Dead by Daylight's July 2022 Developer Update



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Dead by Daylight’s July 2022 Developer Update https://www.twitch.tv/CoconutRTS

0:00 – Intro
0:16 – Progression Reworks
0:32 – BP Increase per Match
1:07 – Bloodweb Reworks
1:25 – Prestige Nodes
1:34 – Raising the BP Cap
1:43 – Endurance Reworks
3:03 – Revised Spine Chill Rework
3:34 – Revised Dead Hard Rework
4:02 – Revised Off the Record Rework
4:21 – Revised Overcharge Rework
4:57 – Revised Botany Knowledge Rework
5:15 – Revised Distortion Rework
5:29 – Revised Iron Will Rework
6:16 – Revised Inner Focus Rework
6:37 – New Perk Charms
7:15 – New Prestige Portraits
7:40 – New Prestige Crests

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47 thoughts on “Dead by Daylight's July 2022 Developer Update”

  1. I think overcharge should go up to 300% and NOT stack with CoB. Now it's like the same problem fireup has where it it's only good if you run another perk with it :/

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  2. I still think that the reward for p3 before this patch is quite pathetic, at least give us shards or bloodpoints, this seems like it took them like 5 minutes to make specifically for people that spent thousands of hours grinding. Yes, thats my biggest concern about this update, takes my frustration with this game to a whole new level.

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  3. Overcharge should result in faster regrrssion after >6 seconds instead of 12.

    The extra regression (after 30 seconds) is 200% – 75% = 125%. In other words, over the course of 30 seconds, the regression increases by 125% of base speed.

    To reach 100% (base regression) you need an increase of 100% – 75% = 25%.

    To see how long it takes to obtain this 25%, we first need to see how much it is of 125%. This is:
    25% ÷ 125% = 1/5.

    The time it takes is the former result times the total time: 1/5 × 30 = 6 seconds. Therefore, to get above normal regression speed, the amount of seconds that must have past must be >6.

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  4. so let me make sure I got this right, Dead Hard is back to a dash instead of a running animation? and instead of avoiding hits like old dead hard, you will now gain the endurance while dashing?

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  5. The portraits is so shitty, they show that we can get different prestige icons so why not one of those? Or some scratch marks behind your prestige icon, that would fit perfectly with the portaits.

    The portraits are the most useless things in the entire game.. nobody can see them so whats the point. Even a charm would have been better than this.

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  6. Was hoping they would revert the change to Calm Spirit, even if it meant removing the silent feature. It will guaranteed see less usage just because of the speed debuff. I hope they don't gut more niche perks like they did, I'm all about Rookie Spirit and Any Means Necessary!

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  7. Overcharge is better than default kick only after 12sec?… Not only that you default regression is 4x slower than 1 survivor being on a gen, a perk that could have made survivor progression to your regression equal has even worse regression for 12 sec than without it? Who is coming up with these idiotic changes?

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  8. I think itd be nice for these kinds of videos for you to give your opinion on the changes, you are quite entertaining to hear in my opinion

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  9. in my opinion if ds new changes WITH 5sec stun , the new dh with 1 sec endurance window, iron will only with 75% grunt reducing [+ survivor grunts balancing] would be better , but i like most of the changes , they realised fast some changes could make the game unbalanced even more [like off the record and botany knowledge]

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  10. So if a killer has the right perk build it is still gonna take upward of 3 minutes to do a gen . Better fix for endurance after you take endurance hit each consecutive one demolishes mend bar by 50% of total . Keeps killer from hitting off hook and then tunneling.

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  11. I am hard of hearing and still don't understand the iron will nerf, when I play killer it doesn't matter if they have iron will or not. I can't hear them and I can still play normal so why do they nerf it?

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  12. Im just excited behavior is putting in this much effort. A pvp game should have more constant updates anyways. Ive only played for about 2 years. I couldnt imagine playing for the whole 6. I mean it was already getting stale after 2. But this effort is breathing new life into it

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  13. All of this is nice, even tho it encourages tunneling, but i would like to see a nurse nerf with all that. DH is dead, DS wont stop the killer, gens will take longer and gen-slowdown stronger.. i'm afraid nurse is gonna be the next killer everyone will just instantly DC against and i dont blame anyone if that happens haha

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