(FNAF) Dead by Daylight – The Mimic – Fanmade Killer Concept



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Credits:
Editing, Script, and Thumbnail: Blapke
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Script, Thumbnail, Voice Over: Danecat33
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Mimic Artwork: Sleepycat
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Music from:
Dead by Daylight
The Casting of Frank Stone

0:00 Intro
0:42 Dead by Daylight Lore
2:00 How the Mimic is taken by the Entity
2:29 The Mimic’s Gameplay
5:06 Addons
5:57 Customizations
7:38 The Mori
8:12 Outro

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22 thoughts on “(FNAF) Dead by Daylight – The Mimic – Fanmade Killer Concept”

  1. Chapter = In The Ruins (FNAF)

    Killer – The Mimic (4.4 m/s, 28 meter terror radius, tall)

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    Power- Power Outage = Press and hold the Active Ability Button, whilst active; all Non-Completed Generators and Exit Gate switches will start to dynamically drain of their progress and any Active Flashlights will start to flicker (Dependant on Distance, The Regression draining will scale between 100% to 200%). Whenever a Survivor is working on a Generator whilst “Power Outage” is active; you build up a power meter at a rate of 3% per second and after deactivating “Power Outage” you consume the Power Consumption; become Undetectable and Explode the Most Progressed Generator (Dependant on how long you had “Power Outage” and the Survivor was working on a Generator, the Undetectable scales from 3 – 60 seconds)

    – Easy Peasy = Press and hold the Secondary Ability Button to transform into a Framed “Spider Form”, Whilst in this Form; “The Mimic’s” Base Movement Speed increases to 5.3 m/s, his Terror Radius is decreased to 25 meters, and he loses the ability to perform “Power Outage” or a Basic Attack Whilst in the form. While “The Mimic” is in this form he gains the ability to Vault over pallets; doing so instantly deactivates “Easy Peasy”.

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    Perks-

    Digital Disturbance = While a Survivor is in chase and has an item; this Perk Activates, While Active; The Survivor’s Item starts losing Charges at a rate of 80/90/100%, Whenever an Activation Requirement is lost; This Perk Deactivates

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    Killed Hope = Whenever you Damage a Generator; this Perk Activates for 12 Seconds, During that Duration gain a 5% Haste and gain an Extra 5% Instant Regression Penalty to Regressing Generators, Whenever you break a Unique Generator during the Chain; The Perk Resets and The Instant Regression is Increased Further, Whenever you Damage a Survivor or Kick a Non-Unique Generator; The Perk Deactivates and goes on a Cooldown of 40/35/30 seconds

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    Tap-Hiss-Rasp = Whenever an Unique Survivor Interacts with a Generator for the First Time; The Generator Makes a Loud Noise Notification and you Gain Undetectable for 16/18/20 seconds

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  2. as a fnaf and dbd long time fan i have say no….a killer that can just regress gens as part of their basekit power is horrendously overpowered and would promote an annoying and/or toxic style of gameplay…other then that. Neat idea.

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  3. Here is some constructive criticism:

    [Power Outage] seems a mix of very not useful and oppressive at the same time, in a standard match of DBD standing next to a generator to regress it quicker would honestly be pretty pointless as that would leave time for 3-4 other generators to be worked on for basically free, in certain maps however this would honestly just be flat out extremely overpowered (such as The Game or Dead Dawg Saloon) due to easily being able to set up a 3 gen with this, there is a built in mechanic to prevent gens from being regressed too often and this power fundamentally goes against the somewhat newly established core game design of DBD.
    10 meters does not sound like a lot, but the description itself says nothing about how long the ability lasts, leading me to believe it is indefinite until you end it, and with it only lowering your speed to 4.2 (still faster than the survivor), there is little reason to shut it off unless you intend to chase someone, further making this fall under a dreaded 3 gen killer. In my opinion there is honestly no way to salvage an ability like this due to its core design and it should just be fundamentally redesigned.

    [Easy Peasy] shares some fundamental problems with other killers (such as Chucky and Dracula), Chucky (before changes made him not a problem anymore) had an issue where the entire gameplay loop was Scamper, M1, wait for cooldown and then do it again for easy little to no counterplay gameplay that just left everyone either bored, or single-handedly raising the price of blood pressure medication by 300% (it wasn't fun gameplay), and Dracula suffers from the same exact thing where most games it is just him turning into Bat form, undoing it and getting a pretty much free hit half the time due to how fast he can attack out of it.
    From what I can see with the high speed and pallet vaulting this power could very easily fall under the same boat in how fun it would actually be to go against, you have to remember that people will ALWAYS use the most efficient strategy, and rarely go for an actually fun one. What has been made here honestly just seems like Dracula 2.0, but potentially just worse or better depending on how long it would take to exit this form.
    I would suggest just removing the pallet vault from the equation, and maybe give it something else to compensate.

    [Digital Disturbance] This is just better Franklins Demise, I would suggest limiting the amount it can drain an item to 50% of its maximum durability, but other than that it is a very interesting concept for a perk, well done <3.

    [Killed Hope] There is a lot that is unclear about how this perk works, such as the % bonus applied by its haste effect, or if it triggers when a generator is Damaged or when performing the Damage Generator action itself, which makes it unclear if other perks can trigger its effect (such as Surge).
    Other parts of description imply its only done with the Action, however the wording earlier in the description implies that it can trigger from anything that damages the generator.
    There is far to little information given by its current description to give good feedback on it, however once again the concept for this perk is very interesting, once again well done <3.

    [TAP-HISS-RASP] Very well made perk honestly, however I would add a secondary minor effect to it so that its in line with Lethal Pursuer as it seems like it would give little information before going offline permanently.

    [Addons] Not much to say about the addons that would be useful, besides maybe having a unique effect if both are used together so they don't just cancel eachother out, since its a design trap that even the devs themselves fell into a couple times such as with Nurse and Hag.

    [Mori] Mori's cannot include Dismemberment due to certain laws in other countries.
    Edit: Cutting off a finger such as in Clown's Mori is perfectly fine, as its not full dismemberment, this Mori however would get the game banned in several countries.

    Overall a very great video, don't just take it as my dismantling and hating on everything you and your friend made because thats not really the intent of this (I seriously doubt you would assume that, but its always goo to be safe).
    I only wish for you to keep making concepts and improving on them since these types of videos are some of my favorites to watch.

    Reply
  4. While I would go for the mask being the main thing behind the power. ( Due to how killer powers relate to the game it comes from. ) This power is interesting, one thing I wonder is about the " Easy Peasy " how do you get out of spider form?. Is it a instant thing or does it take time?. I don't see how the spider would be good in chases with the fact it can't attack. For example. Chucky has a dash that can vault pallets does end and still attacks. Legions power while close to the spider is still better as you vault over stuff as the same speed as a survivor as well as taking a health state in fact legion can still do more as if played right legion can get a down from it. The perks are strange. The first perk is just an unbalanced franklin, I don't see how it's fair for the survivor as there is no counter to it besides not be chased which at that point isn't really a counter. Not to mention that it works too well with weave which if people were made at frank and weave people would hate this more. The second perk is more or less rng. You have to hope within the 10 seconds that another gen was worked on which isn't really the case as most survivors just do the gen you just kicked. the 10 seconds of haste is good but what % of haste. The final perk is dumb. First, is the aura and undetectable both 20 seconds?, you didn't really say if it was for both also is the aura for the gen or the survivor?. If it's the gen wouldn't this just be tinkerer?. I don't hate the idea I just want to know more info as you left out a lot of elements that would help knowing.

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  5. Just to make things clear we are NOT saying the Mimic will be in the 2025 FNAF Chapter, Blapke and I both believe the Yellow Rabbit or Springtrap will be the killer. This is just a fun video to see what the Mimic could be like if he was added to Dead by Daylight.

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  6. I can definitely see The Mimic being a killer in Dead By Daylight in a second FNAF Chapter. 5:57 Another skin The Mimic could have is Glitchtrap and maybe even a skin wear they are wearing the white tiger mask. Also the Mori looks great!

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