DONT GO DOWN TO A SNOWMAN! Dead by Daylight



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16 thoughts on “DONT GO DOWN TO A SNOWMAN! Dead by Daylight”

  1. 5 gens, no possibility you lose, and you still tunnel and camp. Your stuff is hard to watch man. As a content creator you should be more concerned about creating enjoyable content than winning. Watching you tunnel and camp every game is not something worth watching. I miss the old tru3 that went for hooks.

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  2. I sadly do agree that as both survivor and killer I absolutely hate dead hard and I honestly do hate going against eruption since I’m a solo survivor 98 percent of the time also on top of this I’m coming into more and more of the same kind of gameplay of just eruption, jolt, and scourge it’s just becoming stale gameplay (I do understand why it’s always ran) I don’t care so much about the gen regressing with eruption or “watching it regress” as the one person said I just hate that I’m forced to do nothing at all, no chest opening, no healing, no completely different gen across the map you can only be in chase or unhook other survivors the only thing I would change is that you just can’t work on that specific gen for the time or add a really good and long action debuff to the survivors that were on the gen with not being able to touch that gen still. On the perspective of dead hard I absolutely hate how it’s still a meta perk on all swf and I’d say about every match I’m usually facing at least 1 or 2 people with DH. Maybe they could change DH to where it needs charges like metal of man just differently so it’s not completely the same exact perk lol or maybe have it so it can only activate 3 times in a match or just adding an action debuff to slow the gen for like 30-60 seconds after mending since some killers simply shouldn’t keep chasing that same survivor after they chased for so long and then got an extra sprint burst and now probably at another safe loop.

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  3. So watching them run away for 2.8 seconds after you hit them with dead hard (which can be waited out in many situations) is equal to not being able to do nothing at all and have your progress taken away for 25 seconds, against an ability that has almost no counterplay if you are not in comms.. Hmm… interesting perspective. Analytical as always

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