HUGE PERK NERFS AND BUFFS!! OVER 39 CHANGES!! | Dead by Daylight



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HUGE PERK NERFS AND BUFFS!! OVER 39 CHANGES!! | Dead by Daylight

Which ones do you think will be getting nerfed or buffed?!

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20 thoughts on “HUGE PERK NERFS AND BUFFS!! OVER 39 CHANGES!! | Dead by Daylight”

  1. My Thoughts/guesses/wants:
    ~Tinkerer: Probably a Nerf, Although Multiple Tinkerer Prokes at the same time is Stressful. Maybe increase Repair Trigger to 80% And/or Only 1 trigger per gen?
    ~BBQ: Obvious Nerf, although I think its fine. Either only show Survivors from even Father away, or Reduce/Remove BPts
    ~BT: Prob Rework. UNsure how. Personal Wish: 8sec BT basekit, then BT just add time to that
    ~Botany: Prob Nerf. Remove Heal speed or make it a sperate from the Tier Increase and give it a Flat rate
    ~Calm Spirit: Buff in someway. Maybe also block Killer Instinct? Personal Wish: See the Aura of Killer/Survivor when Crows/Animals are disturbed
    ~Corrupt: Nerf. Maybe make the 3 Gens Random, reduce the time, or Rework to be a DeadmanSwitch for the first Tier Time in the Match
    ~Coulrophobia: Buff. Maybe add a pseudo-Hemorrhage, reduce healing progressing in Terror Radius. Maybe rework to give Obliv while Healing or Interupting
    ~Dark Devotion: Buff/Rework? Maybe show the aura of Survivors in the Transferred Terror Radius so long as they aren't Downed ?
    ~Dark Sense: Buff/Rework? See the Aura of the Killer for 2/4/6 sec when hitting a Great Skill Check? Make it Survivor Ver of Gearhead instead of Bitter
    ~Dead Hard: Obv Nerf. I've heard someone say "Remove I-frames" and just make the perk used for Distance instead of 2nd Chance
    ~DS: Obv Nerf. Just Add more ways to turn it off. Self Mending, Touching the Exit Gate, Touching a Locker… just some examples…
    ~Déjà Vu: Buff/Rework? The Aura of 1/2/3 Unfinished Gens you've interacted with is Revealed to you when you are in close proximity?
    ~Distortion: Buff? More Stacks?
    ~Eruption: Buff? Increase Progression Penalty? if thats too much, then just maybe limit it to last gen you've kicked?
    ~SH Gift of Pain: Prob Nerf. Reduce the Healing Repairing Speed once healed,
    ~Hope: Buff? Maybe remove Status effects as well once Triggers; like Broken, Oblivious, Blindness, Mangled, Hem, Plauge's Vomit, Expose, etc
    ~Iron Will: Nerf… Maybe 90% noise at tier 3
    ~Jolt: Unsure… If Buff increase range of Gen Pop or Include multiple gens that can be popped. In Nerf, reduce Regression
    ~Knock out: Buff? Unsure how. Maybe Noise from Survivor is also Suppressed to other Survivors
    ~Lethal: Nerf/Rework; Maybe only show the Aura of the Obsession? Maybe also Show the Aura of Survivors in your TR once hitting Bloodlust Tier 1?
    ~Lightweight: Buff/Rework?
    ~Luckybreak: Nerf & Buff? After being Injured your Bleeding & Scratch Marks are Suppressed for some time, but doesn't turn off for RoT once it runs out
    ~Monster Shrine: Buff Plz? Add Bonus Blood Pts for Basement Hooks/Sac
    ~NoEd: Semi-Nerf: The Aura of the Totem is Revealed once it Prokes and/or with a certain range of the totem.
    ~NOLB: Buff? Grants a Bonus BT time when unhooking once Exit gates are powered
    ~OverZ: Nerf/Buff? Make it Similar to Inner Healing, Increase Repair speed for a few secs based on Tier
    ~Off the Record: Buff? Somehow?
    ~Overcharge: Buff in someway? Maybe Kicking gen speed is Increased?
    ~Pain Res: Nerf. Either Reduce Regression or Survivors don't Scream like Jolt
    ~Pop: Prob Nerf. reduce Regression
    ~Pharmacy: BUFF PLZ! Make the Emergency Med-kit a Rummage or something!!
    ~Ruin: Nerf/Rework… How?
    ~Sabo: Buff? Perk Doesnt Turn off when you try to use it, turns off when you actually Sabo a hook
    ~Selfcare: Nerf? Maybe something like recovering on ground, only heal up to a certain point without a med kit?
    ~Sole Sur: Buff? somehow?
    ~Spinechill: Nerf. Literally Just remove the Vaulting speed, everything else is fine. Maybe Decease the Skill check zone more?
    ~Tenacity: Buff? How?
    ~Thana: Nerf… Reduce the slow down by half?
    ~WGLF… Rework?

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  2. Distortion biggest problem is imo it's limited number of use, it was ok before but with all the aura reveal perks and add-on that currently exists, it never last long, and if you face a mirror Myers, those tokens will melt within a minute. I think a good buff to it would be to give us only 3 tokens maximum but be allowed to refill those tokens

    Reply
  3. Personal thoughts.
    Tinkerer: The only change i think they might do is reduce the amount of seconds, i don't see it being too strong.
    BBQ: "due to the reduced grind coming with the prestige rework were removing the additional bloodpoints multiplier because we believe its too strong and the perk is being overused" that or they will change the condition to gain multipliers because i don't see the reason for this to be changed
    BT: basekit lmao
    Botany knowledge: lmao whats wrong with it?
    Calm Spirit: they might give it something else to incentive using it for any other reason than countering doctor.
    Corrupted: probably reduced seconds.
    Courophobia: still a terror radius reliant perk so it's still gonna be mediocre.
    Dark Devotion: literally I've never seen this perk being used in my 3 years of playing Dbd, maybe 4 times it's been used and I didn't even know its there.
    Dark Sense: probably gonna get buffed or changed
    Dead Hard : I wonder how many survivor mains are going to drop Dbd once they inevitably nerf it (or killers If they unironically buff it)
    DS: 90% of the time I use it to secure the escape, I can only wonder if they nerf it in that regard(disabled DS at the end gate border)
    De ja vu: it's good at what it does bit honestly visionary is better
    Distortion: more tokens i presume? Maybe tokenless?
    Eruption: kicking gens waste time
    SH Gift of pain: probably more penalty or maybe more scourge hooks placements.
    Hope: idk lol, reworked most likely
    Iron Will: if they nerf it its gonna be really sad.
    Joilt/Surge: screaming effect, incapacitated on people working on gen would be great.
    Knockdown: it does what it does and its honestly only good for indoor map, idk what they will do
    Lethal Pursuer: Honestly what exactly they would do about the perk that helps you at the beginning and thats about it, nevertheless this perk helped me alot by making mental notes.
    Lightweight: BHVR is very, VERY stricts with perks when comes to the scratch marks because they don't want survivors to be invisible once they are found, i can only wonder what exactly they will do to it.
    Lucky Break : most likely nerfed because if they buff it, it'd really gonna get ridiculous.
    Monstrous Shrine : Basement Bubbas Rejoice!
    NOED : honestly speaking this will tilt ALOT of killer mains if they nerf it because this perk was always something to look out for in every game, nerfing it might bring more Adrenalines to the games.
    NOLB: if they at least make it so you DONT have to open the exit gate its going to be a huge change.
    New perk(don't remember the name): maybe someone thought giving out 9% for merely doing a bone is a bad idea.
    Off the Record : well if they nerf iron will the way i think it's going to get nerfed i suppose it might find the place in meta, if they buff it ofcourse.
    Overcharge: no more just the DS training perk?
    SH Pain Resonance: considering this is another meta perk for the killer its going to get nerfed, because killers bad survivors good lol
    Pop Goes the weasel: nerfed, i mean does anybody believe its going to get buffed?
    Pharmacy: now it spawns Ranger Medkit, Emergency Medkit used to have more charges essentially butchering this perk with its nerf.
    Ruin: I'd say it might get a buff in some way, unless they really want to bucher this perk even further.
    Saboteur: reduced the cooldown or token based, or maybe Sabo speed increased.
    Self Care : bruh what?
    Sole Survivor: yea Well, even if they will make the range infinite i don't see it ever being used, its gonna get reworked 100%.
    Spine Chill: Oh lord Stealth killers gonna get a buff if they nerf it.
    Tenacity: don't know honestly, it does what it does and it's pretty good about it.
    Thanatophobia: Buffed, absolutely.
    WGLF: Well, if they add a different condition to receive the BP multiplier then i might wanna take it, otherwise its probably getting nerfedthe same way BBQ might lmao.

    Reply
  4. I really hope Coulrophobia gets a nice rework. I’ve tried to get value with it on the most oppressive killers and it seems impossible. Keeping people in your terror radius while constantly applying pressure is not a viable strat to win. I love the idea of that perk, but it needs a buff in todays dbd.

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  5. Monster shrine buff: instant kill in basement hook 💀 lol
    I wonder what they'll do to lethal pursuer, coulrophobia, Knockout since they don't seem that threatening.

    Bbq as long as it offers good BP that's cool, and we're gonna live forever have easier criteria to gain BP.

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  6. Why is iron will, bt, deadhard, ruin, bbq, tinker etc getting changed or whatever why. They can never fix perks that actually need change just Fvck with ones that don’t need changed uhhh 🙄

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