Expanding On Scott Jund's Idea | Dead By Daylight Discussion



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16 thoughts on “Expanding On Scott Jund's Idea | Dead By Daylight Discussion”

  1. Ngl this would an interestingly simple way to nerf killers like Blight/Nurse, and buff killers like Trapper/Freddy without anything beyond numbers. Only issue I see would be BHVR screwing something up with the base coding of this, imagine you load in as Trapper but you get the regression set of Spirit 💀

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  2. The only things is the 3 Gen Blocker activates at 5%, so I wouldn’t have any killer drop below 5%, idt that’s necessary, also I like this idea but I feel like if a killer is only getting a 1% increase what’s the point, that 1% is literally just an extra second of gen time, and most killers either don’t kick gens or regress them with pop or pain res anyway, or block em with grim embrace, so most of the time they aren’t kicking dry anyway and that 1% isn’t gonna change anything, it’s only a total of only 8 seconds per gen max, I’d want them to do more like between 10-20% for some killers, buff the regression time to like 3 charges per second, and then nerf every gen regression perk so they don’t feel necessary to bring, and then buff survivors with more basekit perks like kindred, etc. to get them to as close to SWF level as possible

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  3. Just a quick reminder that 0.5 charges is literally old Ruin or Call of Brian.

    Giving Trapper 2 charges per second is the equivalent of 800%

    It would take only ~45 seconds to bring a 99% Gen back to 0.

    Also, I don’t really see a reason to nerf the regression rate of any Killer. Only buff the Rates on weaker Killer.

    Maybe an argument could be made for Nurse and Blight. But for everyone else, I would keep the 0.25 c/s

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  4. As I said, I don't trust BHVR to rate killers by strenght. They will be basing it on killrates or some shit, therefore Nurse would have more percentage than Skully. Or some other silly BHVR thing.

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  5. I like this idea but one thing that comes to mind is killers who have drastically different power levels based on their addons. E.g. Myers with no addons vs Myers with his best addons is two different killers.

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  6. I just think this idea is absolutely genius. Though I MAY not agree with some of these numbers as I think this change should finally replace gen slowdown as a whole and thus the numbers on low-mid tier Killers should be quite high and I'm talking old Ruin or stronger levels of high (slowdown perks would be nerfed accordingly)

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  7. the thing is no game is fun where all characters have the same strength and I think the devs know this. Thats why they dont care if all killers arent exactly at the desired .60 kill rate but rather close to it

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