EXPLORING THE DREDGES BALANCE! Dead by Daylight PTB



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13 thoughts on “EXPLORING THE DREDGES BALANCE! Dead by Daylight PTB”

  1. Regardless of how good or bad they are, I don't really find their abilities very fun to watch. a lot of the other killers are way more entertaining. This one just doesn't have the visual appeal and I can't even tell what's going on most of the time :/

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  2. True, I'm not sure if it's been mentioned but a reliable way ive been getting nightfall is sitting in a locker. It builds at a pretty decent rate while in a locker/teleporting.

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  3. I don’t get while everyone is saying he’s bad? He has good anti loop, great map traversal, potential to cut people off if they hold W and even some stealth aspects with the undetectable with his nightfall. The only killers that are clearly better than him are the ones that are clearly better than every other killer like nurse and blight

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  4. His design is grotesque and incredibly well made. He's like the only true monster looking character in the game now besides demo. His map traversal is great especially during nightfall it's fast as hell, it has a surprisingly good anti loop, and after the nightfall bugs are fixed he should be a bunch better since he won't be a night light you can see from 10 miles away and the darkness should cover more of the survivors view giving him more chase / loop potential.
    Rn I'd say he's b tier. After he gets fixed up he's gonna be a tier imo. There is literally almost no reason to call this chapter or anything in it bad.

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  5. They need to

    -buff his movement speed when ethereal
    -buff his teleport speed at base to be just as fast as it is during nightfall
    -buff nightfall teleport to be twice as fast
    -buff nightfall or fix if it's bugged, it should be actually dark
    -decrease the cooldown on his power when teleporting to correspond to how many you use. So 1 teleport is a shorter cooldown than 3
    -nerf the bright white auras, they're annoyingly distracting. Just a glow around the survivor outline is enough.

    That's about it for now until release

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  6. you can also see him in a nice white outline during nightfall so the oblivious dose nothing… its almost worse for you in nightfall… because they see fine and it outlines their team for them in white if they have line of sight and they can still see auras just fine and you are also highlighted WAAAAAAAAAAAAY better in it so he is easier to see as well if they have line of sight… it sucks. really disappointed because he could have been something really special and new but they ruined his whole gimmick… it even highlights the locker you are in so the whole "jumpscare" feature of this guy is only in lore. might as well play hag or demo honestly. its just not worth the money, and not only that but his perks suck ass too… they do nothing on him… like why do you give perks to a killer that cant even use the said perks? also the moment they know what killer it is everyone will avoid lockers like a plague. its just so BAD, plz rework everything but the locker tp.

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  7. One change I would like if they could add an aiming reticule to the teleport so you can be a bit more precise with which locker you want to choose.
    Of course if they did add that then Huntress and Trickster players would probably demand getting one as well, which I would be against. Theirs is a power that directly damages survivors, the Dredge's is a mobility power.

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  8. Honestly, how i'm seeing the Remnant currently is either you instantly Shift+W to next loop when you see it put down, or you just force yourself towards it and deadhard through it to break it lmao, gives a good laugh.

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