HOOKS OVER KILLS = DBD WIN Dead by Daylight



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13 thoughts on “HOOKS OVER KILLS = DBD WIN Dead by Daylight”

  1. I'm on your side about this hooks over kills things since the topic came up. I also can't understand how the Devs are willing to turn a blind eye to this. Probably because it's a much easier system this way, or they have no idea how to implement a hooks>kills system.
    p.s. i also play pig like this, just endure and give them a sidequest, while being smart about it. 🙂

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  2. The only thing STFBL I could say is unfair with is in a camping situation, but that would be making it so you don't gain stacks within X meters of a hooked survivor or something. NOT, completely weakening the perk altogether. If the game said killers win by getting more hooks and balanced around that, so averaging like 7 hooks not 2 kills, I think the game could be a lot more fun. That won't happen but it's a fun thought.

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  3. Its not unusual for car sales men in a heavily militarized community to take advantage of military members. ESPECIALLY young and dumb military members. They know you dont have credit. They know you get paid on the 1st and 15th. They know you really want that car.
    F**k! Those car salesmen and may they rot! Dont give these bastards your money and put them on blast just like this. They are predatory salesman and dont deserve to make sales to ANY military members.

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  4. What if they including a perk and/or made standard a "slow down" mechanic when a survivor is on a hook? Meaning the timer while on hook slows down by increasing percentage if the killer is between 'x' units and m1 distance away from the survivor.

    M1bdistance is the slowest and it starts x units away

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  5. Sometimes nerfing or buffing isn’t about balancing it’s about forcing shake ups of the meta. The perk doesn’t have to be problematic for it to be changed. DS being buffed is about how it feels as survivor to get a clutch moment of “you almost got me” in the player’s head. A seasonal ban list would do exactly the same thing without ruining the perk. The devs also clearly do not play killer at high level or interact with killers at high levels. They need to be bullied by a swf team and openly laughed at again. Devs as a whole also don’t like being told they are wrong or what they should do. The common idea now is to coddle the devs by telling them how the game makes you feel. “This perk is frustrating to play against” (DS) or “I feel like the pace of the game is too fast”

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  6. I keep seeing the argument about end game. How does that even apply to STBFL? Take STBFL out of the equation, you are still gonna either down the unhooker, or tunnel the unhooked out. STBFL is not going to change that. I suppose the next perk they are going to attack is bloodwarden since it prevents survivors escaping.

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