FACE CAMPING REMOVED! SKULL MERCHANT NERFED!! – Dead by Daylight Patch Notes



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27 thoughts on “FACE CAMPING REMOVED! SKULL MERCHANT NERFED!! – Dead by Daylight Patch Notes”

  1. The fact the escape hook meter builds up the second you are hooked and builds up when the killer is on another floor is so busted, i watched ptb test videos, it's broken. If that gets released as is, i am not touching the game.

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  2. I have a baaaad feeling about the anti-camping hooks change, that is 100% going to get abused to no end by survivors. This will make perks and strategies like Insidious not playable. Also the Skull Merchant changes sound horrendous. If the survivors can see their lock-on stacks, then she will be completely useless killer.

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  3. I'm not against the anti facecamping mechanics (although I do facecamp a lot… it's very funny for the salt), but I'm really concerned that they will implement it poorly, it will break the game and people will find a way to exploit it.

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  4. As a p42 merchant the changes sounds good. But im worried about claptrap mechanic. Drones no longer have active mode only silent and scout. Which means we can not activate them remotely anymore. We can only recall them now.

    When it comes to loops, survivors will no longer be exposed. Instead if you run it healthy and get scanned 3 times you get claptrap and injured. If run injured you get deep wound with claptrap.

    The best place to put drones now will be in loops but that might make her still have a 3 gen just weaker. Because instead of on gens you probably can place them around the 3 gens.😂

    Idk. We'll have to see when live because i do want her to be a chasing tracking killer.

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  5. I was enjoying playing Skullmerchant lately and I'm a little worried about the changes but hopefully she is a little more fun to play(although I do enjoy playing her) and her gameplay doesn't become too unfun for the killer

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