GOING AGAINST THE NEW DBD KILLER ALIEN, XENOMORPTH Dead by Daylight



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21 thoughts on “GOING AGAINST THE NEW DBD KILLER ALIEN, XENOMORPTH Dead by Daylight”

  1. This might be the worst chase theme they've ever done. This one genuinely sounds like a washing machine recording. Or maybe windscreen wipers. It's like the artist heard all the complaints about the recent chase themes and decided to take it to 11 out of spite.

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  2. Chase music just sounds like the Star Wars empire ship alarm blaring. I know I’m getting this DLC for better or worse because Alien is my favorite horror franchise. I have a poster of Ripley at my bedside

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  3. The Turret beeps when the Killer is getting closer. When you see the Turret turning off for 2 seconds its because the Killer is using the tunnels. When they come out of a tunnel the turrets are disabled for a moment.

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  4. Anyone else think Ripley looks like she's been ripped straight from fortnite? She looks like a cartoon character or she's been done in a completely different art-style to the rest of the characters it's really weird.

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  5. Things I would change about the flamethrowers (why do they exist while Nurse no longer has any weaknesses outside of "get good and/or hope the Nurse is bad").

    Reduce the range a bit, you can effectively lock down entire tiles. In some maps you can even deny entire rooms.
    Remove the verticality (the turrets, if placed on hills, can actually burn the Alien from above).
    If not already the case, make them a finite resource to make Survivors use them sparingly/strategically instead of just making the Alien an M1 Killer in every tile.
    If a Survivor is in the line of fire they get some kind of status effect.

    Things I would change about the "teleport".

    Give the Alien an option to automatically go to the selected tunnel exit (press a button and it'll make you go to the selected tunnel exit, kinda like Demo's portal where you don't have to touch anything to go there but there's still travel time).

    Other than that, while I very much regret that we don't have Facehugger egg traps, I think the Alien is in a decent place (his perks are pretty meh, like most Killer perks, but that's not surprising) with only some minor hitbox tweaks on the tail attacks since sometimes you just hit right through Survivors. He does kinda need a proper post-M1 animation though…

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