First Wesker Gameplay! – Dead by Daylight



Read more Dead by Daylight ➜ https://deadbydaylight.mgn.gg

3 videos today because Wesker is awesome
http://www.twitch.tv/ScottJund

source

35 thoughts on “First Wesker Gameplay! – Dead by Daylight”

  1. You should definitely be using his vault more often. I think that’s the most oppressive part of his power tbh, you just don’t need to kick pallets because you win every loop if you’re close

    Reply
  2. I'm not sure wesker will get a nerf besides maybe cooldown time on his power. Hes still far, far weaker than nurse/blight/spirit and his counter is to take loops tight. He capitalizes when you have to leave the loop, so to fight him you just… don't leave the loop unless you have an easy way to get to the next loop without getting smacked. Yeah this means he has a reasonable timeframe where he can end the chases with M1s, but that just makes him a better m1 killer at that point. Some Weskres will try to dash, but if he misses you not only make a ton of distance, but you can leave the loop safely.

    Playing against him isn't too bad. He doesn't get dashes as fast as Bliight does and his cooldown time is way longer than Blight. So if your used to fighting blights, you are good vs wesker. Plus you know hes coming so much earlier than everyone else so you can prepare for him.

    Reply
  3. Omg… I just had a thought. What if they change Nurse to play more like Wesker? I can see them changing base Nurse to match her add on that doesn't let you teleport through walls but, only pallets and windows. Then they increase her base teleport range and remove the range increase add ons, increase her base movement speed to 115 and boom new Nurse.😬

    Reply
  4. He isnt bad on indoor as you said at the start, the are great cause predictable movement and walls everywhere are a good thing for him. If you use the second bound at the end it gets much longer btw and m2 all the time is what you should be doing because infection. 8:32 because when survivors are mid animation he just slaps them with the tentacle.

    Reply
  5. I believe based off of what I've seen, his bound attack flat out hits survivors if they in a animation action. For example unhooking or exiting lockers. Wesker may not be able to grab them that way but then again, could be bugged

    Reply
  6. Scott pinheads voice lines no longer work for survivor and killer at the same time. Idk if this was intended or not but I saw that when pinhead hooks and pickups he’ll say a voiceline that survivors can’t hear and vice versa, was wondering if you could test this out and Mabye contact someone at behavior about this. It’s also my birthday so it would mean a lot to me. 🙂

    Reply
  7. The simple ability to displace survivors at your leisure makes him one of the best killers in the game. Just like in MOBAs any skill that can put even good players out of position is stupid powerful. He's going to be monstrous in the hands of people who main him, just like Diablo/Garrosh were in HOTS.

    Reply
  8. atleast this killer shows the underlying problem of hitboxes on tiles, so hopefully killers like blight and billy aren't cuced so hard by bad collision and tile design. only I can hope that they fix hitboxes in general and not just on wesker.

    Edit: also I like the fact that this killer counters W-keying and not countered by It, like so many newly added killers (artist, dredge, pinhead, etc.)

    Reply
  9. Any time I've seen Wesker hit people directly with his power instead of picking them up, they were in the middle of an animation. So its pretty safe to assume that he can not grab people out of certain animations with his power and will instead just hit them directly.

    Reply
  10. I had this idea for a nurse rework—since the only real way to nerf her instead of changing her is by either shortening her range or by increasing her power cooldowns, which I don’t think would fix the fundamental problem with her anyways—where essentially if nurse blinks and doesn’t hit a survivor afterwards, she loses her ability to blink and gains movement speed and regains her power to blink twice once she injured a survivor—I’m not sure whether she should get a cooldown the duration of her standard cooldown after a failed hit after two blinks upon regaining the power or if she should get a shortened one upon losing sight of all survivors, but I think one of the two would be necessary so that nurse can’t just instantly down you after losing her power—(I had considered removing blink and gaining standard m1 killer movement speed upon failing to injure a survivor after blinking as well as reducing blink charge to 1 and gaining slightly increased movement speed, around huntress speed, upon failing to injure a survivor after blinking twice; however, I’m still not sure which is better—although I am leaning towards the latter). I never voiced this opinion because I thought it would be unpopular, because despite the fact that it would make nurse play by the rules of the game—it would balance her range add ons as well—people may criticize it as it would essentially fix nurse by nerfing her map control and making her power chase-based, something people currently complain about regularly. The new killer really reminds me of this idea.

    Reply
  11. I think they should give him 1 additional charge for the blinking, having 3 charges will make up for his lack of map control.. even nemesis has better map control because of his zombies. Seems like a fun killer but his potential is very lackluster because 0 map control. a well organised survivor team will wipe the floor with him

    Reply

Leave a Comment