HE TRIED THAT TWICE? – Dead by Daylight!



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16 thoughts on “HE TRIED THAT TWICE? – Dead by Daylight!”

  1. What most people just never take in consideration is the actual RNG that is a big part of this game. Maps can have layout that are straight up infinites (e.g. T/L into Longwallwindow into Longwallwindow plus additional fillerpallets around). All it takes are survivors who can think outside the box and use what the map give them instead of sticking with one tile until they are forced to use the pallet or leave the window. On the other hand it is possible to have maps with BIG dead-zones. Sometimes the killer doesn't even have to break a pallet or block a window to make it into a deadzone. And at that point, if you are forced to do this gen to avoid a 3-gen its already a GG.
    Not to mention the RNG you get by default with how the server decides if you got hit or not.

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