How Tatariu would update The Deathslinger | Dead by Daylight



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My stance on the recent nerf to The Deathslinger has been that the changes weren’t all that bad, but like I’ve said many times, there are plenty of other changes that should still happen. This is how Tatariu would update The Deathslinger in Dead by Daylight.
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Intro: 0:00
Power changes: 0:57
Add-on changes: 2:29
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Dead by Daylight
https://www.youtube.com/c/Tatariu/playlists?view_as=subscriber
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Twitch Channel
https://www.twitch.tv/tatariu
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#DBD #intothefog

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15 thoughts on “How Tatariu would update The Deathslinger | Dead by Daylight”

  1. Pretty nice changes overall!
    The buff you're suggesting to the "Reduced TR when out of ammo" add-ons would probably be extremely hilarious.
    Both of them make his TR when out of ammo 20m, and the Redeemer's max range is 18m. Couple that with M&R, and it becomes a whopping 12m, which is shorter than T2 Myers's TR of 16m. Gameplan is to stay out-of-ammo as much as possible, get very close to Survivors from weird positions, and then reload. It will be funny to see them freaking out out of nowhere and get harpooned.

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  2. I really like all of your changes, especially the Gold Creek and Marshall Badge combo, it sounds like such a fun playstyle that changes Deathslinger. I really like these kinds of addons that change the killer completely. However I do wish that they added a "Bounty-Hunter" mechanic for Deathslinger, so you can find wanted posters of the four survivors and depending on who you are "Hunting" you get a kind of bonus or you get rewarded in some way. For example, maybe every time you hook a "wanted" survivor, you get an additional bonus on reloading speed or movement while aiming, so it would be a mix of Nemesis's tiers system with Deathslinger. And for "anti-tunneling" reasons, hooking twice the same survivor does not grant any bonus. So Imagine a Deathslinger basically getting wanted contracts on survivors and for example if he hooks a Meg, he gets a free Pop Goes The Weasel stack that he can use on the generator of his choosing. Maybe incorporate an "execution" of some sorts, and add a special hook that is basically a Hangman where you can execute a survivor if they commit a certain amount of "crimes"

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  3. These are nice changes I feel would be great for Deathslinger.

    Can I get some opinions on something? I have a few ideas for a Nemesis add-on rework. Currently, most of his add-ons are underwhelming, so I came up with five changes to certain add-ons. Let's begin.
    Warning: Pretty long post.

    Marvin's Blood – Buff
    Current: Increases Mutation Rate when hitting a survivor with Tentacle Strike by 25%
    Buff: Increase the MR gain back to 33%
    Notes: I don't like the nerf to this add-on. Give us back old Marvin's Blood BHVR.

    Adrenaline Injector – Rework
    Current: Increases length of Killer Instinct when survivors use a Vaccine by 4 seconds
    Rework: Increases movement speed by 4% for 8 seconds when a zombie is destroyed.
    Notes: I feel that an add-on that relates to adrenaline should affect movement speed in some way, so I gave him an option that could encourage a different playstyle.

    Serotonin Injector – Buff
    Current: Grants Undetectable for 15 seconds when a Zombie is destroyed.
    Buff: Increase duration of Undetectable to 25 seconds. Basically what they did with Huntresses Wooden Fox add-on, except they made that 30 seconds. Anyway, next change.

    Licker Tongue – Rework
    Current: Survivors are Hindered for an extra 0.2 seconds after being Contaminated.
    Rework: Survivors are unable to see the auras of Supply Cases while Contaminated.
    Notes: Let's be honest. 0.2 seconds of hindered does basically nothing. I thought I could give Nemy the Pig treatment, and make it so people can't see Cases, just like Survivors can't see Boxes when they have a Trap on their head with Rule Set No.2 on Pig.

    Iridescent Umbrella Badge – Rework
    Current: Survivors are inflicted with Exposed for 60 seconds when using a Vaccine.
    Rework: Survivors start the trial Contaminated.
    After hooking a survivor, see the auras of all survivors that are Contaminated for 5 seconds.
    Notes: I wanted to make Umbrella Badge feel like an Ultra Rare add-on. I might have overdone it a bit, but it's Ultra Rare so why not. Plus, Behavior can't make a good Exposed add-on.

    That's all. If you made it this far, thank you. Please, I would like opinions on these changes, and if they would help Nemesis at all. Thank you for your time.

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  4. Good changes.
    Personally all I want from his power is his quick scope back (this is the reason why people were playing him and for me this is what made him fun) and he should get punished for aiming down his weapon (like The Executioner). I was a Deathslinger main and always used my power in chase.

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  5. As a Deathslinger main I can agree with these changes but my personal opinion the hellshire iron addon should be 30 secs of undetectable that's just my opinion and the terror radius addons I would turn them into gun range marshal's badge would be a 2m increase and the gold creek whiskey at a 3m increase but the changes I can agree on and since they made Slinger's terror radius to 32m I would make him a 4.6m/s 115% base speed

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  6. Heres the thing with the slinger nerf to begin with.
    You might say the nerf wasn’t that bad but, think about it from a perspective of someone who isn’t amazing at him.
    For them, this nerf is brutal, he’s extremely hard to play as every shot seriously matters and just missing a few can be the loss scenario of a game.
    The proof is in the pudding as almost nobody plays him anymore because of the nerf

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