Ever See a Survivor Vault Air? – Dead by Daylight



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26 thoughts on “Ever See a Survivor Vault Air? – Dead by Daylight”

  1. [to the tune of Walking in the Air]
    I'm vaulting on the air
    I'm floating on the broken wood
    The killer far behind
    Shocked that I even could

    I'm breaking this dumb game
    I'm clipping this for YouTube, too
    To show my followers
    What I'm able to do

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  2. 1:09 Hey dad, you can make the Vat Drop Whip. Its just a really specific angle and a really specific timing. I wager thst your angle was off on account of the clang from the railing.
    Edit: upon review with slower playback, it was your timing but just bearly, that or base whip distance

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  3. Playing as/against Nemesis, Artist, Pyramidhead (maybe Deathslinger) on The Game really shows how terribly designed the map is. What are the survs gonna do agains a nemesis on this map? Sure, you have like nine good pallets (though most of them are downstairs so being upstairs gets you killed 9/10 times) but even they are borderline useless if he is in tentacle range and on every other loop it is just pointless to even try to loop, you gonna get hit anyway… Also what are those bullshit hits at 11:14 lmao, get outta here. I stopped getting angry at DBD but stuff like this still angers me, such bad design.

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  4. Actually Scott! The little stairs with the dropdown it actually IS possible to hit someone with your tentacle, its just VERY hard cause its a very particular spot, and as a nemi main I've only ever hit someone once doing that

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  5. DBD should be labelled "Early Acces".

    Its not even crazy if you think about it, there are many games out there that are older then 5 years on steam and they still labelled as "Early acces" and far more optimized.

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  6. Artist just feels tough to go against as survivor, I tried a good bit to learn but she just feels like every move I make is wrong, even when playing her or watching others play it just feels.. Weird. Playing her it just doesn't feel as satisfying as similar killers would have it. Throw birds through walls across the map, possibly hit somebody. Leave feathered landmines to shorten loops or prevent pallet drops without too much punishment. Or just activate in case they walk through.

    I guess it's sorta like if you gave Huntress a "Small-game" for survivors when she cocks back a hatchet. She'll get a better idea where to toss it, but it's less impressive since it wasn't as clever of a use for your eyes, knowledge, or apt use of your perks.

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