How Is This GOOD MAP DESIGN?? – Dead by Daylight Bubba



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I got this map with this very odd tile spawn, please tell me that you’ve seen this before… I haven’t. It’s awful how the structures have spawned… I played with Leatherface (Bubba) and you can’t handle such map design lol. Enjoy the gameplay!

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10 thoughts on “How Is This GOOD MAP DESIGN?? – Dead by Daylight Bubba”

  1. I dont think its bad game design for a couple of reasons. For one, I think we've collectively acknowledged that bubba is a killer that cannot perform well in high MMR. These survivors knew how to play against bubba, as most survs know how to, so it's not a surprise that these high MMR players know how to utilize infinites. In this case I think you shouldve just completely avoided going into the main building, which is a strategy most high MMR killers use to maintain gen pressure. You're not huntress, or slinger, or Phead. Avoid main building ESPECIALLY when survs know how to loop it. I don't know if youve changed this build since, but I also think you didn't get much value out of it because your playstyle revolves around chases. Unless you refocus your playstyle around securing three gens, which I highly suggest you should considering the killer youre playing, that build wont help you out all that much. Anyway these are just my thoughts and you can feel free to just ignore them if you think otherwise, but I know youre a smart player and that you can recognize what youre doing cannot work consistently and that something must be changed

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  2. If you can believe it, this is not even the strongest variation of chapel! The bottom floor really has 2 static variations, with a 3rd window possible on the second variation, while the upstairs floor is rng. If they got the outside staircase window upstairs they would have had ANOTHER god window that would have been chainable to that situation!

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