current location.
As a rank 12 killer im finding lobbies of 3 red ranks and a green. This mmr isnt helping at all. How would their average be close to mine when all of their ranks are higher including the one green
To be honest when it comes down to rank 1 dbd matches, your my favorite to watch
I think why there are such mixed opinions about the addition of a MMR system to DBD is primarily because everyone's under the assumption that the system would match the survivors to a killer of equal skill. I think the best implementation would be to average out the survivor's MMR's together so that their average MMR is lower than the killers by some bit, and that MMR changes due to losses/wins/escapes/etc only start taking effect after a couple of matches.
1. If we average the survivor MMR's out below the killer's MMR, you might still have one good player surrounded by potatoes, which is more interesting than always having 4 survivors of roughly equal skill all the time.
2. By putting the average party MMR below the killer's MMR, the killer should have a better chance of at least getting one or two; in the best case scenario for the killers, even if theres one good player, a single good player will struggle to make an impact in a party of potatoes. In the base case scenario for players, even if you're a potato player, you might have more competent teammates who can help push you to victory, or at the very least, your MMR will drop and you will start to play against appropriate killers.
3. By having the mixed average MMR include both potato and high level survivors, queue times might be shorter than looking for 4 good survivors to put against a good killer or 4 bad survivors to put against a bad killer. It also plays into the asymetric style of DBD which emphasizes the killer in a position over the survivors.
4. By delaying the effects of MMR adjustment by a couple of matches, you avoid the rubber band effect that is often seen in call of duty's hidden MMR. In that series, the MMR yoyo's constantly between "I had a good match because I was put against potatoes as I had bad MMR, so my MMR raised massively" to "I had a terrible match because I was put against amazing players as I had good MMR, so my MMR dropped massively." By consolidating the effects of MMR adjustment to, say, once in 5 matches, you can get a better idea where a player's average performance is at, preventing outlier matches where a player simply skyrockets in MMR because of matchmaking.
To be fair, the SWF matchmaking system should be centered on the rank of the survivor with the best rank in the match. Example: in a SWF team we have a red rank survivor, a purple rank survivor and 2 green rank survivors. The base of the search would be the red rank survivor and for that reason only red rank Killers would be directed against this team. If that red rank occasionally dropped to purple rank survivor the search parameter would be changed. This is the only way.
2:59 Repressed allegiance VALUE
The second week I buy the game where I get to green rank, I am quite consistently pair with red rank survivors if I play after 10pm. I improved tremendously with a ton of pressure
swf gonna break the mmr system
Man one thing that has me worried about MMR. I mostly play killer during the night time where the lobbies are really bad. Going against green rank mostly as a rank 1 and constantly 4king teams cuz they look clueless. If my MMR is gonna be high af because of that. Cuz I have played killer during the day a couple times and the matches are a lot harder during those times. I wonder if they are gonna take the type of people currently in your lobby to give you the MMR.
i play both sides at red ranks and i rly hope mmr on swf gets a diferent formula for matchmaking than solos, something like if the survivors are all 4 on party, that lobby gets a artificial boost on mmr to compensate the comms and match a killer with that boost.
Then diferent boost to the mmr accordingly like:
4 swf – HUGE BOOST
3 swf 1 solo – about 90% of the huge boost
2 swf 2 swf – about 50% of boost
2 swf 2 solo – about 25% of boost
This can be a hella good way to balance SWF but it probably wont happen.
Wait so there are actually people on youtube or twitch than dont understand the concept of mmr/elo???????
but like… won't MMR make matchmaking even worse, please correct me if I'm wrong.
seems like itll either be rainbow ranks every match, a huge recipe for encouraging smurfing, or lots of both
I’m still holding the opinion that the only reason the devs are keeping MMR hidden is because they’re basing it completely off of how many kills you get or if you escape and they don’t want people to realize that they’re reverting the game to what it was 4 years ago.
I guess with group mmr it would be something like: A killer with 1000 mmr won't be in a game with survs less than (let's say, something around) 700 and no more than 1300. It must have a ceiling and floor to be ok
Play as the Witch
Play as the Witch
Mmr is back?
LOL I MADE YOU DROP
Hi. How are you? Can you say hi to my brother, he is your fan – João Victor Ronqui
Thank you, we love your vídeos
wont mmr just make queue times longer? 🙁
I'm looking forward to the MMR system so long as the devs handle it properly. The big problem with DBD is what is classified as a "win". One survivor can do 3 gens, 2 saves, 2 heals, survive a 2+ minute chase and not escape, did he win or not? The emblem system would say yes but will MMR. And like Tru3 says here, he dominated this team for most of the match, got around 9-10 hooks, and one person escapes but it's considered a draw? The problem is as players we say the killer "killing" counts toward the win. But the game says hooks count (about 10 of 12 needed) count as a win.
– With the hatch mechanic it's sweaty and annoying to slug for the 4k but this system makes it if you choose to gamble on the hatch you won't pip no matter how good you did.
As much as I don't like the new UI, the hook countered seemed to increase even when someone killed themselves on hook. I hope this is the case because you could only kill 3 people but each death regardless of times hooked, would still count as 3 hooks. So if someone escapes but you got 10-11 hooks, then you are guaranteed ruthless and a pip.
For anyone that has play r6 mmr is like this it puts you with people that’s has won as many games as your let’s say your plat 3 on r6 your going to get put in a game with people who have that same mmr it’s suppose to put you in with people as the same skill level but that might now happen
Diffrent mmr for diffrent killers?
After reading more comments it's clear that 90% of people commenting on this video have zero idea how MMR systems work. Absolutely no idea whatsoever.
The biggest questions I see are these.
What constitutes a win?
If I were designing it, I'd do it based off of some unlimited emblem system (so no caps at 8000, AND the # of kills, AND whether you (as a survivor) escaped.) If you do a ton in the game AND you escape AND the killer got a 2k or less, then you gain relatively more MMR than if you only do one or two of the three. It does NOT have to be only one of these things. Any anybody designing an MMR system that DIDN'T take all of these things into account would be idiotic. Note, I say relatively more because the AMOUNT of MMR change that you get will depend on SO many things, so I can't say any one thing will make you "gain" or "lose" MMR. It's a combination of many things.
What about super strong addons?
Easy. Look at the statistics and see which addons increase the win % of killers the most. Assign those addons something like a "bonus MMR." Incorporate this bonus MMR into the killer's MMR when calculating MMR changes after the match. The same could be done with survivor items/whatever. Hell, the same could be done with perks but now we're getting ahead of ourselves.
Hatch?
Hatch is easy to account for. Hatch would not count against killers MMR changes (much.) We all know that you can't prevent a survivor from getting hatch, but hatch has to exist or else why would a survivor keep playing after the 3rd kill if 2-5 gens are still left? Furthermore, how would the killer end the game if the survivor is just hiding? Hatch has to exist. But that doesn't mean it should negatively affect killer's rankings. If the killer got a 3k against survivors around their skill level, they will already be gaining MMR. Period. So technically, in terms of rank, they've already won. Now, if they manage to stop the 4th survivor from getting hatch, then they get a bit MORE MMR bonus. If they don't, then they just don't get that bonus. Regardless of whether or not the survivor gets the hatch, the killer will be GAINING MMR. If 2 survivors escape via a key when 2 gens are left, the killer would not be punished for that. Obviously. The survivors also would not gain (additional) MMR for that.
Why will MMR be hidden.
Because little shits like you will complain that your MMR didn't go up enough when you win. Or killers will complain that they didn't gain enough MMR when they slaughtered a group of AFK survivors or something stupid like that. Furthermore, if you SHOW MMR, all you do is incite a "war to the top." Everyone will be comparing ranks, and the fight for the top position will lead to more people trying to find exploits to get to the top. No game company wants that. Easier to keep it hidden so people who don't understand math can't complain about it. When I designed my system for another game, the MMR was visible. People constantly complained "Well I just won against this really hard map and I'm still in 5th place" to which my response would be "Yeah, now go win more." You have to CONSISTANTLY win if you want your rank to go up. The people at the top win all the time. Just because you won ONCE, while dying 30 times, does not mean your rank will go up.
How will the group MMR be calculated?
I suggest a weighted average so the killer will end up slightly below the best person in the survivor team if the survivor team has a couple "worse" players. So if you get (to use the old ranking system as an example) 1 red rank, 1 purple rank, and 2 green rank survivors, the killer should be ranked somewhere between the red and purple rank. It is already extremely hard to balance these types of games, but this is likely the best way to do it. It will incentivize worse players who want to play with their better friends to get better before doing it. (Or smurfing, but seriously, who is going to buy an entire other game just to smurf? Maybe a very… very… few, but not enough to truly care about.)
Rank reset?
Rank reset won't affect MMR. It won't need to.
What about if I don't play for a while?
MMR should slowly decrease after a period of not playing. So if a top tier killer stops playing for 2 weeks, their MMR will decrease… slowly, but after a couple wins it will likely be back to where it was. Just enough time to "shake off the rust."
I think that new mmr system will be bad at start…
😢. Even clown. I love playing clown. I’m only rank 6 (new to the game playing on Xbox but cross platform enabled). I generally get reds – purple SWF. In my limited experience perks can be as important as killer but as I said. I’m Only a noob. It be great if you had individual killer SBMM. I’d probably be destroyed by a swf rank 20 team if I played with nurse but not as badly as if I got thrown into a red rank SWF. I know that’s what they said the goal is so fingers crossed.
@Tru3Ta1ent where is the merch store?
I thought they were tracking the stats of which killers you died against and escaped against. Example: I die every game against nurse, so will gradually go against nurse players who don’t get many kills, but I always escape against billy, so will gradually go against billy’s who consistently get kills?
MMR system… so since they're going in the competitive route, think they'll make it so SWF have to be close in MMR in order to play together, like in Overwatch or something similar? Probably not though, given their record. I kinda don't want to play this game now that is has a MMR system. I liked having variations on whom I was fighting instead of just knowing because of MMR. Potato killers and survivors are definitely an ordeal but you never hear anyone complaining about potatoes, y'know.
Will the MMR be balanced in between everyones swf MMR?
I dread to think how they're going to work it. I mean let's face it, they say 2 kills and 2 escapes is a balanced game which technically it is, however I'd call that a draw. are they going to class that as a win?
Trust me, they wont tell you how their mmr will work, no game with it talks about it
150th lol
I wonder how well camping killers' MMR would fair when they get 4k's.
I still think they should keep ranked mode for all these MMR shenanigans, and give rewards based on rank or your private, hidden mmr score that you won't see until the devs see it fit to bestow us normal peasants with. The rewards should incentivize people to play.
But also have an unranked mode with very fast matchmaking, or a "normal" mode that just quickly puts together lobbies based on rank if it can find people but moves on and just picks people if it can't. Perhaps even stick to unranked mode and just make teams completely randomly if people don't want two different skill based matchmaking modes. This should still allow normal blood point and iridescent shard progression, but not have rewards from the ranked mode. This mode would be good for fast or casual matches.
I'm sure actually making this is significantly harder than me just describing it, but it's what I personally think would be good for the game.
One good thing about an mmr system is that I won't have to use upper and lower rank to mean the opposite thing, which is a pet peeve of mine. I always found it stupid to say a rank 20 was a lower rank than a rank 1, but I go with it because that's what the community agreed on.
Would mmr improve the quality of team mates when you solo que? That alone would change this game drastically
So thats why the games have been weird this days lol, they turned it back on
fuck MMR, they need to turn it back off and put the code in the bin and empty it.