HARDEST THING ABOUT SURVIVOR! Dead by Daylight



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21 thoughts on “HARDEST THING ABOUT SURVIVOR! Dead by Daylight”

  1. Hi truetalent. I used to watch a lot of your videos with my wife but stopped watching as many dbd videos across the board as well as stopped playing it. I’m back to watching and playing. My wife and I hoped you could upload more survivors videos if you had fun doing it and wanted to. We don’t watch killer videos anymore. Your fans might prefer killer videos though so don’t want you to only cater to me but thought I’d ask. Also not suggesting you don’t upload enough survivor videos in comparison to killers, was just hoping maybe a bit more if and when you decided you wanted to upload. Not trying to say do more just saying when u decide u want to.

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  2. 100% agree the hardest thing to survivor is your team. I only solo q. Run kindred quite often and it’s amazing how much value you get to watching a survivor get hooked across a map and the other 2 survivors on a gen let go and just crouch near the gen. Makes no sense.

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  3. reads title ''HARDEST THING ABOUT SURVIVOR''
    Answer as someone with 4k hours 3 and a half years ago before I left the game, ''Finding friends to play swf with consistently, nearly every day, for 95%+ win rate''. Win as in 3/4 escape, because pip system/meaningless ranks change all the time, but what killers and survivors always deem as a win is kills/escapes, otherwise you could be at 7 hooks compared to 3 hooks 3 kills and deem 0 kills as a ''tie/win'', when 95% of players at high mmr would never think that's the case, wonder why they always make the mmr based on kills/escapes and (gens made only sometimes), because even the devs know they want survivors and killers to have an average 50% win rate with 2 kills 2 escape average, they've said this ever since 2017.
    The ONLY way they could make high mmr survivors/killer prefer pips over kills/escapes is if they release a leaderboard system with pips being at the center of it, but they will never do that because then they'd show how extremely easy and unbalanced it is survivor vs killer for any purpose, survivors have always been the power role, even during 5 blink nurse days, they had 4 bnp 30s 4 gens in those days and the 5 blinks were short range (like the current second blink but slightly shorter).

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  4. Biggest issue is survivor efficiency, I feel like people that don’t play this game as often as others are the ones that screw games over for others that play like comp players. Another reason why ranked mode should be a thing

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  5. Bottom line, people need to understand that at any given point, at least one survivor needs to be working on a generator. Thats the simplest rule to understand how to be an efficient team. The second thing is, understand who is on death hook and who can realistically risk taking a trade or a hit.

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  6. It's funny how I just spotted this upload while cooling down from an infuriating game. I seem to be matched with people that aren't team players and it's tilting me. And I end up being the "weak link" that the killer focuses on. But that's a me problem.

    (I dont get mad at killers focusing on me when the game is going bad for them – it's not a tunnel in that scenario).

    EDIT: game with my questionable teammates just ended and they 3-genned themselves. I am now the vindication meme from Brooklyn 99.

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  7. Other Survivors are a big reason that a team may lose, but there are so many variables. IMO the map and rng has way more to do with a match than anything. Also, some killers, with the right addons and perks, can completely crush a good swf even. The narrative of this video is if you're all efficient as a team you should win everytime. I just disagree with that. Map, killer, perks, rng and of course how well your team plays together all effect the outcome. True can be on a good team, but without coordination the team can lose. Sure, the survivors weren't doing the obvious objective which is gens, and that's a fair point. But even a good team without communication can lose to a good killer with strong addons and perks, especially if its a killer sided map. Trues narrative is so biased and a surface level argument.

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  8. I feel like in terms of pallet knowledge hawkins had the best pallets in the game there are some exceptions here or there on the map but in general there were a lot pallets that seemed strong but it was mainly due to the player not knowing how to set it down to make a good loop and rather made the pallet even weaker than it should have been if they could transfer that idea over to the rest of the games pallets i feel like we could have a more balanced setup of pallet strength depending on if you know how to use it but survivors dont really like to use there brain anymore and are more i see pallet that pallet is now leaning on its side no loop just pallet go down

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  9. solo q survivors are expected to play as a team but given very few tools to do so. A team that can't communicate or coordinate a plan isn't really much of a team

    Buff Solo Q information

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