Dead By Daylight | The Thing | Chapter Concept Spotlight



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What if the killer looked like a survivor and you could fight back with fire?
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Chapters
0:00 Welcome To The Thing
1:01 The Thing’s Power: Perfect Replication/Mimic Form
1:31 The Thing’s Power: Assimilation
2:01 Enshrouded Status Effect
2:35 The Thing’s Power: Conform & Uncanny State/Mimic Form
3:28 The Thing’s Power: Fake Actions/Mimic Form
4:52 Fire Bottles
6:18 The Thing’s Power: Transformation Form
6:42 Fire Bottles: Direct Hits
7:32 The Thing’s Perks
9:15 The Thing’s Add-ons
11:49 R.J. MacReady
12:21 R.J MacReady’s Perks
14:07 Questions for Viewers +(Next Chapter Teaser)

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23 thoughts on “Dead By Daylight | The Thing | Chapter Concept Spotlight”

  1. Wow, this is a really nice concept. I haven’t gotten around to watching The Thing yet (working through all of the classics). Though your killer concept makes it easy to understand what the Thing would be, and how it functions. Not only in its own universe, but in DBD too. This would be a very interesting and different Hit/Run killer. If multiple survivors are injured, hence multiple genes collected, it could cause for some fun and genuinely scary interactions. I liked the add-ons bit too. It’s cool that you used items that are (presumably) from the movie, like the Norwegian Rifle. Great video, and keep up the great work!

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  2. Yeah the whole power wouldn't work that well in game, you have to take in acount swf, this power would ONLY work on solo que friends because most swfs would simply ask the surivovr you are taking the form of "hey is that you" and as soon as someone says no, bam your whole power is useless

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  3. this is lovely (i love the addons btw, they are fun to me dont ditch them). though the power concept here is very weak, any kind of comms will just nullify it. i would offset it by giving the killer some sort of m2 ability or a faster movement/action speed

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  4. personally really loved the ideas you have come up with so far for how killers would work and the perks coming in with both the killer and survivor.
    im interested to see your takes on maybe obscure characters, ideas of "bhvr may not do this but doesn't mean I couldn't throw around the idea of how I would if possible"
    the thing being the one to do the "im a survivor (not really)" fits the thing so well as its a core part of its horror
    awesome job, can't wait to see more

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  5. I remember seeing a MacReady perk idea that was something like "You become Oblivious until the exit gates are powered.
    See your teamates auras when farther than 32 meters away, see the killer aura when farther than 86 meters away" honestly it could be paired no mither and it could be the ultima self debuff build

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  6. At 13:11 What happens if 2 or more survivors are running "Playing With Fire" and multiple peoples' Auras who are running this perk get their Auras revealed (like let's say from Lethal Pursuer for instance)? Whose Aura gets revealed then, is it randomly decided by the game then at that point?

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  7. I think for addons you should only include those that actually change gameplay or provide notable changes rather than the usual basic increases that literally every killer has

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