Read more Dead by Daylight ➜ https://deadbydaylight.mgn.gg
This was highly requested and also commissioned again for @Fusrodog.
I hope I gave my best attempt at his theme if he was in the game.
Also pardon the lack of effects, I have migrated from Capcut to Davinci Resolve and will be using it from now on, so I apologize if my videos are not as animated.
Team Fortress 2 belongs to Valve
Dead by Daylight belongs to Behavior Interactive.
Additional Sounds from SampleFocus
Timestamps
0:00 Distant
1:02 Approaching
2:04 Approaching V2
3:06 Near
4:08 Very Near
5:10 Chase!
source
be cool as he gets closer you hear fire crackling
Mephiles the Dark would be neat to see themes made for
Pyro is the perfect thing to be caled a entyti and be on dead by dilyte
Pyro perk concepts:
Hex: Dreams of Chronic and Sustained Cruelty
A Hex that makes them weak from all the fun to be had.
If there is at least one Dull Totem remaining in the Trial Grounds, Hex: Dreams of Chronic and Sustained Cruelty activates on a random Totem each time a Survivor is hooked for the first time:
*The hooked Survivor suffers from the Cursed and Broken effects until Hex: Dreams of Chronic and Sustained Cruelty is cleansed.
*For the first 40 seconds, only the Cursed Survivor is able to cleanse the Hex Totem.
*The Aura of Hex: Dreams of Chronic and Sustained Cruelty's Hex Totem is revealed to the Cursed Survivor within 30/24/20 meters.
"One shudders to imagine what inhuman thoughts lie behind that mask…" -The Spy
Plan B:
Sometimes, you need to put some naughty children in timeout.
If a carried survivor reaches 50% or over in their wiggle progress while a hook is being sabotaged, this perk activates.
*Auras of all lockers within 20/15/12 meters of you are shown, the wiggle progress is paused for 10/8/6 seconds and you cannot dropped the carried survivor.
*You can stuff a carried survivor into a locker and the Entity blocks that locker for the next 40 seconds.
*Locked survivors cannot breakout on their own and must have another survivor rescue them. If the locked survivor is the only one left in the Trial, then they can breakout.
*Locked survivors lose 3% of their wiggle progress for 30 seconds.
*After 10 seconds, other survivors will see the aura of the locked survivor and can rescue them.
Locked survivors do not count as being hooked.
"How do I get this fucking thing off?!" -Jeremy
Hex Scourge Hook: Boiling Point
Twice the fun! Twice the pain!
At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:
If there is at least one Dull Totem remaining in the Trial Grounds, Hex Scourge Hook: Boiling Point activates on a random Totem when a Survivor is unhooked from a Scourge Hook and you must be at least 30 meters away from the hooked survivor.
*Scourge Hooks will randomly change spots every time a survivor is unhooked and cannot be sabotaged.
*Gain a token (Max 8) each time a survivor is unhooked from a Scourge Hook.
*Each token regresses all damaged Generators by 40%/30%/20% their normal speed up to 320%/240%/160%.
*When Hex Scourge Hook: Boiling Point is cleansed, use lose up to 8 tokens. All survivors are incapacited for 8 to 64 seconds for each token lost.
"I fear no man. But that… thing… it scares me." -Mikhail
I swear, the best thing you could do to scare the shit out of people (Me), is keep all the music for almost all of it, but in Very Near, just make it someone breathing through a gas mask the only thing survivors can hear, no music, no ambience, nothing, but you know someone, no, some… Thing, is out there, breathing through that gas mask.
Id like to imagine this is why spys hear whenever im pybro on 2fort
This song encapsulates the feeling of knowing that there's an enemy Backburner Pyro in your team's backline.
I bet our xenomorph buddy is happy the survivors are on fire for once
I desperately want the chase part on loop. Can we have that, please?
You should do Gaster next. I feel like that 'experiment' would be very, VERY interesting.
YO THAT IS SO FIRE!!!!1!!!1!!1!1!!!1 (pun intended)
I like how the replays get exponentially higher throughout the video
The Pyro:
Terror Radius: Medium
Height: Medium
Speed: Medium
Weapon: Fire Axe
Power: Flamethrower
The Pyro can hold the power button to fire its flamethrower, any survivors hit for 5 seconds will take an injury state, and any survivors hit at all will suffer afterburn, costing them another Injury if they cannot find water after 24s
music box sounds familiar
I wonder if playing as him means we look at everything with pyro-vision. XDDD
Family friendly DBD! hahaha
Instead of a heartbeat you hear the raspy, labored breaths of the Pyros mask. This is quieter than the heartbeat sound but grows louder the closer they get to a survivor. Their special ability would be them using their flamethrower, the pyro would get 3 charges of their ability (which can be altered with add ons obviously) and using it would have the Pyro spray fire at a relatively close range (think the range of Draculas fire pillar spell). If it hits a survivor it wounds them and applies the broken status on that survivor. If the flame connects with the ground it will leave behind a lingering flame that will last for 3 seconds, if a survivor passes through this fire they will be afflicted with the broken status. If the fire connects with a breakable object, it will slowly burn away that object and destroy it after 5 seconds if it’s a pallet and 3 seconds if it’s a breakable wall.
(I haven’t played to much of dead by daylight myself, so please excuse me if the following is already in the game in a way)
Disassociate: “the world you see is much different than the reality around you, masking your violent deeds as mere whimsy” When this killer enters chase, this perk activates. If you are stunned or blinded while in chase you gain a 1 stack of this perk, for every stack you have you gain +2% Haste and Terror radius is reduced by 3%, with a maximum of 5 stacks.
Hex Perk, A Pleasure to Burn: “The roar of the flame, it’s graceful dance, the lovely colors. You are enamored by fire and you wish to spread it as far and wide as possible” When you snuff a blessed totem, it becomes a hex totem. You cause 1% more regression when hitting a generator for every totem you have hexed this way. When a survivor cleanses a totem created this way they become injured if healthy and broken if injured.
Jerry Rig: “You are fairly capable with any junk that you find about, typically able to create wondrous little baubles with the trash around you” When you search a Locker, this perk activates. When you hit a generator you also secretly place an alarm onto it, when a survivor touches the affected generator a loud alarm is heard throughout the map. All survivors within 3 meters of the Alarm have their Aura’s revealed for 2 seconds and it causes them to scream. This perk deactivated when you hit a generator.
DANDY!!!!!! MAKE A BIOSHOCK THEMED ONE, AND MY LIFE, IS YOURS!!!!!!!
This would fit perfectly in the category of killers that the Entity had absolutely no control over.
Pyro would probably be a curse more than a tool for the Entity.
The Entity Can’t Reason with Pyro, And I think that would give it a strange sense of… Fear. It is a game to Pyro, in wich the Entity can not manipulate or control. The Pyro’s mind is so screwed up, even the Entity is horrified.
Pyro’s map would either be a burning village like in his trailer (in MTT) or it would be a Forest Fire he caused. The most horrifying part is, even as the Entity try’s to repair its realm from the pyros destruction, it can never get rid of the Forest Fire map. Causing all other maps to see fire off in the distant fog.
This would fit perfectly in the category of killers that the Entity had absolutely no control over.
Pyro would probably be a curse more than a tool for the Entity.
The Entity Can’t Reason with Pyro, And I think that would give it a strange sense of… Fear. It is a game to Pyro, in wich the Entity can not manipulate or control. The Pyro’s mind is so screwed up, even the Entity is horrified.
Pyro’s map would either be a burning village like in his trailer (in MTT) or it would be a Forest Fire he caused. The most horrifying part is, even as the Entity try’s to repair its realm from the pyros destruction, it can never get rid of the Forest Fire map. Causing all other maps to see fire off in the distant fog.
“I fear no man… but that thing? It scares me.”
The use of "Dreams of Cruelty" is masterful. Excellent work. 👏Literal🔥
Question, do you take requests,
and if not
Have you considered Bill Cipher in light of the renewed gravity falls hypes, or perhaps king ramses?
I like the idea that the killer would have pyro vision.
For the killer, their finisher would be them giving the survivor a lolipop or something nice…..but for the survivor…it would be a gory and brutal death!