How Can 2 v 8 ACTUALLY Work? (Quick Pitch) – Dead by Daylight



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21 thoughts on “How Can 2 v 8 ACTUALLY Work? (Quick Pitch) – Dead by Daylight”

  1. Thats a good Balancing man! The only thing that i think wouldnt done Is the two of the same killer man,Imagine escaping a Billy Dash to them get Dashed in by Wesker lmao, It'd be scary and Epic at the same time.
    Plus dont worry man,we both loners but we got eachother lol.

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  2. This idea is probably to far out there but this is my suggestion, make a 2v8 like F13 the game on steroids.

    2 different killers have to kill one another alongside the 4 survivors and the survivors are trying to kill them with weapons from chests.

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  3. I think that mode should be released and then balanced later, let it be some combinations be broken, you are not forced to play that mode if you don't want to.
    Imagine all surv have breakdown and each of them gets hooked, now killers have no way to reach a hook, or everybody stack vigil and you have exaustion perk every 15 sec, let it be broken, dbd is a party game after all. Who knows maybe it attracts new players or the old ones that quit this game come back.

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  4. I can think of 2 ways to do this, either 2 groups of 5, consisting of 1 killer and 4 survivors, the killers are trying to kill the opposite sides survivors while trying to protect their own. Anything that injures a survivor stuns a killer. Each survivor that escapes gives a point to their team. The team with the most points wins. The second way is 3 teams, 2 teams consist of one killer and one tam consists of 8 survivors, same rules apply only this time the killers gain points by killing survivors. The killer with the most points wins unless the points are lower than the number of survivors who escaped, in which case the survivors win. This way the survivors don't have to worry about being ganged up on because the killers would be fighting each other.

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  5. I think a way to do this is to bring back certain things from the past but to this game mode only. For example, infinites, the old meat tree, and something that was in the Alpha of dbd is maps merged together. In this game mode there were only 1 map for each realm, but the map would be bigger for having 2 killers. So like MacMillan would have the coal tower, ironworks, all those maps in 1 big map. The same applies to every other map but the ones who only have 1 variant of its realm, make them bigger. Like Ormond, make it a bigger map for having 2 killers, and make some god pallets for the survivors in the maps. Theres 2 killers so like 1 waits on one side and the other goes around it, this is my opinion for the maps, bigger shacks, bigger loops and of course, 4 exit gates instead of 2, and make it where the hatch spawns if 2 survivors remain instead of only 1. For the killers the balance wouldnt be that hard, just fixing some simples things like making it where trapper cant trap right in front of jigsaw boxes and pools of devotion, etc etc. If slinger is pulling a survivor, and the other killer hits the survivor then the slinger stuns for 1.5 sec, if ghostface stalks someone that someone is exposed only for the ghostface, things like that, i believe its not that hard to balance around the killers powers and their combos, and it would still give some cool combos, like twins and dredge, where survivors cant be sure they can use lockers to counter Victor. Another important factor is i guess about bringing old things back, i believe giving back the survivors that 2 seconds speed boost after getting hit or even increasing it to 3 seconds in this game mode is not that big of deal, and also giving the survivors a 1.5 seconds of ivulnerability after getting hit would be necessary, so things like the 2 killers hitting at the same time would put the survivor on the ground imideattly. Another thing i want to mention is the amount of gens. Yes, 10 gens might seem a lot, but 8 survivors, 1 being chased by 2 killers might not be enough to stop the gen speed of 7 other survivors, so adding 11 or 12 gens would be perfect, it would be the perfect amount in my opinion. Finally, the perks. Not all perks would be bad to 2v8, but i would make it so not all of them can stack together. For example blood warden shouldnt stack, if the 2 killers are using it, dont make it so it blocks 2 times, make it block once but still gives the aura reading condition to the 2nd killer if theyre using blood warden, lethal persuer could stack together giving 4 additional seconds of aura reading total, that would be ok i think. Theres a balance to do in certain perks for this to work, but i think the majority is ok, and make it so if 1 killer is seeing auras for a certain condition, the other killer cant see it too. For example huntress with that add on that when u hit with the hatchets u can see auras, dont make it so the other killer can see them too. The add ons is simple, make it so u cant combine certain add ons or u cant even use certain add ons on this game mode, like u cant combine 2 iri heads cause it would be 2 possible insta downs, make it so tombstone piece doesnt work on this game mode, cause that would lead to things like slinger tombstone myers or pinhead tombstone and that would be super unfun and unfair. About the chase musics, i think all they need to do is make it where theres killer 1 and killer 2, and it gives priority to the killer 1 chase music. And if ur being chased and u enter the other killers TR, u see their aura for like 3 seconds or something, just to assure that the other killer doesnt sneak up on the survivor being chased. Of course if a survivor is being chased they should pose their collision. And Thats all, so in my opinion, 2v8 is possible with some conditions, let me know what u think pls.

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  6. If this were to happen and there could be 2 different killers i feel like some would have great synergy with each other like oni and plague or demo and hag or deathslinger and bubba

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  7. I really think a gamemode like this should not be taken seriously. Having done the two killers custom glitch with friends multiple times the best part is to jump a Survivor with your killer companion.

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  8. My dream for 2v8:
    -It's not even 2v8, but 2v6. This is to help reduce the absolute chaos of the match, and also account for the perk and addon changes for Killer.
    -A custom map is made exclusively for 2v6, since even Mother's Dwelling would probably be too small (though only slightly). This map will also have specific locations for Killer-specific interactions (like Jigsaw Boxes and Pools of Devotion) to account for the 2 Killers that might create environmental objectives.
    -Pallet and window RNG would become more generous for the Survivors.

    -Obviously, 10 generators on the map, with 8 generators needing to be completed before the 3 Exit Gates are able to be opened.
    -8 totems are on the map
    -The 2 Killers can pick whatever Killer they want. However, they are locked into the Killer they chose after loading into the lobby, like how it is for regular matchs.
    -The time before a match automatically starts from the lobby is doubled. This gives the Killers time to strategize perks, addons, and/or Killer duties.
    -The Killers have 6 perks they share between each other. Each Killer gets to lock in 3 perks that they want (though no duplicates). After perks are chosen, the Killers can request a perk substitute from the other person (For example, say Killer 1 choses Eruption, Knock Out, and Sloppy Butcher, and Killer 2 choses Hex: Ruin, Hex: Undying, and Hex: Haunted Ground, Killer 2 can request Hex: Pentimento instead of Eruption. Killer 1 can then either accept it, changing Eruption to Hex: Pentimento, or decline it)
    -Each Killer gets 1 addon slot that applies to only the Killer who equipped it. If both Killers are the same (For example, 2 Cenobites), they get 3 addon slots that they share.
    -Terror Radius tracks are based on the Killer creating the Terror Radius. If both Terror Radius tracks overlap, the resulting Terror Radius track becomes a new, 2v6 exclusive track to indicate both Killers are nearby.
    -The Killers see each others auras at all times.

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  9. Imagine you would have to play around 2 nurses at once
    Yea no sorry, not gonna happen
    And the gens would be flying as well because Prove thyself exists

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  10. Nah I think your making the killers sat too weak. Killers having 8 Perk slots isn't a problem when survivours have 32 Perk slots. 8 gen slow downs is the exact same as running 8 prove thyselves or any other gen speed perks. And I personally feel as if making the killer that isn't chasing being u able to affect that survivour is too strong for survivours. Like yea two killers means you can chase 2 survvioirs at the same time but it also means that 6 other survivours can gen rush so killers need a way to get quick downs otherwise gens will go so much faster than normal and I know that 10 gens is double the normal amount but even then if survivours manage to find a gen with 4 spaces to work on it and they all have prove thyself that gen would be done too fast and another 1-4 survvioirs could be doing the exact same on a different gen. In 2v8 chases need to be quick because gens will be quick. The Same add ons is a good idea because some of the really powerful add ons in the game have alot of combks with them so being able tk have 4 different addons would make the power far too obnoxious.

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