I just dont see why they didnt put holes in the downstairs parts of the houses instead of upstairs… they can keep the windows if they have holes right by some of them
Killers that defeat ‘insanely strong windows’: wesker, legion, demogorgon, huntress, chucky, blight, plague, trapper, hillbilly, nurse, hag, dredge, doctor, spirit, oni, gunslinger, trickster, artist, knight, and even the clown. But, yes, we need more Haddonfield dead zones and for all that is right for Scott, finally kill distortion and calm spirit because 24 aura reading perks aren’t even enough to fix the problem for killers.
Yes the Buildings are strong. But the whole middle is empty as shit and most of the match 3 gens are spawning right there. This map just has no balance to it.
This map is so weird. You either have god windows that are impossible to get caught on, or are in one of the many areas of the map with literally nothing. 1/3 of the map is pretty much a complete deadzone, and another third is easily made a deadzone after one or two pallet drops.
The biggest issue is that the loops are separated from the generators. So, a killer has no incentive to actually CHASE a survivor, since the survivors will be running away from gens. After a few generators in the houses are completed, the killer has no more incentive to patrol those houses, as the houses are all really strong loops…but survivors NEED to go to the houses, since those houses are all they've got. It ends up turning into a really boring war of attrition until one side makes a mistake.
The problem is that Haddonfield has barely anything to loop on. The fact that it's so flat and most loops are short makes it kinda trash for going against ranged and then once the two or three pallets are gone you get left with a massive deadzones with no walls, no TLs, pallet gyms or structures to loop on. The only walls you have are basically useless against a decent huntress or Wesker. Personally I'd rather them nerf the windows if it meant that there was an extra pallet or two in those massive dead zones.
When it comes to killer I still think the worst window is easily the upstairs one in Strode's house. I don't really mind these ones as much because you can double back on them if they vault the close one or build bloodlust but the other one is almost always gets blocked out unless you happen to hit a ranged shot or something like that.
I'm still a little salty about the forum flak I got for calling it a shit map when it was originally reworked. But the forum do be that way with the bad takes.
remember how fast they nerfed chucky's flick? How long it took them to nerf MFT? How they removed the 3 gen but not the problematic windows? and don't even get me started on how they nerfed PTB gearhead before it even went live despite how dogshit it was.
And yet…some people still think this game is fucking killer sided…
Whenever im playing slinger, the houses are a nightmare to go against. First, hes slower, second, by the time you either walk around or vault, the survivor is hugging the wall tighter than your grandma on christmas so you have half a second max to look the right way while scoping and hope that it connects in time. Yes, injuries are usually easy, but downing is the hard part
If any of the buildings are made worse, they'll have to make loops on the outside better. The reason those buildings are so good is because you have to walk a mile from one side of the map to another with essentially nothing but a killer bloodlusting your tail and forcing you to take a hit. There's like 1 pallet on that street if I recall, and a few pallets right outside the houses that a killer can literally just walk around and get a hit before a survivor's pallet throw animation finishes. The rest is just empty space, so removing the god windows would just bring it right back to killer sided imo.
I love how Scott didn’t mention that half of the map is just dead zones instead he only talks about the insane loops inside the main buildings that are 100% “fun and interactive”
Was Haddonfield ever a good map though? Honestly, I've said this since it got reworked, but the last version of old Haddonfield was more balanced and fun to play than any version of the new Haddonfield. BHVR's map reworks are failures nearly every single time and this map is no exception.
Haddonfield is the epitome of "balanced in the worst way". Because as a survivor, anything outside the god houses is a wasteland 2 minutes into the match, meanwhile any killer but wesker or nurse is stuck in the "run the infinite" simulator. Also if huntress hooks some one on the road, you might as well consider them as basement hook by bubba.
Haddon field is miserable and I play wesker (controller) the amount of times you clip into a bush or a doorway is actually ridiculous why is everything is tight.
Now let's swap to survivor point of view, this map has one redeeming quality but that's only if you play head on deception and quick.
Given each locker is positioned (ignoring main) in a relatively good spot you have 2 to 3 paths to vanish in its quite easy to bamboozle killers by taking the path less travelled and swap it around each chase.
But the window vaulting till entity block? That is some mind numbing by the books uninteresting running, not looping in the entire game. Holding W is more interesting than playing Haddon field windows!
My personal problem with Haddonfield is that the generators are extremely difficult to defend whereas the hooks are actually very easy to keep in check. This alone incentivises the killere to play as scummy as possible, camping every hook and just making sure that unhooks arent happening, because defending the gens and slowing down the survivor objective "naturally" is just that much harder to do now. That the downs can be super difficult to get once a survivor makes it to one of the 4 buildings only makes every easy hookstage that the killer can get feel the more necessary.
any map that has gens "hidden" inside 2-floor buildings are awful for killer unless you 3 gen. loops on haddonfield are mostly trash tho, it's a deadzone especially on solo Q when teammates just throw every pallet like they're nothing
Off topic, but there’s a cheater who posted a vid on YouTube displaying his cheats. He has wall hacks, teleporting, skill check stuff, and a few others. He claims he’s cheating to get back at BHVR in the description as well as a bunch of other bologna. Here’s the link cuz idk how to get him reported for being a fun ruiner. https://m.youtube.com/watch?v=0x0-aq-KNmY
Generators that aren't on ground floor are often just too safe, to the point where ignoring them entirely is often the best play for killers. When it's just one or two it's not too bad. But then you have maps like Badham or Haddonfield where generator RNG can just completely screw you from the start of a match. fixing the windows would help, but the structure itself is still a full line of sight blocker that can usually provide a couple loops at minimum. even on a map like Gas Heaven, you can at least see gens in progress from their lights, even near high walls.
There should be more vaults in the middle with barricades & cars. Take care the strong windows and turn them into semi-good middle vaults to give it less openness and deadzones.
I don't ever recall having a gen spawn middle of road in that 3 gen.
I think all of mine was the one by porch corner, The 2nd was in house on first floor to left side of same house as you enter, then one that was by the lamppost on other side of bush around where you pointed out the hook.
dont worry, everything that badly affects killers will stay FOR YEARS, whilst everything that affects 11-year old survivors gets fixed in a week… sometimes less
Whoever makes the maps for this game needs to get their ass kicked. They haven't made a good map in AGES. Rework or new idc
I just dont see why they didnt put holes in the downstairs parts of the houses instead of upstairs… they can keep the windows if they have holes right by some of them
I can't believe they added the ability to search the trunk of the police car for a shotgun… SMH behavior!
I feel like this map is awful for m1 and average killers while its very strong for nurse or blight because its so open which sucks
looks like it's a cold day in hell.
Didn't you just make a video asking BHVR to fix the 3 gen problem?
Killers that defeat ‘insanely strong windows’: wesker, legion, demogorgon, huntress, chucky, blight, plague, trapper, hillbilly, nurse, hag, dredge, doctor, spirit, oni, gunslinger, trickster, artist, knight, and even the clown. But, yes, we need more Haddonfield dead zones and for all that is right for Scott, finally kill distortion and calm spirit because 24 aura reading perks aren’t even enough to fix the problem for killers.
Yes the Buildings are strong. But the whole middle is empty as shit and most of the match 3 gens are spawning right there. This map just has no balance to it.
This map is so weird. You either have god windows that are impossible to get caught on, or are in one of the many areas of the map with literally nothing. 1/3 of the map is pretty much a complete deadzone, and another third is easily made a deadzone after one or two pallet drops.
You can put no mither on bots and bring thanat+deadlock if u wanted it to last!
i hear only mimimi i dont have a 3 gen anymore no one cares
The biggest issue is that the loops are separated from the generators. So, a killer has no incentive to actually CHASE a survivor, since the survivors will be running away from gens. After a few generators in the houses are completed, the killer has no more incentive to patrol those houses, as the houses are all really strong loops…but survivors NEED to go to the houses, since those houses are all they've got. It ends up turning into a really boring war of attrition until one side makes a mistake.
The problem is that Haddonfield has barely anything to loop on. The fact that it's so flat and most loops are short makes it kinda trash for going against ranged and then once the two or three pallets are gone you get left with a massive deadzones with no walls, no TLs, pallet gyms or structures to loop on. The only walls you have are basically useless against a decent huntress or Wesker. Personally I'd rather them nerf the windows if it meant that there was an extra pallet or two in those massive dead zones.
When it comes to killer I still think the worst window is easily the upstairs one in Strode's house. I don't really mind these ones as much because you can double back on them if they vault the close one or build bloodlust but the other one is almost always gets blocked out unless you happen to hit a ranged shot or something like that.
I'm still a little salty about the forum flak I got for calling it a shit map when it was originally reworked. But the forum do be that way with the bad takes.
remember how fast they nerfed chucky's flick? How long it took them to nerf MFT? How they removed the 3 gen but not the problematic windows? and don't even get me started on how they nerfed PTB gearhead before it even went live despite how dogshit it was.
And yet…some people still think this game is fucking killer sided…
Whenever im playing slinger, the houses are a nightmare to go against. First, hes slower, second, by the time you either walk around or vault, the survivor is hugging the wall tighter than your grandma on christmas so you have half a second max to look the right way while scoping and hope that it connects in time. Yes, injuries are usually easy, but downing is the hard part
If any of the buildings are made worse, they'll have to make loops on the outside better. The reason those buildings are so good is because you have to walk a mile from one side of the map to another with essentially nothing but a killer bloodlusting your tail and forcing you to take a hit. There's like 1 pallet on that street if I recall, and a few pallets right outside the houses that a killer can literally just walk around and get a hit before a survivor's pallet throw animation finishes. The rest is just empty space, so removing the god windows would just bring it right back to killer sided imo.
I love how Scott didn’t mention that half of the map is just dead zones instead he only talks about the insane loops inside the main buildings that are 100% “fun and interactive”
Wdym again?
It never been good in the first place.
Was Haddonfield ever a good map though? Honestly, I've said this since it got reworked, but the last version of old Haddonfield was more balanced and fun to play than any version of the new Haddonfield. BHVR's map reworks are failures nearly every single time and this map is no exception.
again? it has never not been bad
Haddonfield is the epitome of "balanced in the worst way". Because as a survivor, anything outside the god houses is a wasteland 2 minutes into the match, meanwhile any killer but wesker or nurse is stuck in the "run the infinite" simulator. Also if huntress hooks some one on the road, you might as well consider them as basement hook by bubba.
Haddon field is miserable and I play wesker (controller) the amount of times you clip into a bush or a doorway is actually ridiculous why is everything is tight.
Now let's swap to survivor point of view, this map has one redeeming quality but that's only if you play head on deception and quick.
Given each locker is positioned (ignoring main) in a relatively good spot you have 2 to 3 paths to vanish in its quite easy to bamboozle killers by taking the path less travelled and swap it around each chase.
But the window vaulting till entity block? That is some mind numbing by the books uninteresting running, not looping in the entire game. Holding W is more interesting than playing Haddon field windows!
This is why nothing ever gets better. Every time they “fix” something someone complains. Thanks for nothing Scott 😂
I hope they'll rework it again, but this time would make the map even bigger
My personal problem with Haddonfield is that the generators are extremely difficult to defend whereas the hooks are actually very easy to keep in check. This alone incentivises the killere to play as scummy as possible, camping every hook and just making sure that unhooks arent happening, because defending the gens and slowing down the survivor objective "naturally" is just that much harder to do now. That the downs can be super difficult to get once a survivor makes it to one of the 4 buildings only makes every easy hookstage that the killer can get feel the more necessary.
I cry every time i get this map as dredge
IVE BEEN SAYING THIS!!!!!
any map that has gens "hidden" inside 2-floor buildings are awful for killer unless you 3 gen. loops on haddonfield are mostly trash tho, it's a deadzone especially on solo Q when teammates just throw every pallet like they're nothing
Shout out to the 4BotSWF!
Yo Scott is a Florida man! Awesome, same state gang
Off topic, but there’s a cheater who posted a vid on YouTube displaying his cheats. He has wall hacks, teleporting, skill check stuff, and a few others. He claims he’s cheating to get back at BHVR in the description as well as a bunch of other bologna. Here’s the link cuz idk how to get him reported for being a fun ruiner.
https://m.youtube.com/watch?v=0x0-aq-KNmY
bad again? I thought we all knew this map was just bad from the start. LOL
Generators that aren't on ground floor are often just too safe, to the point where ignoring them entirely is often the best play for killers. When it's just one or two it's not too bad. But then you have maps like Badham or Haddonfield where generator RNG can just completely screw you from the start of a match. fixing the windows would help, but the structure itself is still a full line of sight blocker that can usually provide a couple loops at minimum. even on a map like Gas Heaven, you can at least see gens in progress from their lights, even near high walls.
4 generators can spawn in the road btw
BHVR developers are so lazy. They've been riding their laurels to long.
I can't believe you just time traveled scott jimmy
There should be more vaults in the middle with barricades & cars. Take care the strong windows and turn them into semi-good middle vaults to give it less openness and deadzones.
Why you don't talk about skull merchant she is broken if you want nerf is this map please nerve this killer she is annoying
does this guy ever have a good take
I don't ever recall having a gen spawn middle of road in that 3 gen.
I think all of mine was the one by porch corner, The 2nd was in house on first floor to left side of same house as you enter, then one that was by the lamppost on other side of bush around where you pointed out the hook.
dont worry, everything that badly affects killers will stay FOR YEARS, whilst everything that affects 11-year old survivors gets fixed in a week… sometimes less