HOW TO ROB TRICKSTER AGAIN! – Dead by Daylight!



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50 thoughts on “HOW TO ROB TRICKSTER AGAIN! – Dead by Daylight!”

  1. I think a Skeleton Key should be the only key that can open hatch but an add on is required to do so. Green to purple can not have this add on. Only the skeleton key can have it. Green and purple are strictly used for aura reading only and the Skeleton can do both aura reading and open hatch with the required add on of course.

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  2. Behaviour literally just took a shit shoved it in to the game and told fog whisperers to sell it…. poor fog whisperers, the most passionate people in the community forced to play advertising for people that don’t care…….

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  3. Considering they found the key out of a chest, no complaints here although they did rob you of your adept.
    A great key change would just be allowing whoever uses the key to escape & only them unless they have it to where add-ons allow it to stay open for a limited time so then maybe other survivors could use it. Or just scrap the whole staying open part.

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  4. The sooner y'all accept that DbD will never be, or even aim to be a competitive game the sooner y'all have more fun. The game is balanced for the masses who are like r20-10

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  5. /Sarcasm. Key is balanced! Can't win by doing gens? … Just gtfo. Most fair thing in the game. If you disagree, you are just a biased killermain and have no idea what it is like playing as survivor in a SWF team! /EndSarcasm.

    Also gota love how the duo swf did not give a flying F about the solo and just both escaped, leaving em behind.

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  6. I personally think keys and moris should be removed in general. But if not removed, obviously moris stay the way they are but with keys shouldn't be found in chest, and you have to either hit a very small skill check or have to hold the interact button for X amount of time, which can be interrupted by anything that hits the survivor, including bottles and knives. So then it's not just run and press one button.

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  7. You know I was thinking about another thing they can do to give Trickster more versatility: allow the player to increase/decrease the throwing strength of the daggers with the mousewheel, so like Huntress with maximum strength the daggers go in a straight line (like they do now pretty much), and with less strength they have a more arching trajectory, allowing Trickster to get survivors hiding behind low cover. The mousewheel solution seemed the most logical to me for Trickster because unlike Huntress he obviously can't charge every dagger individually, he already struggles immensely being full auto

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  8. Lastly, instead of the "dagger hit meter" going down automatically survivors have to do an animation akin to Mending or Cleansing. An animation specific for Trickster's daggers would be cool, with survivors plucking glass shards out of their skin. Plague has her own animation with Cleansing, Pig has the Key Search animation, I don't see why Trickster shouldn't have his own if the circumstances call for that

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  9. I just got an idea to fix him while making him more like a trickster that he should be (for a trickster he doesn't have many tricks up his sleeve ) , make him do more laceration damage when hitting occupied survivors (like x 1,5 – 2 , testing needed) , so anytime someone camps a window /pallet you can punish them for it etc , sniping someone doing a gen , healing or opening the gate , it even synergizes with his perk

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