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Dead By Daylight Thanatophobia Nerf, Mettle of Man Buff, Matchmaking Incentive Fix! Dev Update 6.1.2
Full Notes – dbd.game/3SsxBSO
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I am a Fog Whisperer for Dead By Daylight! A Fog Whisperer is a person who engages the DBD community by creating compelling and absorbing content to a high standard. Here’s the list of the 50 Fog Whisperers with links to their channels in this forums post:
https://forum.deadbydaylight.com/en/discussion/49385/fog-whisperers-program-launch
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Timestamps:
0:00 – Intro
0:33 – Dev Update
0:58 – Thana Changes
2:37 – Mettle of Man Changes
4:38 – Pain Resonance, Merciless Storm & Dead Man’s Switch Changes
6:01 – Clown Returns
6:37 – Orange Glyph Changes
7:14 – Matchmaking Incentive Fix
8:23 – Conclusion
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Thank you for the continuous support. It means the world to me!
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How are you guys feeling about these changes? Let me know!
Mom got nerfed nice
So mettle of man, an already never used perk, is getting another nerf?!?! I used to use it in some fun builds but now it’s useless
“pain renaissance”
So what about the Stranger Things leaks?
Metal of man got nerfed not buffed?
in till they put back that BP bonus I will not be playing the game
This a massive nerf lmao
Getting camped and tunneled by a ghost face at 4 gens GREAT FUCKING UPDATE
they buffed killers, now they nerving them, that's all these devs do, buff then nerf all over again, it's all about perks.
I dont think the dead man switch nerf was necessary. if you know it exists you can easily counter it by waiting for the killer to hook and then work on the gen
They still need to make reworks to Premonition, This is not happening, etc and killer perks like Beast of Prey, Terroritorial imperative, etc. They are laughably bad and they need a change
MoM was nerf to the point it became not viable and with this sandbox was an interesting choice because of not deactivating in my opinion the perk is still hard to activate and not rewarding enough
who tf decide this changes ??? why they even touched thanatophobia ? not like i care so much but 70% of changes were unnececary…. from 22% now 6% ,wow …. i am starting to get a bit tired from this game.and metlle of man deactivate when you touch gen ,when it is really hard to activate it ?what about the real problems in the game-buff traper,buff freddy buff myers and rework his addons,so many useless perks untoched ….. i think this is the end from me in this game
Mettle of Man Buff? You mean a nerf…?! lol
Aw but I like my MoM and OoO combo 🙁
Meanwhile as no one runs no mither
The new mettle of man isn't as bad as you think. Try this combo.
Use mettle of man off the hook with second wind so the endurance is gone, then use off the record so you get another hit.
Mom is nerfted omg what's next no mither I mean really lol with out dead heart and iron will perks like mom aint worth using anyway u tap a Gen and lose the perk omg
Been playing this game since the day it came out. Game play ain’t fun anymore so stopped playing. The MOM nerf disguised as a buff makes me glad I ain’t wasting anymore time on this game.
That is NOT a buff for Mettle
MoM is not a buff 💀💀💀all of these are nerfs
How tf is that metal of man change a buff? If anything it is a nerf if you can't do anything while it is active. The only thing it will encourage people to do is take pointless hits when they should be doing gens and then when they have it encourage them to just continue not doing gens to keep it.
We already have enough survivors who complain about gens not being able to get done whilst sitting in a corner shooting loads into a wall, we don't need more of it encouraged by disabling their ability to do gens for something as simple as metal of man.
Edit: also thanatophobia change basically does nothing except for make it unusable by every killer EXCEPT the ones that can get fast injures and keep them like primarily legion and plague which was the entire reason it was supposed to be reworked because of how much it was being over used on them.
MoM is definitely a nerf…they just said that its hard to proc and should't be for naught and then they nerf it.. They mori the perk to the ground…
A generator exploding ALWAYS gives a Killer a notification and it should in the case of Pain Resonance as well. I'm fine with it not showing the aura of the Survivor but, the no notification is bullshit and breaks their own rules.
Only Survivor main plebs who rarely play Killer think that Thanataphobia change is good. Get your ** together.
Way to make Thanatophobia great and then immediately kill it entirely BHVR, a 6% slowdown after one person dies is fucking useless.
I'm ok with the Thanotophobia nerf because I have been through a lot of killers and all had Thanotophobia which for me it is twice annoying and I never had a win at either of them, because of the slow repairing and healing makes the game twice as difficult, thank god BHVR decided to nerf this perk which I am happy.
The ONLY thing I look forward to is the return of clown. This update seems pretty awful:
1. Overnerf of thana. Shouldnt have been buffed in the first place when gens were going to take longer? And now they've just killed it. It wasnt great before the buff but that's because gens weren't longer at the time.
2. Awful mettle of man rework. A fun but bad perk has now just turned into a bad perk. Actively helping the killer really.
3. The return of pain res dead mans switch is a dumb decision, but I dont hate it. The thing I hate about it is to bring it back just to nerf dead mans because they brought it back. Without the synergy it wasnt great to begin with and now dead mans is just going to be a terrible perk without that specific synergy.