How Totems Changed Dead By Daylight Forever



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This video showcases the evolution of totems in Dead By Daylight

Footage from other people that I’ve used in this video:
https://youtu.be/Tyqkhw47zXE?si=LA3GYZok50FtG0lU
https://youtu.be/G70NgX1ffFk?si=wOBXnh_-EzzFZnVJ
https://youtu.be/Sl6QfI7cYUU?si=-k4E1MCRUGBp3o10
https://youtu.be/4hT3bGu1rbI?si=eo9Oz770pdCMkTlJ
https://youtu.be/6GXe1SmGj1w?si=xjSopmCAQehz-JrQ
https://youtu.be/AdGI8HM15zA?si=jrXcDqTk3_snU6dn
https://youtu.be/XB9eSXtuRx8?si=RtCsZXXGu_9sjD3w
https://youtu.be/i3Wv0b1C-vA?si=5p9yYsh2cDl_8kyp
https://youtu.be/hkuETjoU6GM?si=aVNPZz5TvzbP_cGR
https://youtu.be/aeLNxTluVdc?si=e3ndFUuW2IFyxTFU
https://youtu.be/mTrkApOpxM4?si=1kaSt4b09UdlFfso
https://youtu.be/vk0SOilphlA?si=tVRDQSCWH9FUlOjz
https://youtu.be/hbwyMnKCdlI?si=jSaBECxHuzYumlRT
https://youtu.be/UCyb5BO7EjM?si=H9QiCg6UWV7U0Ahl

Any other video footage that is not listed is stuff that I’ve recorded myself or from the DBD Wiki

The Dead By Daylight Wiki: https://deadbydaylight.fandom.com/wiki/Dead_by_Daylight_Wiki

All images are from The Dead By Daylight Wiki/Google Images/Game FAQs

Music:
Jet Set Radio Soundtrack – https://youtu.be/8VyaShl6urc
Dead By Daylight Theme – https://youtu.be/IWPylSuvtFQ?si=OUR5Dc9rgNiozr67
Silent Hill 2 White Noiz – https://youtu.be/WZqiqeH_-o0?si=PDvFmaVk_tPxmYki

Timestamps:
0:00 – Intro
0:40 – Part 1: How Totems Came To Be
5:08 – Part 2: Boon Totems
8:02 – Outro

hope u guys still enjoy these types of history videos :3

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21 thoughts on “How Totems Changed Dead By Daylight Forever”

  1. Whenever talking about boons, I really don't think the perma-breaking should be a basekit thing. Besides CoH, all other boon perks basically necessitate chase near the totem and most totem spawns aren't on ledges or other safe spots, so the killer can just snuff it right away if they spot it in chase or after ending chase. That especially would break Exponential even more since you need the boon AFTER chase.

    Reply
  2. Watching your videos make me feels a little bit sad ngl, I miss the old DBD, the colors of the game.. the animations, sounds of gens, the maps…more scarier than ever been.. I guess those moments will never back again, but it's ok I will remember it like very funny times.. thank you for this great work and awesome video.

    Reply
  3. I honestly miss old Ruin as a survivor, it felt like a fun side objective that could be done at any point to help the match, and my great skill check hitting abilities have gotten super sloppy since it was reworked.

    Reply
  4. I know that CoH was broken, but tbh it would be better if behavior wouldn't add it in the first place than add it and then butcher it with the rework. Current CoH is useless unless you're going for maxing out boldness points by blessing totems

    Reply
  5. @Sashko You forgot a very remarkable change, HOOK SABOTAGE!!!
    how can you forget the 99% sabotage progress to all hooks around the map and that toxic play of instantly sabotaging in front of the killer's face whenever he attempts to hook.. that was very broken and toxic but extremely fun for survivors

    Reply
  6. I took a long ass break from dbd some time before Mikaela released.

    In my first match after coming back I suddenly ran into some kind of blue fog and I could see a blue aura of a totem. So I ran there to check it out. When I reached the totem I saw that I could heal myself!?!

    I didn’t even realize you only needed to be in the blue radius, I thought you had to be right in front of the totem and I still thought “this shit is so broken op”.

    I’m glad the CoH meta is gone, holy shit that was so stupid

    Reply

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