HOW TO ANTI LOOP WITH "THE RING" KILLER! – Dead by Daylight!



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43 thoughts on “HOW TO ANTI LOOP WITH "THE RING" KILLER! – Dead by Daylight!”

  1. I'd like to see some of the new killers have some passive effect that let's them be able to phase through/ignore body blocking survivors, like how Myers stalking or this new killers power let's them go through survivors.

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  2. Bro stop trying to oppress survivors with that punishment of pre dropping a pallet talk. Matches are supposed to be close and if circle of healing help achieve that, then it proves that the perk belongs in the game and is fair. Average 2 die 2 live and u got a 3k so anybody complaining, well its getting old.

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  3. I just noticed Sadako's hands have no fingernails because in the movie, when she was thrown down the well, she tried to desperately climb her way out to the point her nails peeled off.

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  4. I want the Phantom killer from the town that dreaded sundown movie to be in here his power could be to hide/teleport in lockers I think that would be pretty fun . We'd have a new jumpscare killer to play instead of just Myers Pig and Ghost face

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  5. Putting every pallet down would be punished if the games were longer, but the state of repair and regression speeds mean you never get to that point where all four Survivors are screwed because one of them used all the pallets earlier on.

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  6. ive been playing her like anti heal wraith and gen defense freddy with nurses calling tinkerer(you can use sloppy here if u want more anti heal i prefer tinkerer tho) then use pain res with dead mans switch it makes it so u have very good gen defense aswell as able to find the ppl that are healing and slap em

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  7. The reason I think she'll be strong is because she takes a very underrated mechanic from spirit, the passive phasing, and actually gives you a very clear and controlled indicator of when it's happening. Passive phasing on spirit sometimes has even the best survivors throwing themselves into her arms but because she can't see when it's happening, it's not a tool she can use. Sadako gets a lot more control and indication of her phasing and she doesn't even slow herself down when she's manifesting and demanifesting. Not to mention she has passive slowdown like pig with the Condemnation and if you're using your info perks well, could potentially even get kills on survivors you never really wasted time chasing before.

    Also, you get a decent speed boost from TV's and the coming out of the TV is actually really fluid, so it is worth it to chase a survivor towards a TV then project and use that speed boost to catch them as well as boost their condemnation.

    Also, you can never turn off all her TV's. Like plague, turning off all the TV's will just turn all of them back on after a brief moment. So, if you're low on TV's you can TP to your last remaining few to get them all back since there's really no penalty nor cooldown to the TP.

    The way I see her working is a mix of hit and run plus really mind gaming with the phasing and then using the TV's to either get cheeky hits or to end the chase still gaining some condemnation progress on the survivor who got away and would've anyway or build up stacks quickly on the survivors doing gens. Discordance seems almost like a must with her.

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  8. circle of healing needs a meter that you only can heal for example 2-3 health states and after this meter is gone the boon is too expired. would be a simple, but effective nerf. so the time investment for survivor and killer would be much better.

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  9. I think this proofs she has potential, but also that she gets hard countered by predrops which will likely become meta which is annoying because that's what you do vs every other killer

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  10. Since her power is weak, it's a nice touch she can phase through bodyblockers, which means survivor mains are going to whine about it instead of figuring out ways to continue blocking when she manifests.

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  11. I'm rooting for the light and heavy pallet idea, making the weak loops stronger and the strong loops a bit weaker. God pallets would have less of a stun and might break quicker while the smaller loops if played correctly get the better stun and normal breaking time.

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  12. More punishment for pre dropping pallets? Ya the punishment is we wasted a resource sooner than possibly necessary. If a map has a ton of pallets like the game I can somewhat see where you’re coming from but any other map idk man. Those pallets are already stretched thin enough.

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  13. "We're very good at games in this community."

    MKX Ermac simple and unreactable 50/50 player leading to 45% damage = "skill, very good." And refused to let any strong player join your KOTHs other than when you were fanboying F0xy so bad.

    For Honor, a game you ruined temporarily after taking it to a shit spot with the devs, because you wanted it a certain way after players easily dealt with you.

    Dark Souls has zero SBMM and the only other players are veterans, so that tells you that.

    Your Bison in SF4 was a laughing stock among the FGC you assumed you were part of.

    DBD is probably the only game you're "very strong" at, but you're assumptions ruin yourself because you cry so much about SWFs. We get it, you're competitive, but bitching about the same shit is not going to change DBD. Even after losing your fog whisperer and clearly on dev's bad side.

    Also shout out to Scott Jund, you clearly copied his idea at the end about pallets. You try to act so subtle and make these ideas yours.

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  14. Like you said she seems okay at best. Still a fun concept for a killer though, not trying to hate on her I think the devs did a good job. However one feature that I think could make her top tier is if she can phase through pallets and breakable walls while demanifested. This would be a game changer and possibly put her side by side with Nurse.

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