Hot Take: Delete the Basement in Dead by Daylight



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it seems like its an outdated facet of the game now
http://www.twitch.tv/ScottJund

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44 thoughts on “Hot Take: Delete the Basement in Dead by Daylight”

  1. The devs said on their own stream they are against facecamping not camping itself and that camping is sometimes a useful/necessary strategy. So no, they are not against camping. What would help more is removing gen progression from perks that already do other things like Resilience/Deja Vu, staying injured should not be rewarded so much as it is with Resilience imo (not to mention that 9% repair bonus is crazy high for just taking 1 hit).

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  2. Agree with you 100%, but wish you added that the only OTHER good reason to use basement hooks is when the map has bad hook spawns because BHVR still can't set them right(or offerings fuck them up). So that way you can hook at basement if possible to still have good hooks and not be trapped if a survivor finds an exploitable area. Again though, that's on BHVR and not so much the gameplay between players

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  3. A simple solution would be to give Killer a Haste effect after hooking someone in Basement, this way it compensates for the time spent traveling there, and discourages camping.

    And have normal Hooks still spawn in the area regardless of Basement or not, that way Basement is a choice.

    Also give a big Bloodpoints bonus to Basement hook actions.

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  4. Hot Take: Get Good.
    Jesus, how about we make it so Survivor’s no longer go down after being hit twice. Or maybe, they only have to repair 1 Gen instead of 5. YEAH!!! NOW the game will be fair for survivor.

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  5. I think they should make basement have two entrances. This would help killers with no mobility a lot and make it impossible/significantly harder for killers like huntress, bubster, and artist to abuse basement. The only problem is that you would have scenarios where shack would connect to strong main buildings like garden of joy, gas heaven, campells, etc. Making it to where only one entrance spawns in either shack/main and the second entrance spawns in a hut or the back of a hill on the other side of the map would fix this though. Survivors would also have an actual incentive to go down there since it could help them get to a strong area of the map during a chase if they have enough distance. You would also need to make some specific adjustments for nurse and hag but in this scenario making it to where they can’t use their powers in basement would be fine. I think this would make basement much more interesting and impactful, and (while this is kind of a reach) add a new mechanic to dbd for the first time in years, which is something the game kind of needs at the moment.

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  6. Easy fix add another exit remove hooks and have a gen spawn down there and then have an area on each map maybe around the map specific building 2-3 hooks really close

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  7. What if we make an alternative entrance to the Basement? Perhaps a hatch outside shack that drops you right into one of the basement corners. Openable by both killer and Survivor (with or without key). Making it so that prepping the hatch will let the basement hook take less time

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  8. There are a few things in dbd that just don't need to be how they are. For example why does sacrificing a survivor break the hook it serves little to no gameplay purpose past punishing the killer for doing their objective, and one that just logically dosen't make sense to me of survivors can unhook from any side why can't killers hook from any side.

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  9. I have to disagree with you on this one.

    1. You are disregarding the pressure basement creates, you need time as a survivor to get in and out of it, which makes survivor's that leave unhooking to the last second have a predictable pathing and can sometimes need more than one person to unhook, which makes it an incredibly strong slowdown without the need to camp.

    2. Punishes survivors heavily for going for risky plays around the area where basement is, also consider maps like Badham, swamp or Ormond without basement mainbuilding, they would be incredibly safe main buildings without hooks inside of them or many hooks around them.

    3. It's existance makes two areas (shack and main building) have a big risk factor involved, especially if you are playing against a Huntress, trapper or Leatherface.

    4. Basement hooks don't break which is a nice counter to Sabo plays or against creating deadzones when killing survivors, especially on certain maps like Ormond where the Shack zone can become a huge deadzone if basement doesn't spawn there (For example, when you did your Myer's adept).

    The only big case against basement is the fact that it does eat several hooks in the area, but frankly on most maps it only eats 1 or 2 hooks so it's not that justifiable to remove an entire area.

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  10. Hot take indeed. Next let's take away all the main buildings, you only go there to loop the killer endlessly. Then let's delete all the other interesting stuff until it's a game about chasing people around differently colored blocks.
    Some people just want to suck all the interesting elements out of the game for the sake of fairness or something.

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  11. Just add another entrance to basement to deny camping. By the way, the obvious benefit to basement is that the hooks can’t be sabotaged, they don’t get destroyed on death hook, and the time waste is also a factor survivors have to deal with on unhooking.

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  12. I think new killers like to camp, and have more fun when it's an option. Having basement be the only way to camp seems like a good way to let new bubbas do their thing, but less often. Yes, has always sucked to get camped, but the fact it can only happen in basement now means you can reliably stop it from happening by staying out of the area (or run sprint burst)

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  13. You make a good point, but there's one thing you missed.

    Devs have put a line between camping and facecamping, the latter being the thing the new system is aimed to combat, therefore it is named anti FACE camping system.

    but yeah, basement is stupid, it needs 2 exits and 1 very quick entrance.

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  14. BHVR literally will never remove the Basement or the Hooks in there simply because they have Achievements (even if it's only 2) based on Hooking Survivors in the Basement. And you know they won't remove or modify them.

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  15. I mean if I just more gooks on the map I'd be ok. I do get value from the basement.once someone saves oli know it'll take them more time to get away or some crazy survivors decide to heal in the basement. But I also don't go out of my way to go to the basement. Unless I have a mission to hook ppl in the basement. Then I'll throw the game to try and do that mission

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  16. Objectively, the basement is an unhealthy machanic that allows the killer to camp more efficently. Any entitled killer main who dissagrees is wrong. The only reson the devs haven't removed it yet is #1 : It's an iconic place that has existed for so long. #2 : There are dozens of archive challenges that involve the basement.

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  17. I was thinking abou that for quite a while now. Removing the basement would be a good thing, it incentivises camping and nothing else basically. What you can do instead is do like a shrine sort of thing, put that in the center of the map while it's still outside and make that work the same way as the basement where the hooks cannot be destroyed. Maybe a hill which can be entered from all sides.

    Or just scrap the whole shrine/basement idea and give us more hooks on the map to compensate.

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  18. 2:20 In yesterday's developer stream, they actually specifically said that the system they added is not an anti-camping mechanic, but it's an anti-FACE camping mechanic. So this either means they just misspoke then, or they accidentally went way too hard on the mechanic and they actually DO think you should be able to camp basement from upstairs. They mention this around 31:32 in the Haunted By Daylight livestream. They say they don't want to remove player agency, and that it's important to have those instances where a killer may find it necessary and valid to remain in the vicinity of the hook.

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  19. But Behaviour didnt state anything about camping. Nor with their words or actions. They stated with their actions about FACECAMPING. Camping and facecamping are two different things.

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  20. If BHVR is deadset on nullifying any form of camping, I agree with your point overall. Thematically the basement still makes sense, as others have pointed out, and its nice to have hooks that can't be destroyed or sabo'd(though that's rarely an actual issue, or help tbh.)

    The issue might lie in that BHVR really only intends to combat hard face camping and not-so-subtle proxy camping. If thats true, basement is fine as it is as a "control" area for trappers and hags and such who want to pursue that type of gameplan.(I realize that can be boring to play against but hey, different strokes.)

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  21. i agree with this, but i also had an idea like adding a second exit to the basement. possibly a ladder that (maybe killers) survivors could use to get out on some maps…maybe another set of stairs on other maps

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  22. I feel like aside from just the average hook on the map, the basement may as well be that exception where if you get caught in there, you got outplayed real bad.

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