FENG VS CENOBITE! DID HE JUST RAGE QUIT? – Dead by Daylight HELLRAISER CHAPTER!



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26 thoughts on “FENG VS CENOBITE! DID HE JUST RAGE QUIT? – Dead by Daylight HELLRAISER CHAPTER!”

  1. What's the point of actually solving the box tho? As soon as a Survivor picks it up, the chain timer thing resets so surely you would just hold onto it. He can only teleport when you start solving it so just don't solve it. Am I wrong? Great video tho.

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  2. Totally agree with tje safe part. The chains should break a bit slower. Also they shouldn't be able to vault or throw a pallet down when chained.

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  3. Seems like they don't want to make anything strong / hard because the dev leading the balance team is horrible at the game himself. Just look up Almo on YT.

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  4. I just tested it. And to me was kinda hard to control the chains but i guess it requires a lot of practice. And his chains needs a little buff because i feel the survivors release to quick.

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  5. Hopefully he gets some much needed buffs, but knowing the devs, he'll get a nerf. I wish there was something to do with the other cenobites, kinda like the zombies w nemesis.

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  6. I think that chains should slow down more, based on distance (the further away you are, the longer it takes to break out).

    Because currently there's just actually no reason to use his power beyond a certain distance. Like – you chained a guy. Alright, looks really cool. He broke free. You, ultimately, lost time.
    Thing is – you need to be careful with that. I don't think that if you hit someone, like, 30 meters away, it should hold them down until you get to them. But it should be beneficial to you in terms of gaining distance. Like, it should be way faster to use your power and catch up that way, than just holding W (because if you miss – you lose distance, so it's a risk-reward type of thing).

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  7. I think he is going to be unplayable on indoor maps because his hooks break on the environment. And you only have to pick up the box to cleanse your teammates and only have to solve the puzzle to cleanse yourself. They played it way to safe.

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  8. Chains break too quickly, there really isn't a point to using his power unless you play him as a stealth killer… Which would be weird af. The box is too easy, should of made it like the yellow glyphs, agreed. Or introduce a mechanic where you have to input a sequence of commands that's always randomized. Like up, down, left, left, action button. Something. I love hellraiser, and I'm hoping that they buff him some, but right now he's looking kind of meh

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