Dead by Daylight's LEAST PLAYED Killer



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A few weeks ago we played as the most picked killer in dead by daylight, so today we’ll playing as the least picked. If you enjoyed, be sure to leave a like, comment and subscribe!

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Music:
Dufer Bar Radio 4 – Stray
Wig Studio – Miitopia
Phantom – Persona 5
Ryu’s Theme – SF6
Royal Days – Persona 5

0:00 Intro
2:14 Can’t Stop Victor
11:04 The Ideal Twins Game
18:00 Outro

#Twoknee #Dbd #Twins

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45 thoughts on “Dead by Daylight's LEAST PLAYED Killer”

  1. As someone who actually really enjoys playing as The Twins, here are my suggestions for changes:
    -Reduce the waking time for Charlotte when switching back to her
    -Shorten Victor’s missed pounce cooldown
    -Allow Charlotte to have Killer Instinct when Survivors are. Lose to her while controlling Victor
    -Make Charlotte’s base speed just a little faster
    -Allow Victor to snuff totems

    Reply
  2. Viktor needs a total rework for the twins to be considered fun or even good. Unless you're just using him to down injured survivors he really doesn't do too much aside from mild information gathering.

    Make it to where Viktor can't down more than one person at a time but can do unique things to make up for it. Make him stay ontop of the downed survivor and constantly thrashing the survivor, making them crawl slower and unable to heal until someone else kicks him off. You can have him automatically crawl back into Charlotte's chest if you're too close or after a while to keep from camping. Plus this will give survivors more of a reason to kick him in the first place and trigger addons.

    Another thing they could do is If he jumps onto an uninjured survivor, have him make them slower in chase and doing actions but also able to down them if on for too long. Give them a longer Vault and palette drop speed while he in on you plus a hefty hindered decrease. Right now you don't have a good reason not to just let Viktor stay on your back and hold him hostage for a while.

    Twins sound like an awesome killer on paper but they really dropped the ball on them.

    Reply
  3. I had the weird idea to make the twins a coop killer, where one player plays as viktor, amd the other plays as charlotte.

    We've got survive with friends, wenshould have kill with friends.

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  4. I just wish Victor was more interactive. He’s either too easy to deal with or an absolute nightmare that you can’t do anything about

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  5. I think its safe to say that Behaviour should delete the Twins from the game. What will happen? Piss off the 4 Twin mains? This Killer is the dictionary definition of a massive L. Boring gameplay – to play with and against, terrible design, garbage perks.

    Reply
  6. Its a killer I feel a little bad for them,with so much potentential,the bugs,the not prety great addons(not in the level of piramid head,thats impossible)the sensation that trade victor and charlote feels so slow…the playstile that promotion slugging,its a lot of simple little thinks,but the all make them feel….awful,is a killer that need a revision because the idea of them are prety good and their lore its one of my favorites,but the ejecution its terryble,the think,the good think,is I feel one day can be fixed is this two were revisited one day

    Reply
  7. Twins are the worst of both worlds. Playing as them, Victor is vulnerable for so long and watching a survivor walk up to you from a mile away and kick you feels like shit. Playing survivor, you spend most of the game slugged. The character is fun for nobody

    Reply
  8. If bhvr asked how to fix twins i would say theese. 1-) he can use viktor 10 seconds after viktor succesfully hitting an enemy even if he is still on the other persons back. (Without removing the viktor from the person you attached.) 2-) you need to visit a place in a map to remove viktor. Viktor can't pounce when close to that location. But to prevent camping if the big twin is close to that place the place teleports like cage of pyramid head. 3-) enemies downed with viktor can't be healed for 10 second. 4-) missing viktor pounce will instantly return viktor back to big twin with 10 seconds cooldown. Number 5-) if viktor is 10 meters around when big twin got stunned player instantly switches to viktor. 6-) big twin can directly throw viktor like hatchet but short range. (The miss not triggers 4-) the distance can be changed) the throw won't deal dmg but it will expose the person until viktor removed. Pounce after throw will still deal dmg.

    Reply
  9. Personally? The killer fantasy just doesn't appeal to me in any way. I've heard they're very good, but I just have much more interesting killers to spend money on.

    Reply
  10. I feel like a good buff for them to stop kidnapping is if u recall Victor the survivor that was kidnapping becomes down or at least have a deep wound

    Reply
  11. I guess a way to change them for the better is to create a simple AI (somewhat like knights), so both twins could be involved in a chase. This could fix the slugging problem as well

    Reply
  12. I don't think that Twins is less annoying than Hag. Hag is a 110% movement speed and be absolutely dumpstered by one survivor setting off her traps. And with the ability to remove her traps without flashlights she's even easier to play against, especially if she decides to diarrhea like 7 of her traps near a hook. Twins and their campy slug playstyle will always, always annoy me more.

    Reply
  13. There needs to be no cooldown or a much much shorter one when you SUCCESSFULLY down a survivor, if you miss you should be punished heavily by victor getting kicked but NOT when you actually down someone… they can just duo and never get picked by charlotte. Dumb.

    Reply
  14. Reverse the change where a successful victor pounce leaves him kickable. You shouldn’t be punished for landing a difficult attack. Speed up the wake up time so Charlotte can get to the down. Often you slug with twins because you just can’t get to the pick up quick enough. And lastly give charlotte the ability to recall victor after a successful injury attack so that survivors can’t just hold him hostage for 90 seconds.

    Reply
  15. Huntress is most used because she's the least skill and has the best time to kill Plus she's a great pallet counter but it's kind of dumb you can just avoid her by walking around an object constantly due to her speed debuff but yeah all you have to really do was just guess where they're going to walk and the terrible hitboxes do the rest like it's literally been proven by Ott darva that huntress's hitbox are actually 3 in behind the survivor's body especially when they're doing a run animation You can hit someone even though their body is already around a corner hence why they're hit boxes are terrible 🤦‍♂️

    Reply
  16. I haven't seen a twins or a hag in forever and personally i like hag, definitely my best and favorite killer, and its pretty sad she doesn't get much representation especially since she is one of the stronger killers on the roster

    Reply
  17. As a person who plays as twins all i do is make challenges for myself. One of them being called baby sit victor. Ive met survivors who would never kick victor and boop him over my times as i play the twins. So thats where baby sit victor comes along where i send him off to either be attached to the survivor or leave him nearby and if he is ever kicked or thrown off then what i do is send the "baby sitter" on a hook and then move on with the match like normal

    Reply
  18. “Steven takin my boy for a little ride”
    Hey now, that doesn’t have to be weird, Steve is literally the chauffeur for the kids in Stranger Things. He would be a great babysitter for Victor

    Reply
  19. luckily i just played against twins a few matches ago and it was really fun and challenging to vs them! the build was very simple and they manage to 4k us with it: ruin, haunted ground, discordance and save the best

    Reply
  20. Honestly, thank god Twins are the least played killer, they are very strong and if they were played more often they would fall the same fate as Pig and Freddy

    Reply

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