Dead Hard never dies! GAME NEEDS VARIETY! | Dead by Daylight



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Leatherface (Bubba) against a full Dead Hard (meta) survivor squad in DBD. I used a non-meta build to increase the variety for my gameplay. It’s more fun in my opinion. Enjoy

DbD update stats after 6.1.0 if you are curious reading about: https://forum.deadbydaylight.com/en/discussion/346830/stats-6-1-0-in-review#latest

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High MMR experience, Dead by Daylight’s HELL. #2 | Dead by Daylight

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14 thoughts on “Dead Hard never dies! GAME NEEDS VARIETY! | Dead by Daylight”

  1. I mean it is true .. the meta hasnt changed for survivors: dead hard , adrenaline, ds , off the record or hyperfocus with prove thyself . It's sad to see survivors cant play without their crutch perks . Good video as always 🙂

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  2. Love your videos but it's so frustrating to see you not break pallets. I'm not trying to tell you how to play but this is honest feedback. When I saw them instantly throw down shack pallet and you got the hack I was yelling at my monitor "BREAK THE SHACK PALLET!"

    I honestly don't mind the revised Dead Hard. It's more fair than before. The only problem are cheaters with auto-Dead Hard.

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  3. Hey seth , i discovered your channel a week ago and and almost watched all of your videos you are really skilled and fair killer and your content is really fun to watch , i started playing dbd a month ago and im killer main as well , my main is pyramid head because i love silent hill and its the reason i started playing dbd , so if possible can you play with pyramid head next time ?

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  4. I don’t honestly understand the comment about variety of perks, this team of survivors had a variety of perks, They all have dead hard and there’s 3 adrenalines, okay, but there’s 2 hopes, 1 sabo build with saboteur, MOM, Breakout, 1 WAGLF, 1 Emphathy, 1 reassurance. How is that not variety? Lol

    You cannot seriously expect survivors to play without meta perks, when literally the killer basekit was increased by 10% in all mechanics (kicking gens, basic attack cooldown after a successful hit, and breaking pallets). On top of ALL THAT, now bloodlust kicks in 10 seconds faster in tier 2 and 3, forcing survivors to pre drop because one extra loop means going down.

    The cherry on top was the decrease in survivor basekit, now survivors make 10% less distance when they gain the speed boost from a successful attack. the only buff we got in basekit was basekit bt).

    Stats from Behavior show that there’s LITERALLY a decrease in escaping rates and an increase in killing rates and killers are still complaining? If this isn’t enough evidence to see how killer sided this game is, especially after the last major update, I don’t know what to tell you.

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