ENTITY CONTROL SINGULARITY BUILD! – Dead by Daylight | 30 Days of Singularity Days 11 & 12



Read more Dead by Daylight ➜ https://deadbydaylight.mgn.gg

As we continue the 30 days of Singularity we go with the entity control build that allows us to deny gens via entity blocking gens.

I hope you all are ready! Sit back and enjoy some Survivor massacre! Hope the dbd, dbd mobile Dead by daylight mobile, and dead by daylight crossplay communities all love the Rank 1 Killer Gameplay!

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11 thoughts on “ENTITY CONTROL SINGULARITY BUILD! – Dead by Daylight | 30 Days of Singularity Days 11 & 12”

  1. The build ive been running is a high risk high reward hyper aggressive slugger build with infectious fright, forced hesitation, save the best for last and jolt with foreign plant fibers and ball glove for addons. Youre heavily susceptible to fast gens but if youre able to get even one forced hesi proc with a lot of save stacks you can quickly turn it around if you play it right. Lots of fun

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  2. your Dead by Daylight gameplay is absolutely fantastic! I recently got back into the game too, and watching you play makes me want to team up and collaborate. Your skills are top-notch, and I'd love to be a part of your gaming adventures!

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  3. I have been loving this killer so much, and i have learned a few things.

    It is almost always a good idea to spread the biopods around the map. So not having two or more biopods next to each other, so that when a survivor uses an EMP then its fewer biopods that get compromised

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