I COMPLIMENT GOOD PLAYS Dead by Daylight



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I COMPLIMENT GOOD PLAYS Dead by Daylight

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15 thoughts on “I COMPLIMENT GOOD PLAYS Dead by Daylight”

  1. I'm so confused with this video. Help me out someone. This was a swf team using meta perks with 2 insta heals.. and still lost. And according to him they gen rushed. And again… still lost. All took hits when needed. And still lost. I like that he finally admits its the perks that make survivors strong, not their skill. So its the perks that need rebalanced, which i agree. But… why did he win if according to him if survivors play a certain way they should win every game and there's nothing the killer can do about it.

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  2. Overwhelming presences rework idea: When 2 or more survivors are in your terror radius, survivors gain the following effects:
    Exhaustion for 20 seconds.
    9% Hindered for 20 seconds.

    For each survivor in your terror radius, gain one token up to four tokens. Each token causes an item depletion rate at 50% up to 200%.

    This point of this rework is to mostly counter bully squads. Killer should be the power role, survivors shouldn't he able to swarm around a killer and get away with it. This is why Exhaustion and Hindred is added to give the killer a chance to punish survivors who are grouped up next to the killer. Also the depletion rate can be up to 200% if 4 survivors are in the terror radius to counter survivors healing using medkits next to the killer.

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  3. Your thinking is flawed. You say "you'll complement the good plays", "I will not complement someone bodyblocking and throwing themselves at me". Well, if your playstyle is hardcore tunneling and you try force a player out of the game, I would say, that bodyblocking a death hook guy to keep him in the game is actually a good play. Because if they didn't do that, they would be in a massive disadvantage. So yes, bodyblocking and preventing you from tunneling a certain survivor is a good play for the TEAM. You act like survivors are individual players. This is an asynchronous game remember. Survivors work together to escape, and that's exactly what they did here. If your only definition of "good play" for a survivor is how he does in chase (basically 1v1), then you sadly didn't understand how the game works yet.

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  4. I fully agree gen speed is a bit too quick with efficiency but you wonder how the fuck Killers coped when gens were 60 and 70 seconds back in the olden days. Toolboxes were still a thing and BNP was absolutely massive. I remember maining Hillbilly back in 2016 / 2017 and having a blast. Games were easily exceeding 10 minutes.

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  5. Love your videos but this one seemed a bit too much like you were trying to convince yourself of something. No worries, you're definitely good. Survivor's with perks, while definitely easier to use than killers, take skill to use and that's objective fact. Ill timed or mind gamed, a perk can easily become useless. Is what it is though. Hope your day got better.

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