FINALLY ESCAPING FATIGUE ADD-ONS ANONYMOUS! | Dead by Daylight (The Legion Gameplay Commentary)



Read more Dead by Daylight ➜ https://deadbydaylight.mgn.tv

I’m finally starting to escape fatigue add-ons anonymous! Let’s see how we fair on Coldwind as the Legion. Enjoy this gameplay commentary as the Legion in Dead by Daylight from my recent Twitch livestream!
—-
Dead by Daylight
https://www.youtube.com/c/Tatariu/playlists?view_as=subscriber
—-
Twitch Channel
https://www.twitch.tv/tatariu
—-
#DBD #intothefog

source

9 thoughts on “FINALLY ESCAPING FATIGUE ADD-ONS ANONYMOUS! | Dead by Daylight (The Legion Gameplay Commentary)”

  1. When activating Feral Frenzy, The Legion enters a deadly rage. While the power is active:

    – The Legion sprints faster than base movement speed.

    – The Legion can vault pallets (50% slower than currently).

    – Survivors' scratch marks are hidden from The Killer's view.

    – Missed attacks end the power

    While Feral Frenzy is active, hitting a Survivor who is not currently afflicted with the Stab Wounds meter:

    – Applies the Stab Wounds meter.

    – Injures the Survivor, if they are not already injured.

    – Refills The Killer's entire power gauge.

    – Triggers `Killer Instinct` on lastly stabbed survivor.

    While Feral Frenzy is active, hitting a Survivor who is currently afflicted with the Stab Wounds:

    – Does nothing to the ability's duration, but increases the Stab Wounds meter by 25%

    – Once the Stab Wounds meter is filled, survivor loses a health state

    Stab Wounds meter does not fill or decay passively, but has to be mended to be able to fully heal

    Feral Frenzy now lasts for 15 seconds by default

    Hitting a survivor with a basic attack completely drains Legion's power gauge

    Frenzy now has a 1.5 second activation rate
    Whats your opinion on this concept? And i had this idea even before the trickster was released btw

    Reply
  2. I still run balanced dead hard some games, just sucks that balanced is basically useless on a handful of maps. On Sheltered woods its the only exhaustion perk you literally cannot use unless you bug on terrain

    Reply
  3. The issue with the idea of "gen speeds aren't the problem, spawns are" is that if Survivors who know what they're doing get a bad spawn that makes slamming gens harder, they can just move to a more favorable position and then slam gens anyway. There's 4 of them and only 1 Killer; only so much gen pressure can be applied at once.

    Reply

Leave a Comment