Dead by Daylight – Spooky Month / Bob: Chase Theme



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Made one more chase theme before I take a break from these!
Sounds by Zapsplat
Spooky Month belongs to @SrPelo
Dead by Daylight by Studio BEhavior

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35 thoughts on “Dead by Daylight – Spooky Month / Bob: Chase Theme”

  1. I imagine Bob’s killer power would have something to do with how he just wants to eat people. Maybe he grows in power the longer he hasn’t attacked/killed someone? I’m not too good at writing that stuff. Here’s some perks, though!

    Hex: Starvation – Survivors in your terror radius and totem range have their action and movement speed gradually decrease. It begins to increase again once they leave it.

    Carve Up – Survivors downed by your basic attack suffer the Hemorrhaging and Mangled status effects. This lasts until a short while after they’re up.

    Delectable Scent – After leaving chase with a survivor, their scratch marks last longer for a short while.

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  2. Killer name: The Devil
    Power: Unsatiated Hunger
    Description: From seeing all the fresh prey after acting with a mask on you're face for so long as made you're hunger insatiable, willing to put anything on the line to get even a scrap of fresh meat. After chasing or hitting a survivor you're hunger builds till you go mad, giving you an near unstoppable amount of adrenaline, but you're bloodlust makes you sloppy. While Unsatiated Hunger is active the killer cannot be blinded by any means and the time that you are stunned is reduced by 60% (Doesn't stack with enduring) But vaulting speed is reducing by 25%. While Unsatiated Hunger is active the more The Devil chases a survivor (Doesn't effect survivors that just got unhooked) The Devil gets progressively faster, up to a max of 30% and all survivors are effected by intense fear.

    Effect: Intense Fear
    While Intense Fear is active survivors are overwhelmed with fear, kicking in there primal instinct to flee. Survivors are effected with blindness and are oblivious to the killers terror radius, this forces survivors to slow down on all actions by 10%.

    Perks: Prime Cuts/Fake Facade/Patient Butcher

    Prime Cuts: After cutting so many beautiful pieces of meat you've developed a sixth sense for where to cut survivors and make them bleed. After hitting a survivor with a basic attack, survivors blood pools are 15/25/45% bigger and grunts are 10/20/30% louder.

    Fake Facade: After killing and blending back into society is second nature and is a thrill to you, you seek the same guilty pleasure every chance you get. After sending a survivor into the dying state you become undetectable for 4/6/8 seconds, and has a 120/80/60 second cooldown

    Patience Butcher: So many days pass after you kill and feel the thrill of the hunt, that sometimes you want to let loose and go on a rampage. But you must bite you're time till the right moment. After injuring a survivor you gain a token for Patience Butcher (Up to a max of 20) Each token increases you're speed in bloodlust by 0.1/0.5/1% till the trial is over

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  3. I never got into DBD, but!! I absolutely love the themes you do for these villains that, Admitibly are not in a usual 'horror movie' form!

    (Here's to secretly hoping you ever do one involved Eleanor Birch /hj )

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  4. A perk idea if this character was real 'the smell of fear' in chase, generators that survivors are working on and they miss a skillcheck, they will scream and the generator will lose 20 percent, the highest worked on generator will be regressed by ten percent and be blocked for thirty seconds with the 20 percent regressed one.

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  5. (perks!)

    Lemon Juice – If Bob fails to strike his victim, said victim will be blinded for 15 seconds, as their vision blurs because of “Lemon Juice.” However, Lemon Juice slows down Bob, allowing for his victim to get away if a successful attempt is made. This speed decrease ends as soon as Lemon Juice wears off.

    Sharpening – Bob May sharpen his weapon at times with this perk, allowing for a Speed boost for 10 seconds. However, The sound can alert Victims within a radius of two meters. (This perk may not be used with Lemon Juice in an attack.)

    Never Cease – Bob will pick an “Ultimate Victim” by the use of marking. After this, said victim will be panicked- therefor failing their tasks more often. This can slow down progress on Generators, or even result in a teammate death. The victim will also be slower, as they tend to trip more often in a panicked manner.
    (This May work with Lemon Juice and Sharpening.)

    (MORI)

    Lunch – Bob’s mori will include Bob carving the victim, and stuffing parts of flesh into a bag for later storage.

    [THIS TOOK SO LONG]

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